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Knowledge Representation

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Picking a good representation can make a big difference. 2. Knowledge & Mappings ... Bird. fly? YES. fly? NO. Bat. Dog. UnderDog. fly? YES. fly? YES. Penguin ... – PowerPoint PPT presentation

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Title: Knowledge Representation


1
Knowledge Representation
  • Weve discussed generic search techniques.
  • Usually we start out with a generic technique and
    enhance it to take advantage of a specific
    domain.
  • The representation of knowledge about the domain
    is a major issue.
  • Picking a good representation can make a big
    difference.

2
Knowledge Mappings
  • Knowledge is a collection of facts from some
    domain.
  • What we need is a representation of facts that
    can be manipulated by a program.
  • Some symbolic representation is necessary.
  • Need to be able to map facts to symbols.
  • Need to be able to map symbols to facts?

3
A.I. Problems K.R.
  • Game playing - need rules of the game, strategy,
    heuristic function(s).
  • Expert Systems - list of rules, methods to
    extract new rules.
  • Learning - the space of all things learnable
    (domain representation), concept representation.
  • Natural Language - symbols, groupings, semantic
    mappings, ...

4
Representation Properties
  • Representational Adequacy - Is it possible to
    represent everything of interest ?
  • Inferential Adequacy - Can new information be
    inferred?
  • Inferential Efficiency - How easy is it to infer
    new knowledge?
  • Acquisitional Efficiency - How hard is it to
    gather information (knowledge)?

5
Using Logic ro Represent Facts
  • Logic representation is common in AI programs
  • Spot is a dog dog(Spot)
  • All dogs have tails ?xdogs(x)-gthastail(x)
  • Spot has a tail hastail(Spot)

6
Relational Databases
  • One way to store declarative facts is with a
    relational database
  • Collection of attributes and values.

7
Inheritance
  • It is often useful to provide a representation
    structure that directly supports inference
    mechanisms.
  • Property Inheritance is a common inference
    mechanism.
  • Objects belong to classes.
  • Classes have properties that are inherited by
    objects that belong to the class.

8
Class Hierarchy
  • Classes are arranged in a hierarchy, so that some
    classes are members of more general classes.
  • There are a variety of representation strategies
    used in AI that are based on inheritance
  • slot-and-filler
  • semantic network
  • frame system

9
Animal
Mammal
Bird
fly?
fly?
YES
NO
fly?
fly?
Bat
Dog
NO
YES
Penguin
color
BLACK
fly?
color
UnderDog
Sam
YES
RED
10
Inheritance Algorithm
  • We want to find the value of the attribute a of a
    specific object o.
  • First look at object o itself.
  • Next look for an instance attribute and look
    there for the value of a.
  • If still no attribute a, check out all isa
    attributes.

11
Important Attributes
  • The instance and isa attributes support property
    inheritance.
  • Instance and isa may go by other names, or may be
    implicitly represented.
  • The isa (class membership) attribute is
    transitive.

12
Attributes as objects
  • Attributes are themselves objects that have
    properties
  • Inverse
  • Existence in a hierarchy
  • Techniques for reasoning about values
  • Single-valued attributes

13
Inferential Knowledge
  • Inheritance is not the only inferential mechanism
    - logic formulas are often used
  • We will study logical based inference procedures
    soon.

14
Procedural Knowledge
  • Some knowledge in contained in the code we write
    (for example, a hard coded chess strategy).
  • How does procedural knowledge do with respect to
    the representation properties
  • Representational Adequacy
  • Inferential Adequacy
  • Inferential Efficiency
  • Acquisitional Efficiency

15
Granularity of Representation
  • High-level facts may require lots of storage if
    represented as a collection of low-level
    primitives.
  • Most knowledge is available in a high-level form
    (English).
  • It is not always clear what low-level primitives
    should be.

16
Representing Sets of Object
  • Extensional definition list all members of a
    set.
  • Dorks Bill, Bob, Dave, Jane
  • Intensional use rules to define membership in a
    set
  • Dork x geek(x) and bald(x)

17
Search and State Representation
  • Each state could be represented as a collection
    of facts.
  • Keeping many such states in memory may be
    impossible.
  • Most facts will not change when we move from one
    state to another.

18
The Frame Problem
  • Determining how to best represent facts that
    change from state to state along with those facts
    that do not change is the Frame Problem.
  • Sometimes the hard part is determining which
    facts change and which do not.
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