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Serialisation, Callbacks and Remote Object Activation

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Serialisation, Callbacks and Remote Object Activation. Distributed Information Systems ... What if we want to pass more complex, programmer-defined data structures? ... – PowerPoint PPT presentation

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Title: Serialisation, Callbacks and Remote Object Activation


1
Serialisation, Callbacks and Remote Object
Activation
2
java.io.Serializable
  • So far, weve just passed instances of
    java.lang.String from client to server.
  • What if we want to pass more complex,
    programmer-defined data structures?
  • To do this, mechanisms must be put in place to
    convert such data structures to and from byte
    streams.
  • Java provides a simple means to do this the
    java.io.Serializable interface.

3
Serializable Objects
  • The ability to send structured object instances
    across a network via object serialization is a
    powerful feature.
  • The byte stream produced by serialization is in a
    form sufficient to reconstruct the object
    instance as it is read.
  • Object serialization can also be employed to
    provide lightweight persistence the archival of
    an object for use in a later invocation of the
    same program.

4
Writing Objects
  • Writing objects to a stream is a straightforward
    process.
  • For example, this writes a String to a file
    called tmp and then gets the current time by
    constructing a Date object and then serializes it
    to the same file
  • FileOutputStream f new FileOutputStream( "tmp"
    )
  • ObjectOutputStream s new ObjectOutputStream( f
    )
  • s.writeObject( "Today" )
  • s.writeObject( new Date() )
  • s.flush()
  • Primitive data types may also be written through
    methods such as writeInt, writeFloat, etc.

5
Reading Objects
  • This reads in the String and the Date objects
    that were written to the file named tmp
  • FileInputStream f new FileInputStream( tmp
    )
  • ObjectInputStream s new ObjectInputStream( f
    )
  • String today (String)s.readObject()
  • Date date (Date)s.readObject()
  • The readObject method is used to read in objects
    from the file returning a java.lang.Object each
    time.
  • It deserializes objects from the stream and
    traverses its references to other objects
    recursively to deserialize all objects that can
    be reached from it.
  • You can also readInt, readFloat, etc.

6
Implementing Serializable
  • An object is serializable if it implements the
    Serializable interface.
  • public class MyClass
  • implements java.io.Serializable
  • ...
  • There are no methods that must be defined, you
    can just use the defaultWriteObject method of the
    ObjectOutputStream and the defaultReadObject
    method of the ObjectInputStream.
  • You can specify readObject and writeObject
    methods to customise the behaviour.

7
Task
  • We start by defining a serializable superclass of
    messages, providing a method by which the message
    can be called upon to execute itself.
  • import java.io.
  • public abstract class Task
  • implements Serializable
  • public Object execute() return null
  • We can then specify a number of different
    requests by extending this class and overriding
    the execute() method.

8
Shout Task
  • For example, lets define a ShoutTask that, when
    executed, will change a message to upper case.
  • public class ShoutTask extends Task
  • String _msg
  • public ShoutTask( String msg )
  • _msg msg
  • public Object execute()
  • return new String( _msg.toUpperCase() )

9
Lines Task
  • public class LinesTask extends Task
  • String _msg int _n
  • public LinesTask( String msg, int n )
  • _msg msg
  • _n n
  • public Object execute()
  • String lines _msg
  • for (int i 1 i lt _n i)
  • lines lines "\n" _msg
  • return lines

10
Task Server Interface
  • To develop a server that processes tasks, we can
    simply adapt the rmishout example
  • public interface TaskServerInterface
  • extends Remote
  • public Object doit( Task t )
  • throws RemoteException

11
Task Server Implementation
  • public class TaskServerImpl
  • extends java.rmi.server.UnicastRemoteObject
  • implements TaskServerInterface
  • public TaskServerImpl()
  • throws RemoteException
  • public Object doit( Task t )
  • throws RemoteException
  • return t.execute()

12
Mobile code
  • Object serialization gives a lot of flexibility
    to the application developer.
  • Method parameters are not restricted to data.
  • A client can send an intelligent message to the
    server.
  • The message executes a query on the server, then
    filters the result.
  • It then returns to the client with the processed
    data as its payload.
  • It may even visit multiple servers before
    returning to the client.

13
Parameter Passing
  • As we have seen, any Serializable Java object can
    be passed by copy using RMI.
  • This enables
  • Easy passing of complex-structured information.
  • Working with objects locally, after passing.
  • Object replication and caching.
  • Furthermore, remote object references may be
    passed as parameters.
  • Obviously, this is parameter passing by
    reference, not by value.
  • It does allow any remote object to serve as a
    "broker" for other remote objects.

14
Parameter Passing Example
  • RemoteBank bank Naming.lookup("...")
  • RemoteAccount acct bank.getAccount(87654321)
  • Balance bal acct.getBalance()
  • With this model, we use the RMI Registry only to
    bootstrap the system.
  • A reference to the bank is obtained from the
    Registry.
  • Any further object references can then be
    obtained directly from the bank server e.g. an
    object reference to a RemoteAccount object.
  • This may subsequently be used to obtain a copy of
    a Serializable Balance object.

15
Client Callbacks
  • When a client object invokes a remote method, the
    calling thread is blocked until the remote method
    returns.
  • When a server-side computation is likely to be
    lengthy, it can be more convenient to have the
    client pass a call-back remote object reference.
  • The server will invoke a method on the clients
    call-back object to pass the result of the
    computation.
  • Call-backs can also be used to implement extended
    messaging conversations between client and server.

16
The Auction Example
  • Consider a first price, sealed bid auction.
  • The system will consist of a single auctioneer
    and a number of bidders.
  • The auctioneer receives bids from bidders until
    some end condition holds e.g. a deadline is
    reached or sufficient number of bids have been
    received.
  • When this condition holds, the auction closes and
    the outcome is reported.

17
Bidder-Auctioneer Communication
  • How should the bidders talk to the auctioneer?
  • They could submit their bid through a
    bid-and-wait method, which returns the outcome
    when the auction closes.
  • They could submit their bid and then periodically
    poll the server to discover whether or not the
    auction has closed.
  • They could submit their bid and give the
    auctioneer a callback reference to use once the
    auction closes.

18
The Auctioneer Interface
  • package cs3515.examples.auction
  • import java.rmi.Remote
  • import java.rmi.RemoteException
  • public interface AuctioneerInterface
  • extends Remote
  • public void bid( BidderInterface buyer,
  • float price )
  • throws RemoteException

19
The Bidder Interface
  • package cs3515.examples.auction
  • import java.rmi.Remote
  • import java.rmi.RemoteException
  • public interface BidderInterface extends Remote
  • public void won( String item,
  • float price )
  • throws RemoteException
  • public void lost( String item,
  • String msg )
  • throws RemoteException

20
The Auctioneer Implementation
  • The implementation of the bid method
  • Records the new bidder for callbacks.
  • Checks in the new bid as a winner or a loser.
  • Check whether the condition for the end of the
    auction holds (number of bids equals number
    required).
  • If the condition for the end of the auction
    holds, the auctioneer invokes either the won()
    method or the lost() method on each bidder
    callback remote object.

21
Robust and Scalable Distributed Systems
  • In designing distributed systems, both
    scalability and robustness are key issues.
  • Lets consider one aspect of scalability.
  • Suppose we have a server providing access to an
    important data resource.
  • We could have a data access object running on a
    server 24/7.
  • What if access to the database is only required
    infrequently.
  • Is it sensible to have it running, consuming
    resources unless it is being used?

22
Robust and Scalable Distributed Systems
  • Lets consider one aspect of robustness.
  • What if a remote server crashes due to a system
    failure?
  • Ideally, we would like the remote object to be
    regenerated when it is next required.
  • And, its remote reference should be persistent.

23
RMI Activation Service Features
  • The key features of the RMI activation service
    include
  • The ability to automatically generate remote
    objects triggered by requests for references to
    these objects.
  • Support for activation groups so that grouped
    objects can be started in the same JVM.
  • The ability to restart remote objects if they
    exit or are destroyed due to a system failure.

24
Creating Activatable Remote Objects
  • To create an activatable remote object
  • The remote object implementation should subclass
    (extend) java.rmi.activation.Activatable (not
    java.rmi.server.UnicastRemoteObject).
  • Activation constructors should be specified in
    the server implementation.
  • The remote object and its activation method must
    be registered with the activation service.
  • If you want clients to directly access the
    activatable objects, you need to register the
    object with the naming service.

25
Persistent Remote References
  • A reference to an activatable remote object does
    not have to have a live object behind it.
  • The object may not have been created yet.
  • It may have been garbage collected by its JVM.
  • Its JVM may have exited.
  • The reference remains valid no matter how many
    times the remote object goes down and is
    reactivated.

26
Client invocation
  • Clients obtain a remote reference in the normal
    way either through a naming service or from some
    other object.
  • Clients obtain a stub in the normal way either
    from the local CLASSPATH or via HTTP.
  • When the client invokes the remote object
  • The activation service notices that the remote
    object is not running and starts it.
  • If there is no VM for the remote object, a VM is
    created.
  • As long as the remote object is running,
    subsequent requests are handled as usual.
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