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Plan for NMA Project

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Title: Plan for NMA Project


1
Plan for NMA Project
  • 20 credits 20 hours of your own time a week!
  • Weeks 1-4 Identify and Refine Idea design
  • Week 5 design plan
  • Week 6 CRIT PRESENTATION (something to show re.
    visuals and sample how it might work)
  • Week 7 code
  • Week 8 code/design test
  • Week 9 design, report
  • Week 10 presentation
  • Week 11 Tweak Hand-in

2
http//www.numeral.com/everyicon.html
  • EveryIcon, 1997, John F Simon Junior
  • Endless Art More Conceptual than Aesthetic
  • What is creative about it? What is authentic
    about it?

3
Session 4Generative Art Code as Art
4
Bridget Riley 1960s OP Artist
5
William Lathom
William Latham, The Garden of Unearthly
Delights, 1992
William Latham Biogenesis, 1994
6
What is Generative Art
  • Generative art refers to any art practice where
    the artist creates a process, such as a set of
    natural language rules, a computer program, a
    machine, or other procedural invention, which is
    then set into motion with some degree of autonomy
    contributing to or resulting in a completed work
    of art Philip Galanter

7
http//www.yugop.com/
  • Yugo Nakamura portfolio site

8
Creativity, Autonomy, Authenticity
  • Generative Art causes these terms to be
    problematic. How can we, using Adrian Wards
    thoughts as a starting point, discuss these terms?

9
Is autonomy simply randomness?
  • Tristan Tzara NewsPapers are cut up and Words
    randomly plucked out to create random poetry. Art
    without authoritative voice.
  • Mydata, data is actually changed.
  • The code could run forever, and it would always
    be producing new arrangements McLean, Cox
    Ward

10
Software design as creative endeavour
  • Stephen Wilson The creation of computer
    programs and algorithms can require extensive
    creativity
  • Adrian Ward When a programmer develops a
    generative system they are engaged in a creative
    act. Programming is no less an artform than
    painting is a technical process

11
Methods of Production
  • John Maeda from Maeda _at_ Media
  • software must become truly soft. Capable of
    being moulded and recast into new tools by the
    will of the artist
  • Top Down vs Bottom Up
  • Code is mainly openly available
  • Code is frequently elegant and minimal, but
    of course retains stylistic preference of the
    coder.

12
AutoShop and Adrian Ward
  • Visithttp//www.generative.net/
  • Adrian Ward Programmer turned artist
  • Auto Shop and Auto Illustrator
  • Software mocks - http//www.wordperhect.net/ -
    Tomoko Takahashi

13
Mark Napier, Shredder 1.0
  • Site is deconstructed then recreated according to
    randomising algorithm.
  • What is significant about this?
  • http//www.potatoland.org/

14
Is the art the code or the output?
  • Perhaps this idea of unique execution could be
    seen to re-establish aura
  • Creativity lies not in the modification of the
    rules, but in setting the criteria for the rules
  • -Adrian Ward

15
http//www.transphormetic.com/t4/_radiolarian01.ht
m
  • Paul Prudence
  • Flash Math Creativity Author
  • All elements are created from Actionscript
    drawing tools, thus borne of code alone.

16
Poetry as code? Music as code?
  • Cox, McLean Ward
  • Musical Notation - composer is one-stepped
    removed from materials but uses inner-ear.
  • Poetry is more than marks on a page, Poetry is
    executed and performed.

17
The Loop
  • Computers love to iterate
  • The skill for improvising with software loops
    lies in the making interesting exceptions to the
    rules so that each repeat is more like an echo
    than a copy John Simon JnR, in Maeda Creative
    Code, 2004, p.46

18
Patterns
  • Daniel Canogar, Horror Vacui, 1999

19
Generating Patterns in Flash
  • Loops and Duplication nested Loops.

20
Drawing in Flash
  • Step 1 create a blank movieclip_root.createEmpt
    yMovieClip (name", level)
  • Step 2 Issue instructions to the new movieclip
    with(_root.name)
  • Step 3 Put in Drawing instructionslineStyle(thi
    ckness, colour, alpha), beginFill(colour, alpha),
    moveTo(x,y), LineTo(x,y)

21
Drawing a triangle in Flash
  • _root.createEmptyMovieClip ("triangle", 2)
  • with (_root.triangle)
  • beginFill (0x0000FF, 10)
  • lineStyle (1, 0xFF00FF, 10)
  • moveTo (200, 200)
  • lineTo (300, 200)
  • lineTo (250, 150)
  • lineTo (200, 200)
  • endFill()
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