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Analysis

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... the student should be able to analyze and design simple electronic circuits ... Digital Circuits. Differential Amplifier's. Skills to be taught ... – PowerPoint PPT presentation

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Title: Analysis


1
Analysis
  • Dr. Talal Maghrabi

2
Introduction
  • A small educational software company, First Try
    Software, Inc. decided to build their first
    project, a computer-based package on fractions
    (Fraction Fever) to market to public schools
    throughout the country.
  • The programmers spent hundreds of hours in
    developing novel instructional games to help
    students learn all about fractions.
  • They used the ALVIRA personal computer system and
    made the software compatible with its operating
    system only. ALVIRA was a new system sold with a
    wide range of options, including exceptional
    display, memory, and networking capacity.
  • The First Try developers used clever input
    formats, such as a light pen and a graphics
    tablet. They used color to highlight the parts of
    the display on which learners should focus.

P. Smith and T. Ragan, Instructional Design, 2nd
Ed, John Wiley Sons, P. 31
3
Introduction (Cont.)
  • They also used ALVIRAs unique high-speed laser
    optic networking to enable real-time 3-D graphic
    rendering across all workstations in a
    client-server relationship.
  • They paid a team of programmers a great deal of
    money to code the instruction using a terribly
    sophisticated authoring environment. They
    invested the remainder of their resources in
    slick packaging and lots of advertising.
  • Much to the developers surprise and
    disappointment Fraction Fever didnt sell. A few
    months later they attended a regional computer
    conference and spoke to some teachers to whom
    they loaned their fractions package in return for
    the teachers evaluation and reports about the
    software.
  • What information did they gain from the
    teachers comments?

4
Introduction (Cont.)
  • The novel approach that they used to teach
    fractions was contrary to the popular math
    educational theory of the day. Teachers
    especially enjoyed teaching fractions with a
    hands-on approach, and they felt that this
    approach was successful.
  • Few schools had the ALVIRA system most had Macs
    or IBMs.
  • They also found that of the few ALVIRA systems in
    use in schools, many did not have color monitors
    or input devices such as graphics tablets and
    light pens, and few had installed the laser-optic
    network.

5
Introduction (Cont.)
  • In schools where Fraction Fever could be used,
    teachers reported that the students learned a lot
    about the rules of the games in the software but
    very little about fractions.
  • Many students were unable to use the software
    because the developers had assumed that they were
    skilled in determining the least common
    denominator, and many students were not competent
    in this skill.
  • Some students reported that the games were too
    cute and that the characters used in the games
    were insulting.

6
Introduction (Cont.)
  • First Try had learned a painful lesson about
    instructional design.
  • Instructional Designers must be clever
    investigators, examining the characteristics of
    the potential users, the learning environments,
    the perceived need for the instruction, and the
    instructional task before investing time and
    resources in the costly production of
    instructional materials.

7
Course Analysis
8
Course Analysis
  • This process consists of the following tasks
  • Identifying the Instructional Probelm
  • Identifying the Learner Characterstics
  • Performing Task Analysis
  • Defining the Instructional Objectives

9
Analysis in Instructional Design
10
Instructional Problems
  • The gap between actual learners state and the
    desired learners state of knowledge or skills.
  • Determines if the gap can be eliminated through
    an effective instructional program.

11
Instructional Problems (Cont.)
  • The instructional problem for the course under
    development is best stated if its goal can be
    clearly defined.
  • Start the design only if you know what is the
    problem the instruction is supposed to solve
  • In the organization / institution / context

12
Instructional Problems (Cont.)
  • Example Goal 1
  • Given a malfunctioning VCR, the learners will
    understand how to repair it.
  • This is an example of an ambiguous and,
    therefore, preliminary learning goal because it
    does not tell what the learners would do to
    demonstrate that they understand.
  • Do they need to be able to explain how to repair
    a VCR?
  • Do they need to be able to recognize the parts
    and functions of a VCR?
  • Do they need to be able to actually fix a VCR?
  • Better Goal
  • When given a broken VCR with one of four possible
    malfunctions, the learner will be able to locate
    the malfunction and repair it.

P. Smith and T. Ragan, Instructional Design, 2nd
Ed, John Wiley Sons, P. 64
13
Instructional Problems (Cont.)
  • Example Goal 2
  • When given a videotape lesson, the learner will
    watch a demonstration of VCR repair.
  • This goal does not describe what learners should
    be able to do after instruction. It describes a
    learning activity that the learner will complete
    while learning. At this point, the designer is
    not ready to make decisions yet about how to
    teach he is still trying to determine what to
    teach.
  • Remember, a goal describes what learners should
    be able to do after instruction.
  • In general, the effort of being specific cannot
    be avoided if it is not made during goal
    specification, it must be made at later stages of
    the design process, such as when designing
    assessment instruments or narrowing the content
    to be included.

14
Instructional Problem (Cont.)
  • Example - EE 203
  • GOAL
  • Upon completing this course the student should
    be able to analyze and design simple electronic
    circuits

15
Exercise
  • Take 5 minutes to write down the Goal of the
    course that you and your team are designing

16
Learner Characteristics
  • Any instruction is effective only if it is
    tailored to its target (The Learner)
  • We need to identify the following
  • General characterstics such as Identity,
    Culture, Age, Previous knowledge, Attitude,
    motivation, etc.
  • Knowledge Skills needed by the learner here

17
Learner Characteristics (Cont.)
  • Example - EE 203
  • Learner Characteristics
  • Third year college student with EE, SE or COE
    Major
  • Should have basic knowledge in computer and
    Internet use
  • Could be on-campus or off-campus

18
Task Analysis
Task analysis for instructional design is a
process of analyzing and articulating the kind of
learning that you expect the learners to know how
to perform(Jonassen, Tessmer, Hannum, 1999,
p.3).
19
Task Analysis (Cont.)
  • Identify what learner needs to learn
  • Acquisition of Information (Knowledge)
  • Improvement of performance (Skills)
  • Define and describe in detail
  • Tasks
  • Sub-tasks
  • Resources required
  • Technology, tools, materials, and supplies

20
Task Analysis (Cont.)
  • What knowledge/skill is required to solve the
    instructional problem?
  • We need to identify the following
  • Knowleged and/or skills that should be learned
  • Technology Analysis
  • Instructors Information
  • Available resources
  • Etc.

21
Task Analysis (Cont.)
  • Example - EE 203
  • Topics to be covered
  • Diodes
  • Bipolar Junction Transistor (BJT)
  • Field Effect Transistor (FET)
  • Digital Circuits
  • Differential Amplifiers
  • Skills to be taught
  • Using SPICE software for circuits analysis
    design
  • Analysis and design of circuits

22
Task Analysis (Cont.)
  • Example - EE 203
  • Technology / Resources needed
  • SPICE Software
  • WebCT Software Support
  • Authorware authoring tool
  • PC/Internet Access

23
Exercise
  • Take 15 minutes and use the given template to
    finalize the analysis of the course you started
    in this session.

24
Instructional Objectives (Cont.)
  • The expected learning outcomes from the point of
    view of the learner
  • What should be taught? (content)
  • How could it be taught (instruction)
  • What should be evaluated? (evaluation)
  • How to keep consistency among all the elements?
    (alignment)

(Anderson Krathwohl 2001)
25
Instructional Objectives
  • Objectives at various levels
  • Global (Course Objectives)
  • Specific (Instructional Unit Objectives)
  • Learning Objectives are based on
  • Cognitive Processes (Behavior)
  • Knowledge
  • State objectives with the learner in focus
  • After completing this course student will be able
    to

26
Instructional Objectives (Cont)
  • Objectives should be
  • Clear to you and to the design team
  • Shared
  • Precise enough to
  • Select the topics of the instruction
  • Define assessment
  • Evaluate if the instruction achieved them

27
Instructional Objectives (Cont)
Objectives Grid
(Anderson Krathwohl 2001)
28
Instructional Objectives (Cont)
  • Example - EE 203
  • By the end of this course, students will be able
    to
  • O1. Identify the basic electronics components
    (diode, transistor).
  • O2. Recognize basic operation of diode and
    transistor.
  • O3. Analyze analog electronic circuit.
  • O4. Design and build analog electronic circuit.
  • O5. Recognize useful applications of circuits.
  • O6. Design basic digital circuits.

29
Instructional Objectives (Cont)
Example - EE 203
O1
O2
O4
O6
O1. Identify the basic electronics components
(diode, transistor). O2. Recognize basic
operation of diode and transistor. O3. Analyze
analog electronic circuit. O4. Design and build
analog electronic circuit. O5. Recognize useful
applications of circuits. O6. Design basic
digital circuits.
30
Exercise
  • Take 15 minutes to write down the objectives of
    the course you and your team are designing.
  • Then map these objectives you identified earlier
    to the Objectives Grid.

31
Analysis ID Process
PROBLEM
32
Additional Resources
  • http//classweb.gmu.edu/ndabbagh/Resources/IDKB/t
    askanalysis2.htm
  • http//host3.cvc4.org/conversion
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