Title: Technology for Emerging Markets research group
1Outline
- Introduction
- Technology for Emerging Markets research group
- Why the BOP is different
- In general, for computing, and for Microsoft
- Warana Unwired
- SMS text-messaging information system for a
sugarcane cooperative - Digital Green
- Video and mediated instruction for agriculture
extension - Looking forward
- Vision for Microsoft
2People
- Lead Researchers
- Rikin Gandhi
- Rajesh Veeraraghavan
- Collaborators
- Vanaja Ramprasad (GREEN Foundation)
- Randy Wang
- Kentaro Toyama
- Many others at GREEN Foundation
3Agriculture Extension
- Dissemination of expert agriculture information
and technology to farmers - Training Visit extension popularized by
governments and World Bank in 1970s - Face-to-face interactions of farmers and
extension agent - 100,000 extension officers in India
- Extension agent-to-farmer ratio 12,000
- (610,000 villages in India of average population,
1,000) - Typical extension officer salary
- Rs. 4,000 per month
An extension officer commuting between farms
4Agriculture Information
?
Main source of information about new technology
and farm practices over the past 365 days
(India NSSO 2005)
5Agriculture Social Networking
?
Main source of information about new technology
and farm practices over the past 365 days
(India NSSO 2005)
6The Problem
How can the speed and effectiveness of
agriculture extension be improved at a reasonable
cost?
http//www.naukri.com
7Digital Video for Extension
- Video provides
- Resource-savings human, cost, time
- Accessibility for non-literate farmers
8Early Experimentation
Six months in field trying various
combinations Over 200 days of surveys,
ethnographic investigation, and iterative design
9Parameters Varied
Early Experimentation
- Background of actors in video
- Types of content
- Location and timing of screening
- Method of dissemination
- Degree of mediation
- Background of mediator
- Other factors
10Parameters Varied
Early Experimentation
- Background of actors in video
- Types of content
- Location and timing of screening
- Method of dissemination
- Degree of mediation
- Background of mediator
- Other factors
(/-)
11Parameters Varied
Early Experimentation
- Background of actors in video
- Types of content
- Location and timing of screening
- Method of dissemination
- Degree of mediation
- Background of mediator
- Other factors
()
12Parameters Varied
Early Experimentation
- Background of actors in video
- Types of content
- Location and timing of screening
- Method of dissemination
- Degree of mediation
- Background of mediator
- Other factors
(-)
13Parameters Varied
Early Experimentation
- Background of actors in video
- Types of content
- Location and timing of screening
- Method of dissemination
- Degree of mediation
- Background of mediator
- Other factors
()
14Digital Green System
- Participatory content production
- Video database
- Mediated instruction
- Structured sequencing
- Network Effect
15Participatory Content Production
Digital Green System
- Feature extension officers showing farmers new
techniques. - Standard extension procedure
- Rough storyboarding
- Repetitive pattern easy to learn
- Minimize post-production
- Local farmers on their own fields implement
practice on camera - - Reduce perception of teachers
- - Promote local stars
16Digital Green System
Video Database
Online video database maintained
(http//www.digitalgreen.org) gt200 videos of 8
minutes each Quality-control, minor video
editing, and metadata tagging Indexed by type,
topic, locale, season, crop, etc. DVDs burned
for dissemination
17Digital Green System
Mediated Instruction
- Mediator selected in each village
- Humans engage farmers
- Field questions, capture feedback, encourage
participation - On-demand Screenings
- Choice time and place
- Not a stand-alone kiosk
- Support and monitoring by official extension staff
18Digital Green System
Structured Sequencing
Audience Awareness Season Location
Community Assessment
Time
19Digital Green System
Network Effect
- Viral Web 2.0 in the Web-less world
- Content ecosystem education, entrepreneurship,
entertainment - Cost-realistic access points TVs, DVD players,
and camcorders - Reinforce existing social networks to bring
communities together - Local idol competitions to be a better farmer
3
1
2
20Experimental Set-Up
Preliminary Evaluation
- 9-month study
- 16 villages in Karnataka
- Ragi, banana, mulberry, coconut
- 50-80 households each
- 10-20 with access to irrigation
- 1/3 of households with TV
- Kannada-speaking
- Metrics
- Knowledge Before-and-after
- Attendance Farmers at each screenings
- Interest Intent to take-up a practice
- Adoption Number of households taking up each new
farming practice or technology
- Controlled Comparison
- Classical TV extension (8)
- Same as usual
- Digital Green (8)
- Full DG system
- Rs. 9,500 (240) for TV/DVD player per village
- 25 increment in extension officer salary to pay
mediator - Daily reporting of metrics
- Support and monitoring by official extension
staff
21Digital Green Early Results
- 7 times more adoptions over classical extension
22Digital Green Early Results
7 times more adoptions over classical extension
Continuous local presence Mediation
critical Repetition (and novelty)
required Integration into existing NGO or
government departments extension
activities Social homophily between extension
officer, mediator, and farmer Desire to be on
TV Strong interest in identity of farmers in
video to verify effectiveness
23Cost-Benefit
Digital Green
Cost
Effectiveness
Note Decreasing amortized cost of hardware with
time and scale
24Continuum of Technology
On-Demand Group Content Production
Distribution
25Discussion
Gandhi, R., R. Veeraraghavan, K. Toyama, V.
Ramprasad. Digital Green Participatory Video for
Agricultural Extension, in Proc. IEEE/ACM Intl
Conf on Information and Communication
Technologies and Development (ICTD2007), 2007.
- At reasonable cost, potential seven-fold increase
in effectiveness of agriculture extension via
Digital Green - Current one-year experiment to isolate the
effects of DG social engineering - Future work
- - Research
- Create more motivational
currency, without money - Improve mediation by annotating
videos - Build instant feedback mechanisms
- Develop an easy-to-use platform
for sharing content - - Practical
- Spin-out an independent NGO to scale
Digital Green