Title: Chapter 2: Application Layer
1Chapter 2 Application Layer
- Our goals
- conceptual, implementation aspects of network
application protocols - transport-layer service models
- client-server paradigm
- peer-to-peer paradigm
- learn about protocols by examining popular
application-level protocols - HTTP
- FTP
- SMTP / POP3 / IMAP
- DNS
- programming network applications
- socket API
2Applications and application-layer protocols
- Application communicating, distributed processes
- e.g., e-mail, Web, P2P file sharing, instant
messaging - running in end systems (hosts)
- exchange messages to implement application
- Application-layer protocols
- one piece of an app
- define messages exchanged by apps and actions
taken - use communication services provided by lower
layer protocols (TCP, UDP)
3Network applications some jargon
- Process program running within a host.
- within same host, two processes communicate using
interprocess communication (IPC). - processes running in different hosts communicate
with an application-layer protocol
- user agent software process, interfacing with
user above and network below. - implements application-level protocol
- Web browser
- E-mail mail reader
- streaming audio/video media player
4Client-server paradigm
- Typical network app has two pieces client and
server
- Client
- initiates contact with server (speaks first)
- typically requests service from server,
- Web client implemented in browser e-mail in
mail reader
- Server
- provides requested service to client
- e.g., Web server sends requested Web page, mail
server delivers e-mail
5Processes communicating across network
- API Application Programming Interface
- defines interface between application and
transport layers - socket Internet API
- two processes communicate by sending data into
socket, reading data out of socket
- Q how does a process identify the other
process with which it wants to communicate? - IP address of host running other process
- port number - allows receiving host to
determine to which local process the message
should be delivered
lots more on this later.
6What transport service does an app need?
- Data loss
- some apps (e.g., audio) can tolerate some loss
- other apps (e.g., file transfer, telnet) require
100 reliable data transfer
- Bandwidth
- some apps (e.g., multimedia) require minimum
amount of bandwidth to be effective - other apps (elastic apps) make use of whatever
bandwidth they get
- Timing
- some apps (e.g., Internet telephony, interactive
games) require low delay to be effective
7Transport service requirements of common apps
Time Sensitive no no no yes, 100s msec yes,
few secs yes, 100s msec yes and no
Application file transfer e-mail Web
documents real-time audio/video stored
audio/video interactive games instant messaging
Bandwidth elastic elastic elastic audio
5kbps-1Mbps video10kbps-5Mbps same as above few
kbps up elastic
Data loss no loss no loss no loss loss-tolerant
loss-tolerant loss-tolerant no loss
8Internet transport protocols services
- UDP service
- connectionless no connection setup between
sending and receiving process - does not provide reliability, flow control,
congestion control, timing, or bandwidth
guarantee - Q why bother? Why is there a UDP?
- TCP service
- connection-oriented setup required between
client and server processes - reliable transport between sending and receiving
process - flow control sender wont overwhelm receiver
- congestion control throttle sender when network
overloaded - does not providing timing, minimum bandwidth
guarantees
9Internet apps application, transport protocols
Application layer protocol SMTP RFC
2821 Telnet RFC 854 HTTP RFC 2616 FTP RFC
959 proprietary (e.g. RealNetworks) proprietary (
e.g., Dialpad)
Underlying transport protocol TCP TCP TCP TCP TCP
or UDP typically UDP
Application e-mail remote terminal access Web
file transfer streaming multimedia Internet
telephony
10Web and HTTP
- First some jargon
- Web page consists of objects
- Object can be HTML file, JPEG image, Java applet,
audio file, - Web page consists of base HTML-file which
includes several referenced objects - Each object is addressable by a URL (universal
resource locator) - Example URL
11HTTP overview
- HTTP hypertext transfer protocol
- Webs application layer protocol
- client/server model
- client browser that requests, receives,
displays Web objects - server Web server sends objects in response to
requests - HTTP 1.0 RFC 1945
- HTTP 1.1 RFC 2068
HTTP request
PC running Explorer
HTTP response
HTTP request
Server running Apache Web server
HTTP response
Mac running Navigator
12HTTP overview (continued)
- HTTP is stateless
- server maintains no information about past client
requests
- Uses TCP
- client initiates TCP connection (creates socket)
to server, port 80 - server accepts TCP connection from client
- HTTP messages (application-layer protocol
messages) exchanged between browser (HTTP client)
and Web server (HTTP server) - TCP connection closed
aside
- Protocols that maintain state are complex!
- past history (state) must be maintained
- if server/client crashes, their views of state
may be inconsistent, must be reconciled
13HTTP Example
(contains text, references to 10 jpeg images)
- Suppose user enters URL www.someSchool.edu/someDep
artment/home.index
- 1a. HTTP client initiates TCP connection to HTTP
server (process) at www.someSchool.edu on port 80
1b. HTTP server at host www.someSchool.edu
waiting for TCP connection at port 80. accepts
connection, notifying client
2. HTTP client sends HTTP request message
(containing URL) into TCP connection socket.
3. HTTP server receives request message, forms
response message containing requested object, and
sends message into its socket
time
14HTTP Example (cont.)
4. HTTP server closes TCP connection.
- 5. HTTP client receives response message
containing html file, displays html. Parsing
html file, finds 10 referenced jpeg objects
time
6. Steps 1-5 repeated for each of 10 jpeg objects
15Non-persistent, persistent connections
- Persistent
- default for HTTP/1.1
- on same TCP connection server, parses request,
responds, parses new request, ... - client sends requests for all referenced objects
as soon as it receives base HTML. - fewer RTTs, less slow start.
- Non-persistent
- HTTP/1.0 server parses request, responds, closes
TCP connection - 2 RTTs to fetch object
- TCP connection
- object request/transfer
- each transfer suffers from TCPs initially slow
sending rate - many browsers open multiple parallel connections
16Response time modeling
- Definition of RRT time to send a small packet to
travel from client to server and back. - Response time
- one RTT to initiate TCP connection
- one RTT for HTTP request and first few bytes of
HTTP response to return - file transmission time
- total 2RTTtransmit time
17HTTP request message
- two types of HTTP messages request, response
- HTTP request message
- ASCII (human-readable format)
request line (GET, POST, HEAD commands)
GET /somedir/page.html HTTP/1.1 Host
www.someschool.edu User-agent
Mozilla/4.0 Connection close Accept-languagefr
(extra carriage return, line feed)
header lines
Carriage return, line feed indicates end of
message
18HTTP request message general format
19HTTP response message
status line (protocol status code status phrase)
HTTP/1.1 200 OK Connection close Date Thu, 06
Aug 1998 120015 GMT Server Apache/1.3.0
(Unix) Last-Modified Mon, 22 Jun 1998 ...
Content-Length 6821 Content-Type text/html
data data data data data ...
header lines
data, e.g., requested HTML file
20HTTP response status codes
In first line in server-gtclient response
message. A few sample codes
- 200 OK
- request succeeded, requested object later in this
message - 301 Moved Permanently
- requested object moved, new location specified
later in this message (Location) - 400 Bad Request
- request message not understood by server
- 404 Not Found
- requested document not found on this server
- 505 HTTP Version Not Supported
21Trying out HTTP (client side) for yourself
- 1. Telnet to your favorite Web server
Opens TCP connection to port 80 (default HTTP
server port) at www.eurecom.fr. Anything typed in
sent to port 80 at www.eurecom.fr
telnet www.eurecom.fr 80
- 2. Type in a GET HTTP request
By typing this in (hit carriage return twice),
you send this minimal (but complete) GET request
to HTTP server
GET /ross/index.html HTTP/1.0
3. Look at response message sent by HTTP server!
22User-server interaction authorization
- Authorization control access to server content
- authorization credentials typically name,
password - stateless client must present authorization in
each request - authorization header line in each request
- if no authorization header, server refuses
access, sends - WWW authenticate
- header line in response
server
client
usual http request msg
401 authorization req. WWW authenticate
23Cookies keeping state
client
server
- server-generated , server-remembered ,
client-stored , - server sends cookie to client in response msg
- Set-cookie 1678453
- client presents cookie in later requests
- cookie 1678453
usual http request msg
usual http response Set-cookie
cookie- spectific action
2 weeks later
cookie- spectific action
24Cookies (continued)
aside
- Cookies and privacy
- cookies permit sites to learn a lot about you
- you may supply name and e-mail to sites
- search engines use redirection cookies to
learn yet more - advertising companies obtain info across sites
- What cookies can bring
- authorization
- user preferences
- shopping carts
- recommendations
- user session state (Web e-mail)
25Conditional GET client-side caching
server
client
- Goal dont send object if client has up-to-date
cached version - client specify date of cached copy in HTTP
request - If-modified-since ltdategt
- server response contains no object if cached
copy is up-to-date - HTTP/1.0 304 Not Modified
HTTP request msg If-modified-since ltdategt
object not modified
HTTP request msg If-modified-since ltdategt
object modified
HTTP response HTTP/1.0 200 OK ltdatagt