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The Heros Journey

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Apotheosis. The Ultimate Boon. The Hero's Journey. Return. Refusal of ... Apotheosis. Hero recognizes the 'big picture' (spiritual understanding can be known) ... – PowerPoint PPT presentation

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Title: The Heros Journey


1
GAD212 Digital Storytelling
  • - The Heros Journey

2
The Heros Journey
  • Most of us were introduced to the Heroic Journey
    through mythology
  • Mythological stories of great journeys
  • - to slay Medusa
  • - to kill the minotaur
  • - to find the golden fleece

3
The Heros Journey
  • Not just a pattern from myth
  • A pattern of life, growth and experience
  • Very common in even today's world
  • We see it reflected everywhere, from a television
    comedy to the great works of literature to the
    experiences in our own lives.

4
The Heros Journey
  • In the end your game should be your heros story
  • Gameplay comes first BUT
  • You can almost always make gameplay better by
    wrapping a good story around it

5
The Heros Journey
  • Joseph Campbells Heroes
  • The Hero with a Thousand Faces
  • Further refined by Christopher Vogler
  • A hidden structure underlying civilizations most
    powerful myths and legends
  • Flexible but common

6
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7
The Heros Journey
  • Departure (or Separation)
  • Initiation
  • Return

8
The Heros Journey
  • Departure (or Separation)
  • The Ordinary World
  • The Call to Adventure
  • Supernatural Aid
  • Crossing the Threshold
  • The Belly of the Whale

9
The Heros Journey
  • Initiation
  • The Road of Trials
  • The Meeting with the Goddess
  • Woman as a Temptress
  • (aka Temptation From the True Path)
  • Atonement with the Father
  • Apotheosis
  • The Ultimate Boon

10
The Heros Journey
  • Return
  • Refusal of the Return
  • The Magic Flight
  • Rescue from Without
  • The Crossing of the Return Threshold
  • Master of Two Worlds
  • Freedom to Live

11
Departure (or Separation)
12
The Ordinary World
  • This is the hero's home environment where his
    friends and family are located.
  • The story starts here so that the separation
    becomes apparent.
  • This is the land of the "mother" where the hero
    feels comfortable.

13
The Call to Adventure
  • There is an awakening of the "self" to an
    unknown, unexpected world.
  • The hero becomes aware of a new, unusual,
    exciting, forbidden, and/or foreign world.

14
Refusal of the Call
  • In many stories, the hero initially refuses the
    call to adventure.
  • When this happens, the hero suffers somehow, and
    eventually chooses the quest.

15
Supernatural Aid
  • Provides the hero with something (physical or
    mental) which will help the hero move forward in
    his adventure.
  • Perhaps a sword to fight the dragon or a
    confidence boost to help the hero believe in
    him/herself.

16
Crossing the Threshold
  • The hero ventures into an unknown world which
    breaks tradition, and the hero meets some
    dangerous presence.

17
The Belly of the Whale
  • Once the hero has crossed the threshold, his old
    world is destroyed (literally or figuratively).
  • He moves into a world of darkness (the belly of
    the whale) and will not come out until he is
    ready to return (so the hero stays in the belly
    of the whale through all of initiation).

18
Initiation
19
The Road of Trials
  • Hero experiences miraculous tests or ordeals on
    the road of trials.
  • There are usually several incidents that affect
    the hero at this point.
  • The hero will appear weak and vulnerable, but he
    will also begin to show growth.

20
The Meeting with the Goddess
  • The hero meets a "goddess" that shows him/her
    what perfection is truly like. The hero witnesses
    all that can be accomplished and often times,
    his/her mission becomes much clearer.
  • The goddess encourages the hero to continue.

21
The Woman as Temptress
  • AKA Temptation From the True Path
  • The hero meets a presence that attempts to
    destroy the hero's mission.
  • Often the temptress is sent by the evil forces
    working against the hero in order to try to stop
    the hero.

22
Atonement with the Father
  • Father symbolizes judgment the hero overcomes
    fear, judgment, and mental blocks that may have
    been holding him/her back.

23
Apotheosis
  • Hero recognizes the "big picture" (spiritual
    understanding can be known).
  • The hero finally understands why he has been on
    his journey.
  • The journey is not over, but the hero understands
    what it takes to return.

24
The Ultimate Boon
  • The hero receives the prize that he has been
    after.
  • The boon may come in the form a physical reward
    (like the dragon's treasure), but will more
    importantly include a mental / emotional reward
    (like inner peace).

25
Return
26
Refusal of Return
  • The hero should bring their wisdom back to their
    kingdom of humanity.
  • The hero often wishes to remain in isolation with
    his boon.

27
The Magic in Flight
  • The hero has his reward, now he must return to
    safety.
  • There may be forces still working against him
    (possibly trying to get the treasure back that
    the hero has taken).
  • A "chase" ensues.

28
Rescue from Without
  • The world may have to come to retrieve the hero.
  • Attaining the boon has drained the hero and he
    needs assistance in returning.

29
The Crossing of theReturn Threshold
  • Before the hero can return to the real world, he
    must confront another threshold guardian.
  • The first threshold was a symbolic death this is
    now a symbolic rebirth.

30
Master of Two Worlds
  • Hero has attained wisdom in both the spiritual
    and material world (conscious world).
  • The hero gives up completely all attachment to
    his personal limitations, hopes and fears.
  • The hero no longer tries to live, but willingly
    relaxes to whatever may come to pass in him.

31
Freedom to Live
  • With the journey now complete, the hero has found
    true freedom, and can turn his efforts to helping
    or teaching humanity.

32
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