Vortex%20Fluid%20Structure%20For%20Smoke%20Control - PowerPoint PPT Presentation

About This Presentation
Title:

Vortex%20Fluid%20Structure%20For%20Smoke%20Control

Description:

Fluid Animation: smoke, clouds, fire, explosion, splashes, sea... Simulation vs Animation [ Aret Entertainment, inc. 96] [ LOTR ] Motivation ... – PowerPoint PPT presentation

Number of Views:54
Avg rating:3.0/5.0
Slides: 58
Provided by: Ale8290
Category:

less

Transcript and Presenter's Notes

Title: Vortex%20Fluid%20Structure%20For%20Smoke%20Control


1
Vortex Fluid StructureFor Smoke Control
SCA 2006
  • Alexis Angelidis (1)
  • Fabrice Neyret (2)
  • Karan Singh (1)
  • Derek Nowrouzezahrai (1)
  • (1) DGP, U of Toronto
  • (2) Evasion-GRAVIR / IMAG-INRIA

2
Motivation
  • Fluid Animation smoke, clouds, fire, explosion,
    splashes, sea
  • Simulation vs Animation

Areté Entertainment, inc. 96
LOTR
3
Motivation
  • Fluid Animation smoke, clouds, fire, explosion,
    splashes, sea
  • Simulation vs Animation
  • Approaches to control
  • Phenomenological, limited
  • Fake forces
  • Control by keyframing shapes

Areté Entertainment, inc. 96
LotR
4
Motivation
  • Most related work
  • Density field given at keyframes
  • Solver between frames
  • What we want
  • No hand-drawn smoke
  • Natural control

Treuille et al.03,McNamara et al.04,Fattal
et al.04
key2
key1
McNamara et al.04
5
Background AN05
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
Chart of methods for numerical fluid
simulation
6
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
velocity v
3D field
Rotation in rad s-1
translation in m s-1
7
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
velocity v
Curl
8
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
velocity v
BIOT-SAVART
9
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
Dynamics
Eulerian
The flow modifies quantities held at static
positions
Lagrangian
The flow carries floaters that hold the quantities
10
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
Lagrangian
Eulerian
at particle
in grid
11
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
NAVIER-STOKES
( incompressible )
12
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
13
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
VORTICITY EQUATION
( inviscid )
14
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
No diffusion Implicit incompressibility
compact Unbounded
Easy boundary conditions Easy extra differential
eqn
15
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
Vorticity Vortex particle advected, vector
stretched
vorticity moves as material lines
16
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
Vorticity Our primitive curves
tangent
17
Background
Vorticity
Velocity
moving quantity
representation
popular
Eulerian
our method
Lagrangian
Density Dedicated particles - passive
floaters - for rendering - only where smoke
is
Density a quantity at nodes
18
Lagrangian primitives
  • Curves carry the vorticity
  • Each local vortex induces a weighted rotation

19
Lagrangian primitives
  • Curves carry the vorticity
  • Each local vortex induces a weighted rotation

20
Method of simulation
  • Vortex particles (for motion) organized
    as curves. tangent
  • Smoke particles (for visualisation)
  • Curves carry vortices
  • Vortices induce a velocity field
  • velocity field deforms curves smoke
  • At every step
  • Advect the curves
  • Stretch
  • Advect the smoke

21
Method of simulation
  • Vortex particles (for motion) organized
    as curves. tangent
  • Smoke particles (for visualisation)
  • Curves carry vortices
  • Vortices induce a velocity field
  • velocity field deforms curves smoke
  • At every step
  • Advect the curves
  • Stretch
  • Advect the smoke

22
Method of simulation
  • Vortex particles (for motion) organized
    as curves. tangent
  • Smoke particles (for visualisation)
  • Curves carry vortices
  • Vortices induce a velocity field
  • velocity field deforms curves smoke
  • At every step
  • Advect the curves
  • Stretch
  • Advect the smoke

23
Contributions
  • A new representation of vortex curves
  • Compact, stable, controlable motion primitives
  • Controls of the motion primitives
  • Fast noise for fake turbulence details

24
Contributions
  • A new representation of vortex curves
  • Compact, stable, controlable motion primitives
  • Controls of the motion primitives
  • Fast noise for fake turbulence details

25
Deformation of curves previous approach AN05
If not refined undersampling
Polygon
If refined too complex
Strategy to control complexity
26
New representation
  • Solution harmonic analysis of coordinates

x in y z
a pair of coefficients for each harmonic
  • Reference frame best ellipsoid

Complexity control
  • Curves described by
  • Frame o ex ey ez
  • Frequencies ltcx cy czgt1..N

Synthesis Advection Analysis
27
New representation
  • Solution harmonic analysis of coordinates

x in y z
a pair of coefficients for each harmonic
ez
ey
  • Reference frame best ellipsoid

o
ex
Complexity control
  • Curves described by
  • Frame o ex ey ez
  • Frequencies ltcx cy czgt1..N

Synthesis Advection Analysis
28
New representation
  • Solution harmonic analysis of coordinates

x in y z
a pair of coefficients for each harmonic
ez
ey
  • Reference frame best ellipsoid

o
ex
Complexity control
  • Curves described by
  • Frame o ex ey ez
  • Frequencies ltcx cy czgt1..N

Synthesis Advection Analysis
29
New representation
  • Solution harmonic analysis of coordinates

x in y z
a pair of coefficients for each harmonic
ez
ey
  • Reference frame best ellipsoid

o
ex
Complexity control
  • Curves described by
  • Frame o ex ey ez
  • Frequencies ltcx cy czgt1..N

Synthesis Advection Analysis
30
Meaning of description
  • ez points towards moving direction
  • Frequencies cx cy cz give texture to the flow
  • Thickness

31
Video representation
32
Contributions
  • A new representation of vortex curves
  • Compact, stable, controlable motion primitives
  • Controls of the motion primitives
  • Fast noise for fake turbulence details

33
Control
  • direction align ez with tangent
  • Targets
  • Twisting smoke spin vortices around ez
  • Edit, delete
  • Modulate cx cy cz to texture the flow

34
Control
  • direction align ez with tangent
  • Targets
  • Twisting smoke spin vortices around ez
  • Edit, delete
  • Modulate cx cy cz to texture the flow

35
Control
  • direction align ez with tangent
  • Targets
  • Twisting smoke spin vortices around ez
  • Edit, delete
  • Modulate cx cy cz to texture the flow

36
How to control
  • One cannot just translate the curves the smoke
    does not follow
  • Solution paddle (servoing )

ez
ey
o
ex
37
Video control
38
Contributions
  • A new representation of vortex curves
  • Compact, stable, controlable motion primitives
  • Controls of the motion primitives
  • Fast noise for fake turbulence details

39
Noise fake turbulence details
  • AN05
  • noise extra vortex particles
  • advected in the flow, no stretch
  • Costly (needs a lot)
  • Source, sampling
  • Tiled vortex noise
  • noise layer
  • separate simulation, in toroidal space
  • Tiled in space
  • Additional evolving velocity field

40
Noise fake turbulence details
  • AN05
  • noise extra vortex particles
  • advected in the flow, no stretch
  • Costly (needs a lot)
  • Source, sampling
  • Tiled vortex noise
  • noise layer
  • separate simulation, in toroidal space
  • Tiled in space
  • Additional evolving velocity field

41
Noise fake turbulence details
  • AN05
  • noise extra vortex particles
  • advected in the flow, no stretch
  • Costly (needs a lot)
  • Source, sampling
  • Tiled vortex noise
  • noise layer
  • separate simulation, in toroidal space
  • Tiled in space
  • Additional evolving velocity field

42
Video noise
43
Contributions
  • A new representation of vortex curves
  • Compact, stable, controlable motion primitives
  • Controls of the motion primitives
  • Fast noise for fake turbulence details
  • Velocity cache, rendering

44
Octree cache
  • Velocity computed at every smoke particle
    every vorticity curve sample
  • Velocity computed at octree leaves inbetween
    interpolation

45
Octree cache
  • Velocity computed at every smoke particle
    every vorticity curve sample
  • Velocity computed at octree leaves inbetween
    interpolation

46
Rendering
  • Thick smoke plain particles
  • Thin smoke adaptive particles AN05
  • accumulate stretching

47
Rendering
  • Thin smoke behaves like a surface

William Brennan
48
Results - video
fps Forest fire Genielamp
Walkthrough Fly
Modeler quality 5 12
5 18 Final rendering
quality 0.54 0.2 1.
0.37
49
Conclusion
  • Vorticity filaments
  • Compact, high-res, fast
  • Good handles to manipulate a fluid
  • Can be manipulated interactively or post-
  • Future work
  • Split/merge
  • High-quality collisions
  • 2-phase, buoyancy,

Coupling with grids
50
Thanks!
51
Video collisions
52
Video thickness
53
Rendering
  • Thin smoke behaves like a surface

Diffuse off
Diffuse on
54
Rendering
  • Thin smoke behaves like a surface

55
Lagrangian primitives
  • Curves carry the vorticity
  • Each vortex induces a weighted rotation

Effect of one vortex on ashape
56
Control currents
  • Without control
  • With control

ez
t
L
L
57
Checkpoint
  • With control
Write a Comment
User Comments (0)
About PowerShow.com