Title: ADL Immersive Technologies General Information
1ADL Immersive Technologies
So Whats This Gaming Stuff About?
James Xu Director, System Integration,
RD Advanced Distributed Learning
Initiative Office of the Secretary of Defense
2Who we are dealing with?
An arsenal of consumer electronics
3Do we understand who we are dealing with?
4Game and learning characteristic are complimentary
Key characteristics of Adult Learning
Key characteristics of games
Knowles, M. S. (1970). The modern practice of
adult education From pedagogy to andragogy.
Englewood Cliffs Prentice Hall.
5Recent Pew study finds
- 97 of 12-17 year olds play video games
- 96 of girls 12-17 play
- 98 of boys 12-17 play
6Whats in a Name?
- Guided Experiential Learning
- Tactical Decision Making Simulation
- Educational Games
- Simulation
- Virtual Reality
- Alternative Purpose Games
- Edutainment
- Digital Game-Based Learning
- Immersive Learning Simulations
- Social Impact Games
- Serious Games
- Persuasive Games
- Games for Change
- Games for Good
- Synthetic Learning Environments
- Game-Based X
- G uided
- A nimated
- M ultimedia
- E xperiential
- S ystems
- A rose by any other name would smell as sweet
- William
Shakespeare
7So, does this stuff work?
8Results of three recent studies show it can work
9The generational button gap
10Is this stuff magic?
11Of course yes!
12ADDIE (ISD/SAT)
Classroom/ Paper-Based
Web
Game
13Whats in it for you or ADLs Plan to Establish
a Game-Based Learning Capability/Function
14The Basics of the ADL Game Plan
- Through a continual cycle of Discovery?Learning?Di
ssemination, ADL Game-Based Learning endeavor to
get the DoD Game Technology community to
collaborate over an extended period to share
ideas, find solutions, and build innovations. - We will do so by focusing on five interdependent
questions.
15Standards
- What standards might be needed to integrate game
technology and game design into DoD Training and
Education? - What are the approach for using SCORM and games?
- Are there other standards besides SCROM that
should be examined or created to help this
process such as X3D or COLLADA from the game
industry. - Who would the ADL-registry play into all this?
Registering 10 GB games as SCOs is not very
practical. So, what could be done?
16Design Principles
- What hybrid design principles, between
Instructional Design and Game Design, are best
for the types of problems DoD is trying to solve
with Game-Based Learning? - What are the existing game-based learning design
principles? - For game-based learning, what approach is better?
Instructional Design? Game Design? Both?
Neither? A Hybrid design? - What are the best design principles for
game-based learning? - How do these principles translate into best
practices for game-based learning?
17Business Model
- What Business Model(s) is/are best to follow to
enable the use of game technology and design that
facilitates the DoD ADL vision? - What problems are being solved using GBL?
- Does it work?
- What about metrics?
- Money spent
- Time-to-train
- Cost per trainee
- Training scores
- Trainee throughput, capacity, production
- How do we collaborate?
- What policies are needed?
18Communication
- How do we communicate and expand the relevance of
game technology and design for DoD learning to a
wider range of use efficiently and effectively? - Briefings
- Weekly Webinar offerings
- Workshops
- Quarterly
- Standards
- Design
- Business Model
- Conference Participation
- Website
19Game Industry DNA
- How do we infuse Game Industry DNA into our game
and simulation practices and principles and
incent them to invest in this area so a robust
military learning games industry emerges? - Not academics
- Not universities
- Not engineering companies claiming to be game
companies just because they have some technology - Entertainment Software Association as point of
entry - E3 Media Business Summit
- International Game Developers Association as
point of entry
20Questions or Comments?
- James Xu
- Director, System Integration, RD
- James.xu.ctr_at_adlnet.gov
- 1.703.575.4380