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SWE 423: Multimedia Systems

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Title: SWE 423: Multimedia Systems


1
SWE 423 Multimedia Systems
  • Chapter 3 Audio Technology (1)

2
Audio
  • Audio is a wave resulting from air pressure
    disturbance that reaches our eardrum generating
    the sound we hear.
  • Humans can hear frequencies in the range
    20-20,000 Hz.
  • Acoustics is the branch of physics that studies
    sound

3
Characteristics of Audio
  • Audio has normal wave properties
  • Reflection
  • Refraction
  • Diffraction
  • A sound wave has several different properties
  • Amplitude (loudness/intensity)
  • Frequency (pitch)
  • Envelope (waveform)

4
Audio Amplitude
  • Audio amplitude is often expressed in decibels
    (dB)
  • Sound pressure levels (loudness or volume) are
    measured in a logarithmic scale (deciBel, dB)
    used to describe a ratio
  • Suppose we have two loudspeakers, the first
    playing a sound with power P1, and another
    playing a louder version of the same sound with
    power P2, but everything else (how far away,
    frequency) is kept the same.
  • The difference in decibels between the two is
    defined to be
  • 10 log10 (P2/P1) dB

5
Audio Amplitude
  • In microphones, audio is captured as analog
    signals (continuous amplitude and time) that
    respond proportionally to the sound pressure, p.
  • The power in a sound wave, all else equal, goes
    as the square of the pressure.
  • Expressed in dynes/cm2.
  • The difference in sound pressure level between
    two sounds with p1 and p2 is therefore 20 log10
    (p2/p1) dB
  • The acoustic amplitude of sound is measured in
    reference to p1 pref 0.0002 dynes/cm2.
  • The human ear is insensitive to sound pressure
    levels below pref.

6
Audio Amplitude
Intensity Typical Examples
0 dB Threshold of hearing
20 dB Rustling of paper
25 dB Recording studio (ambient level)
40 dB Resident (ambient level)
50 dB Office (ambient level)
60 - 70 dB Typical conversation
80 dB Heavy road traffic
90 dB Home audio listening level
120 - 130 dB Threshold of pain
140 dB Rock singer screaming into microphone
7
Audio Frequency
  • Audio frequency is the number of high-to-low
    pressure cycles that occurs per second.
  • In music, frequency is referred to as pitch.
  • Different living organisms have different
    abilities to hear high frequency sounds
  • Dogs up to 50KHz
  • Cats up to 60 KHz
  • Bats up to 120 KHz
  • Dolphins up to 160KHz
  • Humans
  • Called the audible band.
  • The exact audible band differs from one to
    another and deteriorates with age.

8
Audio Frequency
  • The frequency range of sounds can be divided into
  • Infra sound 0 Hz 20 Hz
  • Audible sound 20 Hz 20 KHz
  • Ultrasound 20 KHz 1 GHz
  • Hypersound 1 GHz 10 GHz
  • Sound waves propagate at a speed of around 344
    m/s in humid air at room temperature (20 ??C)
  • Hence, audio wave lengths typically vary from 17
    m (corresponding to 20Hz) to 1.7 cm
    (corresponding to 20KHz).
  • Sound can be divided into periodic (e.g.
    whistling wind, bird songs, sound from music) and
    nonperiodic (e.g. speech, sneezes and rushing
    water).

9
Audio Frequency
  • Most sounds are combinations of different
    frequencies and wave shapes. Hence, the spectrum
    of a typical audio signal contains one or more
    fundamental frequency, their harmonics, and
    possibly a few cross-modulation products.
  • Fundamental frequency
  • Harmonics
  • The harmonics and their amplitude determine the
    tone quality or timbre.

10
Audio Envelope
  • When sound is generated, it does not last
    forever. The rise and fall of the intensity of
    the sound is known as the envelope.
  • A typical envelope consists of four sections
    attack, decay, sustain and release.

11
Audio Envelope
  • Attack The intensity of a note increases from
    silence to a high level
  • Decay The intensity decreases to a middle level.
  • Sustain The middle level is sustained for a
    short period of time
  • Release The intensity drops from the sustain
    level to zero.

12
Audio Envelope
  • Different instruments have different envelope
    shapes
  • Violin notes have slower attacks but a longer
    sustain period.
  • Guitar notes have quick attacks and a slower
    release
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