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VRML world as a navigational interface

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Helsinki Arena 2000 - a virtual city as a navigational ... VRML is an acronym for virtual reality modelling language '3D HTML', 3D graphics on the Internet ... – PowerPoint PPT presentation

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Title: VRML world as a navigational interface


1
VRML world as a navigational interface
  • Helsinki Arena 2000 - a virtual city as a
    navigational interface to different services

2
What is VRML
  • VRML is an acronym for virtual reality modelling
    language

VRML is neither virtual reality nor a modelling
language, instead it is
  • 3D HTML, 3D graphics on the Internet
  • simply a 3D interchange format

The final appearance of VRML graphics is
determined by a VRML browser
3
What is navigation
  • Spatial metaphors are used to describe searching
    information e.g. from a menu hierarchy or
    hypertext, therefore the term navigation

PAGE DOWN
FORWARD
BACK
PAGE UP
4
Navigation in a VRML world mimics real world
navigation
  • VRML world a 3D environment built with VRML
  • Walking or
  • Flying in a VRML world

5
VRML world as a navigational interface
  • Links
  • to other VRML worlds
  • to HTML pages
  • from HTML pages to VRML worlds
  • Final appearance of the VRML file is determined
    by the browser
  • The navigational functions are determined by the
    browser user interface
  • Too much load on hardware makes navigation
    difficult or impossible
  • Design of the VRML world can further affect how
    easy the world is to navigate

6
Spatial mnemonics
  • Method of loci invented in ancient Greece
  • Remembering large number of items (e.g. parts of
    a speech) in a correct order
  • First, a series of locations is memorized, such
    as places along a familiar walk
  • Second, mental imagery is used to associate each
    of the items in turn with a specific location
  • Recalling the items by carrying out a mental
    walk
  • A.R. Lurija, The mind of a mnemonist remembering
    items by associating them with the streets of
    Moscow

7
Helsinki Arena 2000 - Virtual city as a
navigational interface to different services
  • VRML model of Helsinki
  • Citizens of Helsinki can utilize their existing
    knowledge about the structure of the city, their
    existing cognitive map

8
Usability issues
  • VRML browsers offer many alternative ways to
    navigate
  • walking, flying, a viewpoint list
  • browser interface can be complicated and
    difficult for beginners
  • Too much load on hardware makes VRML browsing
    unusable, but too little details makes buildings
    difficult to recognize
  • Large individual differences in how easily
    citizens of Helsinki can recognize places in a
    VRML model

9
Usability issues
  • Getting lost into an empty space or inside a
    building
  • reversing with an undo button
  • going back to a near by familiar viewpoint
  • Determining the right avatar size
  • In Helsinki Arena 2000 3D navigation is meant to
    be used in combination with alternative
    navigation methods, such as alphabetical lists,
    search engines and especially 2D maps

10
Other aspects
  • VRML worlds can be more entertaining than
    traditional 2D web pages
  • VRML model can be used for learning a route in
    the real city, not just the other way around
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