An Analytical Model for Progressive Mesh Streaming - PowerPoint PPT Presentation

1 / 48
About This Presentation
Title:

An Analytical Model for Progressive Mesh Streaming

Description:

Progressive Mesh Streaming. Wei Cheng, ... Effect of dependency on video streaming is well known. ... Retransmission is important in Progressive mesh streaming. ... – PowerPoint PPT presentation

Number of Views:33
Avg rating:3.0/5.0
Slides: 49
Provided by: Chen135
Category:

less

Transcript and Presenter's Notes

Title: An Analytical Model for Progressive Mesh Streaming


1
An Analytical Model for Progressive Mesh
Streaming
  • Wei Cheng, Wei Tsang Ooi
  • School of Computing, National University of
    Singapore.
  • Sebastian Mondet, Romulus Grigoras,
  • Geraldine Morin,
  • IRIT/ENSEEIHT, France.

2
Outline
  • Background and motivation of our research
  • An analytical model for progressive mesh
    streaming
  • The main insight from the model
  • A sending strategy based on our model

3
Applications of 3D Streaming
  • Virtual Museums
  • e.g. UC Davis Geology Department

4
Applications of 3D Streaming
  • Virtual Reality / Games
  • Second Life
  • Active Worlds

5
Huge Amount of Data
4.9 MB
14 MB
155 MB
2 GB
Models from http//www-graphics.stanford.edu/
6
Progressive Streaming
7
Progressive Mesh (Hoppe 96)
  • Based on edge collapse

A series of edge collapses
A series of vertex splits
8
Progressive Streaming
  • Base mesh a series of vertex splits

Base mesh
vs1
vs2
vs3
vs4
vs5
vs6
vs7
vs8
9
Dependency Among Vertex Splits
  • Vertex to be split should exist.
  • The four neighbor faces should exist to avoid
    illegal split.

V2
V1
V3
V1
V2
V3
V4
V5
V
V
V5
V4
10
Representation of Dependency
  • Directed acyclic graph (DAG)

directed acyclic graph
Vertex split
dependency
11
  • What is the
  • Research Question?

12
The Research Question
  • Effect of dependency on video streaming is well
    known.
  • What is the effect of vertex split dependencies
    on progressive mesh streaming?

13
Property 1
  • Longer chain of dependencies than in video.

I
B
P
B
P
B
P
I
B
P
B
P
B
P
Progressive Mesh
MPEG1
14
Retransmission is Needed
  • One packet loss may disable the decoding of many
    subsequent vertex splits.
  • Retransmission is important.

15
Importance of a Vertex Split
  • The increase in mesh quality after decoding this
    vertex split.
  • Any quality metric can be used in our model, e.g.
  • Hausdorff distance
  • View dependent metrics

16
Property 2
  • The importance of vertex splits decreases quickly.

importance
Vertex splits
17
Retransmission Has Higher Priority
  • When we need to choose between retransmission and
    sending new data, it is better to retransmit lost
    packet.
  • Because the older data is typically more
    important.

18
Case1 all following packets dependent on the
lost packet Case2 all following packets are
independent.
packet 1 is lost
quality
Case 2
time
Case 1
packet 1 is retransmitted
19
Quality Curve
  • Objective is to improve the quality on the client
    side.
  • The quality changes with time.

20
Our Objective
  • Analytically estimate the cumulative quality of
    the decoded mesh at a given time t (area under
    the curve).

quality
time
21
Decoded Mesh Quality
quality
  • Area under the curve

wv
time
0
Dv
t
22
The Key is Dv
  • Dv is a random variable since packet loss is
    random.
  • Need to find EDv for each vertex split.
  • Dv depends on
  • Loss rate (channel property)
  • Dependencies among data (data property)

23
Outline
  • Background and motivation of our research
  • An analytical model for progressive mesh
    streaming
  • The main insight from the model
  • A sending strategy based on our model

24
Assumptions
  • UDP retransmission
  • Constant sending rate
  • We Retransmit lost packet as soon as packet loss
    is detected.
  • Packet loss is detected after time Td.

Si
Td
Td
25
Time
  • Receivers clock begins RTT/2 later (if packet is
    not lost, the sending time the receiving time).
  • One unit time time to send a packet.
  • If no retransmission, sending time sequence
    number.

t 0
0
t 0
t i
i
t i
26
Steps
  • Find the distribution of
  • sending time
  • receiving time
  • decoding time

27
Sending Time
  • Sending Time Si is a random variable with
    Negative Binomial Distribution.

Td the time to detect packet loss p the loss
rate
28
Receiving Time Ri
  • Ri Si nTd if it is retransmitted n times.
  • n is a random variable with geometric
    distribution.
  • We approximate Si using ESi.
  • Ri ESi nTd
  • The distribution of Ri can be computed.
  • See the paper for detail.

Si
Td
Td
Si 2Td
Si 2Td
29
Decoding Time Dv
  • If an ancestor of vertex split v is inside a
    packet p, we say p is a parent packet of v.
  • Vertex split v can only be decoded when all
    packets in P(v) are received.
  • P(v) the set of packet i and all parent packets
    of vertex v.
  • Vertex v is in packet i

P(v)
Packet i
Vertex v
30
Decoding Time Dv

Packet j received at t
Others received before t
In practice, we only consider j from Si to Si
3Td.
31
After knowing Dv
  • We can estimate the expected value of quality of
    a given 3D mesh as a function of time and packet
    loss probability.

32
Verification of Dv
  • We made two approximations
  • We use ESi to replace random variable Si in
    calculating Ri.
  • We only add up to Si 3Td instead of infinity in
    calculating EDv.
  • We use simulation to verify the accuracy after
    our approximations.
  • The difference between analytical result and
    simulation result is very small.
  • 0.1223 in average
  • 1.3083 in maximum
  • (100000runs of simulation, loss rate 10)

33
Outline
  • Background and motivation of our research
  • An analytical model for progressive mesh
    streaming
  • The main insight from the model
  • A sending strategy based on our model

34
Sending Strategy and Quality Curve
  • Quality curve depends on Dv.
  • Dv depends on the sending order and dependency.
  • Sending strategy decides the sending order and
    hence the dependency among packets.
  • Different sending strategies generate different
    quality curves.

35
How much can we improve the quality if we choose
a proper sending strategy?
36
Consider Two Extreme Cases
  • Worst Case vs. Ideal Case

37
Worst Case vs. Ideal Case
38
The Main Insight
  • The effect of dependency is only significant in
    the first few seconds.
  • Need to deal with dependencies only for
    interactive applications where this first few
    seconds matter
  • E.g., online games, building walkthrough

39
What can we do?
  • Use a better sending strategy.
  • Consider the effect of dependency
  • Increase the initial sending rate
  • Add FEC to initial data
  • Our model can be used to make the proper
    trade-off in all above cases.

40
Outline
  • Background and motivation of our research
  • An analytical model for progressive mesh
    streaming
  • The main insight from the model
  • A sending strategy based on our model

41
Greedy Strategy
  • We can calculate Dv.
  • gainwv(Dv-Dv)
  • Pack the vertex split with the maximum gain.

v
?
?
Dv
Dv
Next Packet
Current Packet
42
Comparison of Greedy and FIFO
  • FIFO
  • Send the vertex splits in first-in-first out
    order (typically in the decreasing order of
    importance).
  • Greedy
  • Consider both importance and dependency.

gainwv (Dv-Dv)
importance
Effect of dependency
43
Average Quality (Td 40, p 0.1)
44
In 90 Cases, the quality is better than(Td
40, p 0.1)
45
Results
Greedy
FIFO
46
Conclusion
  • Retransmission is important in Progressive mesh
    streaming.
  • The effect of packet loss exists even with
    retransmission and it depends on the dependency.
  • The effect of dependency is significant in first
    few seconds.
  • We can improve the initial quality with better
    strategy than FIFO.

47
Thank You! Q A Time
48
Results
FIFO average
Greedy 90 cases
Greedy average
FIFO 90 cases
Write a Comment
User Comments (0)
About PowerShow.com