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CS160 Discussion Section

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Interface builders can easily show the look-and-feel of a ... DENIM. DENIM VIDEO. Storyboards (review) Tell the user's experience of completing their tasks ... – PowerPoint PPT presentation

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Title: CS160 Discussion Section


1
CS160 Discussion Section
Feb 27 2007 David Sun
2
Rapid Prototyping
  • Interface builders can easily show the
    look-and-feel of a design but requires
    considerable programming effort to get it to work
    and to show the behavior (flow) of the
    interaction (see Tiny Fingers paper).
  • What are some of the problems with paper (low-fi)
    prototyping?
  • Hard to store, search, modify.
  • Not really interactive (user must play the
    computer)

3
SILK
  • A sketch interface for illustrating interface
    behaviors during early stages of interface
    design.
  • Storyboards a sequence of sketches of the
    application's interface state to illustrate
    application's behavior in response to end-user
    actions.
  • The focus is on behavior, flow, metaphor rather
    than implementation details.

4
SILK (Cont)
  • Basic notation
  • Screen a sketch of the interface in a particular
    state.
  • Arrows connecting two screens. Source is the
    component the end-user interacts with by clicking
    to bring the screen to the destination.
  • Storyboard model constructs a tree (graph)
    representation of the program. Not the entire
    tree needs to be constructed since the focus is
    on key sequences.

5
Video of SILK
6
DENIM
DENIM VIDEO
7
Storyboards (review)
  • Tell the users experience of completing their
    tasks
  • Series of frames depicting key steps in reaching
    the users goal
  • Can use a pin board for easy rearrangment/editing
  • Its about the user, not the equipment

8
Storyboards (more review)
  • Describe the interaction context
  • Useful to show user in at least 1st frame
    (establishing shot)
  • Show relationship between the user and the
    environment
  • Show relationship between the user and the system
  • A series of actions or operations toward a goal
  • Choose the goal
  • Plan ordered set of actions to achieve the goal
  • Depict each action and outcomes

9
Examples
  • http//vis.berkeley.edu/courses/cs160-fa06/WWW/lec
    tures-WWW/sketchingstoryboarding/walk028.html
  • http//vis.berkeley.edu/courses/cs160-fa06/WWW/lec
    tures-WWW/sketchingstoryboarding/walk031.html
  • http//vis.berkeley.edu/courses/cs160-fa06/WWW/lec
    tures-WWW/sketchingstoryboarding/walk033.html

10
Uses
  • Communication and visualization
  • Large amount of info or sequence of events
  • Motion and mechanisms
  • Brainstorming
  • Solving complex problems exploring alternatives
  • Planning
  • Like planning in detail what to film
  • Forces designer to think through the possible
    outcomes with the design

11
Shots
  • Wide
  • taken from a long way away
  • people look quite small in this kind of shot
  • can see what sort of place the scene is set in
  • Long
  • closer than a wide shot
  • can see the person from head to toe
  • can still see what's around them

12
More shots
  • Medium
  • from just below their waist to just above their
    head
  • close enough to see people's expressions
  • can see what they are doing with their hands as
    well
  • Close-up
  • shows just the head of the person
  • use when it's important to see someone's
    expression

13
Example Yahoo
  • http//kevnull.com/presentations/iasummit2006/iasu
    mmit.swf

14
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16
Exercise
  • Storyboard your interface and one of your tasks
  • think about the user and goal
  • think about the environment and your system
  • think about the steps
  • think about the initial state and the outcomes

17
Administrivia
  • Please create a webpage for your project so I can
    link it to the course site.
  • Project submissions
  • Supplemental material
  • Please ANONYMIZE the contextual inquiry subjects
    in your reports.
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