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Lecture 4, Oct 6, 2004

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Title: Lecture 4, Oct 6, 2004


1
Lecture 4, Oct 6, 2004
  • Reading Assignments
  • Begin Reading chapter 3 (Simple Graphics) of the
    Text
  • Homework Assignment 2
  • exercises 2.1 and 2.2 pp. 25 of the text
  • exercises 2.5 pp. 33 of the text
  • Todays Topics
  • Home work solutions to assignment 1
  • Program Manipulation
  • Comparing the functional paradigm
  • Actions and Haskell
  • Monads
  • Simple Graphics

2
Home work solutions
  • First Recursively
  • Second by combining functions
  • Write a function strlen which returns the length
    of a string. e.g.
  • strlen "abc" --gt 3
  • strlen "" --gt 0
  • strlen String -gt Int
  • strlen 0
  • strlen (xxs) 1 strlen xs
  • strlenA length
  • strlenB sum . map (const 1)
  • strlenC foldr () 0 . map (const 1)

3
Factorial
  • Write a function which computes n factorial. E.g.
  • fact 0 --gt 1
  • fact 3 --gt 6
  • fact 5 --gt 120
  • factA 0 1
  • factA n n (factA (n-1))
  • factB n product 1..n

4
ncopies
  • Write the ncopies function. For example
  • ncopies 3 5 --gt 5,5,5
  • ncopies 4 "a" --gt "a","a","a","a"
  • ncopies 0 True --gt
  • ncopiesA Num a gt a -gt b -gt b
  • ncopiesA 0 x
  • ncopiesA n x x (ncopiesA (n-1) x)
  • ncopiesB n x map (const x) 1..n
  • ncopiesC n x x y lt- 1..n
  • ncopiesD n x take n (repeat x)

5
Power
  • Write the power function for integers. For
    example
  • power 5 2 --gt 25
  • power 3 3 --gt 27
  • power 2 5 --gt 32
  • powerA x 0 1
  • powerA x 1 x
  • powerA x n x (powerA x (n-1))
  • powerB x n product (ncopies n x)

6
String to Integer
  • 7) Write a function which converts a string of
    digits into an Int. You will need the following
    predefined function
  • ord 1 --gt 49
  • Char to its ascii code
  • follow the following "pipeline" analysis when
    defining your function
  • "167" --gt '1','6','7' --gt 49,54,55 --gt
    1,6,7 --gt (1,100),(6,10),(7,1)
  • --gt 100, 60, 7 --gt 167
  • (hint the first function in the pipeline is
    very simple. why?)

7
String to Int (cont)
  • Then str2int is an easy composition
  • str2int String -gt Int
  • str2int
  • sum .
  • map (uncurry ()) .
  • explist .
  • map (\ z -gt z -(ord '0')) .
  • map ord
  • The Key is the function explist
  • explist 5,3,4 --gt (5,100),(3,10),(4,1)
  • How many lists are traversed?

8
Key Function Explist
  • Useful intermediates
  • reverse 1,10,100
  • 1,10,100 --gt 100,10,1
  • zip 3,4 100, 10, 1
  • --gt (3,100), (4,10)
  • Definition
  • explist zs
  • zip zs power 10 x x lt- reverse 0 .. n-1
  • where n length zs

9
Another explist
  • explist fst . foldr g (,1)
  • where z g (zs,n) ((z,n) zs, n 10)
  • Suppose we start with
  • 5,3,2
  • Folding g leaves
  • 5 g (3 g (2 g (,1)))
  • 5 g (3 g ((2,1),10))
  • 5 g (3 g ((2,1),10))
  • 5 g ((3,10)(2,1),100)
  • 5 g ((3,10),(2,1),100)
  • ((5,100),(3,10),(2,1),1000)

10
Program Manipulation
  • Substitution of equals for equals.
  • if
  • name f x e
  • is a definition or a theorem, then we can replace
    (f n) with en/x wherever (f n) occurs.
  • name is the name of the definition or theorem
    for reference in the proof.
  • en/x means e with all free occurrences of x
    replaced by n
  • For example consider
  • comp (f . g) x f (g x)
  • Now prove that
  • ((f . g) . h) x (f . (g . h)) x

11
Proof
  • Pick one side of the equation and transform using
    rule comp above
  • ((f . g) . h) x
  • by comp (left to right)
  • (f . g) (h x)
  • by comp (left to right)
  • f (g (h x))
  • by comp (right to left)
  • f ((g . h) x)
  • by comp (right to left)
  • (f . (g . h)) x

12
Side Effects and Haskell
  • All the Haskell programs we have seen so far have
    no side-effects.
  • This means that every expression has only one
    value, no matter where it occurs in the program.
  • This is the basis for the substitution of equals
    for equals rule.
  • Real programs side effect the world.
  • How do we reconcile these two competing
    properties?
  • Separate the pure world, from the actions
  • In syntax
  • do syntax implies a possible action
  • Using types.
  • An expression with a Monadic type (IO a) has
    possible actions associated with its execution.

13
Comparative Styles
  • Comparing imperative programming with the
    functional style
  • data Bintree a Lf a
  • (Bintree a) /\ (Bintree a)
  • Consider the function that updates the left most
    leaf of a tree.
  • Imperative code loops down the nodes and makes
    the change in place.
  • Functional code makes a copy old the old
    structure, with minimal changes.
  • Imperative code is less resource hungry since it
    doesn't allocate as much
  • In functional programming it is always "safe" for
    trees to share sub trees.

14
Example Functional Code
  • leftmost a -gt Bintree a -gt Bintree a
  • leftmost new (Lf x) Lf new
  • leftmost new (x /\ y) (leftmost new x) /\ y
  • Consider
  • replace Eq a gt a -gt a -gt Bintree a -gt Bintree
    a
  • replace new old (Lf x)
  • if xold then Lf new else Lf x
  • replace new old (x /\ y)
  • (replace new old x) /\ (replace new old y)
  • This function copies the whole tree even if
    doesn't need to. How can we get around this?

15
Less Resource Hungry?
  • replace' Eq a gt a -gt a -gt Bintree a -gt
    Bintree a
  • replace' new old w
  • let replace2 (Lf x)
  • if xold then (Lf new,True) else (Lf
    x,False)
  • replace2 (x /\ y)
  • (case (replace2 x,replace2 y) of
  • ((a,False),(b,False)) -gt (x /\ y,
    False)
  • ((a,True),(b,False)) -gt (a /\ y,True)
  • ((a,False),(b,True)) -gt (x /\ b,True)
  • ((a,True),(b,True)) -gt (a /\
    b,True))
  • in fst(replace2 w)

16
Questions to answer
  • Does this really help? since it still constructs
    the tree, but then only throws it away.
  • Or does it? What about lazy evaluation?
  • But is it any more efficient?
  • ? t1
  • (Lf 4 /\ Lf 6) /\ (Lf 8 /\ Lf 12)
  • (12 reductions, 83 cells)
  • ? replace 99 7 t1
  • (Lf 4 /\ Lf 6) /\ (Lf 8 /\ Lf 12)
  • (22 reductions, 94 cells)
  • ? replace' 99 7 t1
  • (Lf 4 /\ Lf 6) /\ (Lf 8 /\ Lf 12)
  • (27 reductions, 124 cells)
  • May Be there is something to destructive update.
    How can we add assignments without ruining all
    the nice properties of functional languages?

17
Actions
  • It is sometimes useful for a functional program
    to perform some action (or have some side effect)
  • Update a piece of state (assignment)
  • do some IO
  • draw graphics on a display
  • return an exception rather than an answer
  • How do we model this?
  • We use a Monad
  • A Monad is a type constructor which has an
    implied action.
  • For example IO Int is an action which
    performs some IO and then returns an Int

18
Sample Effects or Actions
  • State
  • Update a piece of the store (assignment) as well
    as return a final value.
  • Exceptional cases
  • There may be an error instead of a final value
  • Non-determinism
  • There may be multiple possible final values
  • Partial Computation
  • There may be nothing no final value, or anything
    else
  • Communication
  • There may be external influence on the
    computation
  • Perform some Input or Output, as well as a final
    value.
  • Draw graphics on a display

19
A Monad uses types to separate Actions (with
effects) from pure computations
  • A Monad is a type constructor which has an
    implied action.
  • For example a computation with type (IO Int )
  • is an action which might perform some IO and
    which then returns an Int
  • Computations with non-monadic types cannot have
    any effects. They are pure computations. The user
    (and the compiler) can rely on this.

20
A monad orders effects
  • A Monad specifies which effects come before
    others.
  • The do operator provides this control over the
    order in which computations occur
  • do var lt- location x -- the first action
  • write var (b1) -- the next
    action

21
Do syntactic sugar
  • do a b do _ lt- a b
  • do x lt- a
  • do y lt- b
  • do z lt- c
  • d do x lt- a y lt- b
  • z lt- c d
  • do x lt- a
  • y lt- b
  • z lt- c
  • d -- uses indentation
  • -- rather than

22
Do syntax, types, and order
Int
IO Int
actions without v lt- ... must have type IO
()
  • do x lt- f 5
  • y lt- g 7
  • putChar y
  • return (x 4)

last action must must have type Io a which is
the type of do cannot have v lt- ...
semi colons separate actions, good style to
line up with opening and closing
23
Monads have Axioms
  • Order matters (and is maintained by Do)
  • do x lt- do y lt- b c
  • d
  • do y lt- b x lt- c d
  • Return introduces no effects
  • do x lt- Return a e ea/x
  • do x lt- e Return x e

24
Example Monads
  • IO a
  • Perform an IO action (like read or write to a
    file or stdin or stdout) and then return an item
    of type a
  • GUI a
  • Perform a GUI action (like draw a pull-down menu)
    and then return an item of type a
  • State t a
  • Perform an action which could change the value of
    a mutable variable (like an assignment) in a
    state thread t, and then return an item of type
    a
  • Parser a
  • Read some input to build an item of type a, then
    chop the items used to build it off the input
    device. Also a parse may fail so must handle
    failure as well.

25
the do syntax
  • Let x be some action with type Action a
  • I.e. Action is one of IO, GUI, State, Parser
    etc.
  • Then we can extract the object with type a,
    and sequence this action with other actions by
    using the do syntax of haskell.
  • do aVal lt- x
  • ... -- the next action
  • ... -- the action following
  • Note that actions following aVal lt- x can
    mention the variable aVal

26
the return function
  • The return function takes an object of type a,
    and turns it into an action of type Action a,
    which does nothing -- it lifts a value to an
    action which is a no-op
  • do x lt- .... -- do an action which
  • -- returns an int
  • return (x 4) -- follow it by a no-op
  • -- which does nothing
  • -- and returns x4

27
IO actions
  • Each function performs an action of doing some IO
  • ? t getChar -- get 1 char from stdin
  • getChar IO Char
  • ? t putChar -- put Char to stdout
  • putChar Char -gt IO()
  • ? t getLine -- get a whole line from stdin
  • getLine IO String
  • ? t readFile -- read a file into a String
  • readFile FilePath -gt IO String
  • ? t writeFile -- write a String to a file
  • writeFile FilePath -gt String -gt IO ()

28
A simple IO function
  • ex2 IO ()
  • ex2
  • do c1 lt- getChar
  • c2 lt- getChar -- the newline
  • putChar c1
  • putChar c2
  • ? ex2 -- I type this to Hugs
  • a -- waits for input, I type a\n
  • a -- putChar prints a
  • -- putChar prints the \n
  • ?

29
How to perform an IO action
  • Some thing of type IO Int is a potential
    action which will return an Int, if it is ever
    performed.
  • In order for the action to occur, it must be
    performed.
  • Any thing with type IO a typed at top level
    will be performed (nothing else is ever
    performed).
  • Stated another way
  • This is the only way that an action can be
    performed.
  • An actionful program builds up a potential
    action, which is finally performed when typed at
    top-level.
  • Big actionful programs can be built by combining
    smaller actionful programs using do.
  • No action is ever performed until typed at top
    level.

30
Example Combining IO actions
  • getLine IO Char
  • getLine'
  • do c lt- getChar -- get a char
  • if c '\n' -- if its
    newline
  • then return "" -- no-op action
    which
  • -- returns empty
    string
  • -- recursively
  • else do l lt- getLine' -- get a line
  • return (cl) -- no-op
    action
  • -- to cons c
    to l
  • Potentially reads a string from stdin, if it is
    ever performed

31
Observations
  • Actions are first class.
  • They can be abstracted (params of functions)
  • Stored in data structures. -- It is possible to
    have a list of actions, etc.
  • Actions can be composed.
  • They can be built out of smaller actions by
    glueing them together with do and return
  • They are sequenced with do much like one uses
    semi-colon in languages like Pascal and C.
  • Actions can be performed (run).
  • separation of construction from performance is
    key to their versatility.
  • Actions of type Action () are like statements
    in imperative languages.
  • They are used only for their side effects.

32
Haskell separates Actions from Pure computation
  • The unix wc (word count) program, reads a file
    and then prints out counts of characters, words,
    and lines.
  • Reading the file is an actionfull computation,
    but computing the information is a pure
    computation.
  • strategy
  • Write a function that counts the number of
    characters, words, and lines in a string.
  • Purely functional
  • number of lines number of \n
  • number of words number of plus number
    of \t
  • Write an actionfull program that reads a file
    into a string and which prints out the result
  • combine the two.

33
Implementation
  • wc (cc,w,lc) (cc,w,lc)
  • wc (cc,w,lc) (' ' xs) wc (cc1,w1,lc) xs
  • wc (cc,w,lc) ('\t' xs) wc (cc1,w1,lc) xs
  • wc (cc,w,lc) ('\n' xs) wc (cc1,w1,lc1) xs
  • wc (cc,w,lc) (x xs) wc (cc1,w,lc) xs
  • ex7
  • do name lt- getLine
  • z lt- readFile name
  • let (cc,w,lc) wc (0,0,0) z
  • putStr ("The file " name
  • " has \n "(show cc)
  • " characters\n "(show w)
  • " words\n "(show lc)
  • " lines\n")

34
Example run
  • Hugs session for
  • C\HUGS32\lib\Prelude.hs
  • C\HUGS32\lib\hugs\IORef.hs
  • lect10.hs
  • Maingt ex7
  • lect10.hs
  • lect10.hs
  • The file lect10.hs has
  • 2970 characters
  • 1249 words
  • 141 lines
  • Maingt

35
Interacting with the world through graphics
  • Our first example of an action is found in
    chapter 3
  • The action is to pop up a window and to draw
    pictures in the window.

36
Hello World with Graphics Lib
This imports a library, SOEGraphics, it contains
many functions
import SOEGraphics main0 runGraphics( do
w lt- openWindow "First window" (300,300)
drawInWindow w (text (100,200) "hello world")
k lt- getKey w closeWindow w
)
37
Graphics Operators
  • openWindow String -gt Point -gt IO Window
  • opens a titled window of a particular size
  • drawInWindow Window -gt Draw () -gt IO ()
  • Takes a window and a Draw object and draws it
  • Note the return type of IO()
  • getKey Window -gt IO Char
  • Waits until any key is pressed and then returns
    that character
  • closeWindow Window -gt IO ()
  • closes the window
  • try it out

38
An Action to Wait for a Space
  • spaceClose Window -gt IO ()
  • spaceClose w
  • do k lt- getKey w
  • if k ' ' then closeWindow w
  • else spaceClose w
  • main1
  • runGraphics(
  • do w lt- openWindow "Second Program"
    (300,300)
  • drawInWindow w (text (100,200) "hello
    Again")
  • spaceClose w
  • )
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