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Review: routing algorithms.

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Choose the appropriate paths. Routing algorithms. Flooding ... 4) send the packet to all other nodes -- flooding ... Use broadcast tree instead of flooding ... – PowerPoint PPT presentation

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Title: Review: routing algorithms.


1
  • Review routing algorithms.
  • Choose the appropriate paths.
  • Routing algorithms
  • Flooding
  • Shortest path routing (example).
  • Dijkstra algorithm.
  • Bellman-Ford algorithm.
  • Shortest path routing algorithm is perfect if we
    know the precise network topology.
  • How to maintain the global network state
    information? This is also an important part of
    practical routing algorithms.

2
  • Distance Vector Routing
  • used at ARPANET till 1979, still used in WAN(RIP)
  • Each router maintains a routing table, where each
    node in the network has an entry in the table.
  • Each entry contains two parts, the outgoing line
    for the destination (node) and the distance
    (time, cost, whatever) to the destination.
  • Each router knows the distance to its neighbors
  • In a certain period of time, each router sends
    the table to each of its neighbors.
  • When a router receives a table from each of its
    neighbors, it updates its routing table,
    determines the new minimum distance and the
    outgoing link for the destination.

3
B
A B C D E
A (0, -) (8, C) (5, A) (4, E) (3, A) B
(4, B) (0, - ) (3, B) (3, C) (3, D) C
(2, C) (5, C) (0, - ) (2, C) (2, D) D
(5, E) (3, D) (3, B) (0, - ) (1, D) E
(2, E) (9, A) (8, A) (3, E) (0, - )
C
A
D
E
Routing table for node D.
Routing table for node A
Let dist(B, A) 4, dist(B, D) 1, dist (B, C)
10, what is Bs routing table in the next cycle?
4
  • The count-to-infinity problem.
  • A B C D E A B
    C D E

  • 1 2 3 4
  • 1
    3 2 3 4
  • 1 2
    3 4 3 4
  • 1 2 3
    5 4 5 4
  • 1 2 3 4
    5 6 5 6

  • 7 6 7 6

  • 7 8 7 8

  • ...
  • Good news propagates fast, bad news propagates
    slow.
  • Some heuristics (split horizon). But the
    heuristics do not solve the problem.

5
  • link state routing (currently used in the
    internet, OSPF)
  • The distance vector algorithm converges too slow.
  • 1) discover its neighbors
  • 2) measure the distance to each neighbor
  • 3) construct a packet telling all that is learned
  • 4) send the packet to all other nodes -- flooding
  • 5) each node computes the shortest path to all
    other nodes -- Dijsktra algorithm.

6
Link state packets
B
1
4
2
Node A (A, seq, age, ((B, 4), (C, 4),(E,
2)) Node B (B, seq, age, ((A, 4), (D, 2), (C,
1)) . Node E (E, seq, age, ((A, 2), (D, 5))
C
A
4
6
2
D
E
5
7
  • If everything goes ok, every node will have the
    whole information of the network in the next
    step, algorithm converges faster than the
    distance vector method.
  • The count to infinite problem?
  • Some of current research on the link state
    algorithm.
  • Use broadcast tree instead of flooding
  • Use local update to the fix the routing table
    instead of running the full shortest path
    algorithm
  • When the send the link state packet
  • periodical or sudden change?
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