Title: Chapter One
1Chapter One
2Leisures meanings through
- The humanities
- Ancient history
- Contemporary connotations
3Chapter demonstrates .
- leisure is contextual to place, era, and people.
4For example, compare the contexts of leisure
5And, from the humanities, what meanings of
leisure might be portrayed here?
- What is the time period?
- Who are the people?
- What is the place?
6Humanities
- Areas of creation whose subject is human
experience.
7- Literature, art, and music offer glimpses of
leisures meaning. - As interpersonal unifying force?
- As emotional outlet?
- As peace and quiet?
- As contact with nature?
- As idleness?
- As excitement?
- As sociability?
- As ..?
8Leisure legacies from ancient cultures
- The arts
- Contemplation
- Learning
- Mass spectacle
- Life balance
- Festivals and holidays
- Relaxation
- Sports
9Contemporary Meanings
- FREE TIME leisure is the weekend
10RECREATION ACTIVITY leisure is watching TV
11ATTITUDE leisure is making the most out of my
life
12Chapter Two
13Common Leisure Qualities
- Happiness Relaxation
- Pleasure Ritual
- Freedom Solitude
- Intrinsic reward Commitment
- Play Spirituality
- Humor Risk
14Leisure as freedom .
- from escape from necessities of life
-
- to making the most of possibilities
15Leisure as intrinsic reward .
- comes from doing something for its own reasons
- (extrinsic reward comes as a payoff)
16Aristotles idea of eudaimonia
- happiness is engaging in worthwhile pursuits
17The roots of pleasure
- Cynicism virtue is goal of life
- Skepticism accept what is conventional
- Stocism follow reason
- Epicureanism pleasure in moderation
- Hedonism pleasure is goal of life
18Play Theories
- Older Surplus Energy
- Preparation
- Relaxation
- More Recent Catharsis
- Behavioristic
- Psychoanalytic
- Contemporary Arousal Seeking
- Competence-Effectance
19Types of play in games
- Agon competitive skilled
- Alea fate
- Mimicry role-playing
- Illinx sensory
20Sources of leisure ritual
- Holidays
- Site sacralization
- Decorum
21Types of Intelligence
- IQ intellectual and rational intelligences
- EQ emotional intelligence
- SoQ social intelligence
- SQ spiritual intelligence (finding life
meaning)
22Indications of a Highly Developed SQ
- The capacity to be flexible
- A high degree of self-awareness
- The quality of being inspired by vision and
values - Seeing connections between diverse things
- Being field-independent
- AskingWhy? or What if? questions
23Cultural Capital
- an individuals store of behaviors and
knowledge that pays off for succeeding in a
culture - Leisure is a main contributor to cultural capital.
24Chapter Three
25Demographics Affect Leisure Behavior
- Age
- Gender
- Ethnicity
- Race
- Income
- Educational level
- Occupation
- Residence
26 Lifestyle
- The stew pot of demographic factors
- - a pattern for living
- - leisure is an important dimension
- - lifestyle types (such as the VALS)
27Theoretical Explanations for Leisure Behavior
- Compensation and Spillover
- Neulingers Paradigm
- Flow
- Self-as-Entertainment
- Theory of Anti-Structure
28The Role of Intrinsic Determination
- Kellys Theory of Leisure Types intrinsic
meaning - Neulingers Paradigm intrinsic motivation
- Csikszentmihalyis Flow autotelic
- Mannells Self-As-Entertainment use of self as
means of filling time
29And, so, the story is
- Leisure behaviors are difficult to explain.
- Yet, formal theories from the basic disciplines
do explain aspects of leisure behavior. - While there is some research support, leisure
theories are still at the conceptual level.
30Chapter Four
31Leisure and Our Development
- Leisure stimulates and eases the transitions of
change yet also remains constant throughout life.
32Leisure Contributes to Physical Development By
- Developing motor control when younger
- And, as an aid to staying physically vital when
older
33Leisure Contributes to Emotional Development By
- Teaching joy, affection, and other positive
feelings - Helping us cope with anger, fear, anxiety, and
other negative feelings
34Leisure Contributes to Intellectual Development
By
- Helping the learning process
- Sharpening such skills as
- language, intelligence, and creativity
35Leisure Contributes to Social Development By
- Helping us achieve and remain vibrant within a
social network
36Social Interaction in Play
- Non-social play unfocused
- Solitary play playing alone
- Onlooker play observing others
- Parallel play playing alongside each other but
not interacting - Associative play some interaction
- Cooperative play fully interactive
37When Social Learning Harms Leisure
- Guilt and Worry I shouldnt spend so much time
pursuing my leisure interests. - Over-choice I must keep busy.
- Lessened Enjoyment Im only doing this activity
because my friends are.
38Chapter Five
39Leisures Anthropology
-
- Leisure is powerful in how cultures are
- characterized
- changed
40Characteristics of Culture
- Shared
- Learned
- Symbols
- Integrated
41Mechanisms of cultural change
- Innovation
- Diffusion
- Loss
- Acculturation
42Sahlins Hunches about Paleolithic People
- The original leisure society?
- worked less than todays standard
- had fewer material possessions to
- care for
43Modernization and Leisure
- Ethnocentricity
- Postmodernism
- Well-being
- Is leisure better or worse off as a result of
modernization?
44Sources of a Cultures Well-Being
- Understanding your environment and how to control
it. - Social support from family and friends.
- Species drive satisfaction.
- Satisfaction of physical well-being drives.
- Satisfaction of aesthetica nd sensory drives.
- Satisfaction of exploratory drive.
45Chapter Six
46Leisures Geographic Significance
- As Space leisures pattern, density, and
concentration - As Place peoples strong attachment to
specific leisure places
47Crowding in Leisure
48Perceptions of crowding result from
- Personal characteristics of visitors
- Characteristics of other visitors encountered
- Nature of the outdoor setting
49Leisure and Distance
- Distance decay
- Space-time
- compression
50Place Attachment
- an emotional bond for particular places
51Place Identity
- places reflect
- individual meanings
52Examples of management implications of leisure
and geography
- Conservation
- Preservation
- Wilderness
- Sustainable
- tourism
53Chapter Seven
54Technology is Important to Leisure
- Enhanced traditional pastimes
- Invented new pastimes
55cyberculture
- Electronic mail
- Word processing
- Games
- Chat rooms
- Hypertext
- Digital multimedia
- On and on
56- Computer based leisure is perhaps the second most
popular pastime (just behind television watching)
57Computer Assisted Leisure
- Games (positive values?)
- Simulated leisure (fidelity?)
58Technology as Leisure
- The Internet (the cyberhood?)
59Social Capital
- the interpersonal networks that make a
community cohesive
60- Bowling Alone
- The Collapse and
- Revival of American Community
- (1995)
- Robert Putnam
61Chapter Eight
62 Characteristics of Common Culture
- Engaged in most often
- Commercial
- Trendy
- Specific to age groups
63Television Research
- From Kubey and Csikszentmihalyi (1990)
- - television viewing is passive, relaxing,
low-concentration - - motivation to watch often driven by a wish to
escape - - watching TV becomes less rewarding the longer
viewed
64Our biological orienting response
65Corners (1999) Pleasures of TV Watching
- Scopophilia .
- Pleasures of knowledge
- Pleasures of comedy
- Pleasures of fantasy
- Pleasures of distraction, diversion, and routine
66Criticisms of Disney Theme Parks
- From Rojek (1993)
- - go beyond entertainment
- - present moralistic and idealized version of
American way - From Bryman (1995)
- - too much control of the experience
67Is mediated and commercialized common culture a
good thing?
- Amusing Ourselves to Death
- (1986)
- by Neil Postman
68Chapter Nine
69Taboo
- forbidden by custom, belief, law
70Why Taboo Recreation?
- Anomie lack of purpose and identity resulting
in the demise of social norms - Differential association learned through
contact with others - Retreatist lifestyle a matter of personal
expression
71Leisure Boredom
- when you feel you cannot escape a meaningless
leisure routine
72Taboo Recreation That Injures Self
- A matter of ideational mentality
- For example,
- - substance abuse
- - compulsive participation
- - gambling
73Taboo Recreation That Injures Others
- A matter of sensate mentality
- For example,
- - vandalism
- - taboo sex
74The Dilemma of Goodness
- If leisure is a matter of personal attitudes and
preferences, distinctions of worth and goodness
for specific pastimes are useless. - or
- If Aristotle is correct, and leisure is making
moral free-time choices, certain pursuits are
unworthy and bad.
75Chapter Ten
76Using Leisure for Social Good
- As nations become more industrialized, they
become more reliant on leisure as a tool for
solving problems. - This can be demonstrated through the history of
organized leisure services in the United States.
77The Story
- Began as a play movement
- Became a wide sweeping social movement
- Leisure became a means to create better lives
- Involved cities, states, and the federal
government - As well as private organizations
78The Industrial Revolution
79The Pioneers
80Using Leisure as Social Reform
- City parks
- National parks
- The Lyceum movement
- Voluntary agencies
- The Settlement House Movement
- The Playground Movement
81Transitions in Leisures Use as a Social Tool
- Kids ? all ages
- Summer ? year-long
- Outdoor ? indoor
- Urban ? rural
- Voluntary ? government
- Freely expressed ? organized
- Simple ? complex
- Facilities ? programs
- Individual ? group
82The Tragedy of the Commons
- The problem of unlimited access to commonly held
resources that inevitably leads to an erosion of
the quality of the leisure environment itself. -
- (based on the ideas of Hardin)
83Recreation Needs Government Involvement
- Expressed a neutral provider
- Comparative fills gaps only for people in need
- Created actively promotes leisure because
people dont know what they want - Normative provides only certain
well- established kinds of recreation - Felt lets the people choose what they want
84Chapter Eleven
85The Web of Leisure and Economics
- Economic development
- Capitalism
- Consumerism
86A new ethic?
- our ethic of open-ended consumption of goods
has simply carried over to the consumption of
experiences, making time not money the ultimate
scarce commodity. - (Academy of Leisure Sciences,
- White Paper 8)
87Gen Y The First Wave
- Adults aged 18-24
- Optimistic about earning power
- Expect to have money because they want it
- Say the one thing that would improve their lives
is having more money - 37 currently own 3 credit cards
- Average weekly discretionary spending of
full-time undergraduate college students is 179
88Gen Y The Second Wave
- Teens aged 12-17
- Spent 155 billion in 2000
- Average weekly spending 85
- Mostly spending this money on clothing
- 18 own stocks or bonds
- 30 are interested in getting their own credit
card
89Gen Y The Third Wave
- Kids aged 7-11
- Spend an average of 4.72 a week of their own
money - Impact of this spending 10 billion a year
- Plus theres the spending they influence (260
billion annually)
90What would you do?
- For 1 million would you be willing to never
again see or talk to your best friend? - Would you be willing to give up all television
for the rest of your life if it would provide for
1,000 starving children? - If you had 1,000 to either spend on a nice
vacation or relatives, which would you choose?
91The character of leisure and consumption today
- The activities of the rich now the expectations
of the masses - Leisure expressions are diverse a consequence
of increased discretionary income - Leisure experiences have increased in quality
- In leisure we continually compare our lifestyle
and possessions to others - Spending money for leisure goods and experiences
is the standard of belonging
92Juliette Schors The Overspent American
93How Leisure Benefits an Economy
- Expenditures and investments
- Employment
- Property values
94How Leisure Harms an Economy
- Accidents
- Negative balance of payments
95Chapter Twelve
96Of Time and Work
- While leisure is typically prescribed as the cure
for the problems of time and work - it has also adopted many of the characteristics
that make them problematic in the first place.
97Types of Time
- Cyclical time time is constant and returning
- Mechanical time time is linear, never returning
- Biological time time is the rhythm of the
living organism - Social and cultural time time is set by social
and cultural conditions
98Time Tyrannies Against Leisure
- Time urgency
- Time deepening
99Leisure Takes Place in Time as
- Personal perceptions of free time
- Adherence to clock time
- The time needs of leisure activities
- A cultures time sufficiency
100Ancient Ideas
- Homo faber work is part of being human
- Homo ludens play is part of being human
101The Rewards of Work
- Money
- Central identity
- Human interaction
- Sense of contributing
- Its relation to leisure?
102Leisures Relation to Work
- Pessimistic view workaholism, play-aversion
- Optimistic view alternatives to work work
becomes more like leisure - Neutral view central life interest
103Chapter Thirteen
104Leisure and Equity
- There is not yet equity in leisure.
- Leisure has the potential of being a great equity
maker.
105Types of Leisure Constraints
- Structural architectural barriers
- Intrapersonal individual psychological states
that intervene - Interpersonal barriers from social interactions
with friends, family
106Womens Inequity in Leisure
- Less time and priority
- Combining role obligations
- At home and unstructured
- Fragmented
- Do not feel entitled
107Explanations for Differences in Leisure
Participation among Ethnic Groups
- Marginality thesis a function of lack of
opportunity - Ethnicity thesis culturally based value
systems, norms, and socialization patterns
108Immigrant Typology
- Autonomous (Amish, Jews, Mormons)
- Voluntary immigrant (Cubans, Haitians,
Mexicans) - Involuntary non-immigrant (African-Americans,
Native Americans, Native Alaskans, and Native
Hawaiians)
109Leisure Issues for Persons with Disabilities
- Self-determination
- Self-advocacy
- Normalization
- Integration
110Chapter Fourteen
111Leisure Resources
112Leisure Agency Types
- Public
- Private
- Commercial