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Sketching Interface

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Mass-market of h/w devices available. Still lack of s/w & applications for it ... Burlap (Mankoff, Hudson 2000) 'mediation' used to correct recognition errors ... – PowerPoint PPT presentation

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Title: Sketching Interface


1
Sketching Interface
  • Larry Rudolph
  • April 24, 2006

2
Motivation
  • Natural Interface
  • touch screens more
  • Mass-market of h/w devices available
  • Still lack of s/w applications for it
  • Similar and different from speech
  • how?

3
Comparison to speech
  • Noisy environment -- can write but cannot talk
  • Sketches useful after communication is over
  • Can express things for which there are
  • too many words
  • no words
  • picture is worth at least 1,000 words
  • Compare to GUI?
  • GUI provides fixed, visible vocabulary
  • sketching has invisible domain
  • Sketching like speech relies on users familiarity

4
Perceptual User Interface (PUI)
  • Vision, speech, gestures are come to mind
  • Hey, dont forget sketching
  • Sketching modes
  • formal -- CAD tools
  • informal
  • ambiguity encourages the designer to explore more
    ideas in early stages
  • ignore details such as color, alignment, size
  • both?
  • do not to do both from scratch. when ready, fix
    up informal sketch

5
Differences in strategies
  • Recognize vs. Dont recognize
  • Similar to speech trade-offs
  • word recognition
  • sentence (concept) recognition
  • When is recognition done?
  • stroke-based (while drawing)
  • image-based (after drawing is done)

6
Why no recognition
  • actually, a spectrum of recognition
  • quickly prototyping user interfaces
  • easier than using CAD tools
  • easier to brainstorm be creative
  • what to do with recognition errors?
  • separate window?
  • nothing do not want to interfere?

7
Some projects
  • Assist (Davis -- MIT / CSAIL)
  • more about this later
  • Silk (Landay and Myers 2001)
  • Sketching Interfaces Like Krazy
  • more in next slildes
  • some others not discussed
  • Burlap (Mankoff, Hudson 2000)
  • mediation used to correct recognition errors
  • DENIM (Lin, Newman 2000)
  • sketch tool for web designers
  • minimize the amount of recognition

8
Real-time Recognition
  • Start with visual language
  • syntax in a declarative grammar
  • consider multiple ambiguous interpretations
  • use probability to disambiguate

9
How Silk Works
  • As designer sketches, silk recognizes them
  • Assumed to use touch-screen
  • Add behavior through storyboarding
  • drawing arrows between related screens
  • SILK transforms rough design to real one

10
Silk for Web Design
  • Designer sketches UI (for web)

11
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12
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13
SILKs Editing Gestures
  • Recognizes gestures through Rubines algorithm
  • statistical pattern-recognition trains
    classifiers
  • used only 15 to 20 examples for each primitive
  • To classify gesture, compute its distinguishing
    f.
  • angles, point-to-point distances

14
Lots of ambiguities
  • Attachment
  • text to line
  • Gap
  • omitted values
  • Role
  • what is legend?
  • Segmentation
  • single terminal represents multiple syntactic
    entities
  • Occlusion

15
Very similar to Galaxy

16
Visual Language Syntax

17
Probability to the rescue
  • To give a label to an element in drawing, base it
    one multiple features
  • Use Bayes Theorem
  • prob this is the label given these features
  • probability given this label, would have these
    features
  • accounting for the likelihood of these features
    here

18
Fixup the description

19
A parse in action

20
Domain dependent
  • Like speech, good results require limiting of the
    domain
  • Accuracy not very good a couple of years ago
  • Must do more analysis in each domain

21
MIT Assists Approach
  • Interprets and understands as being drawn
  • sequence of strokes while system watches
  • Very limited domain -- mechanical engineering
  • general architecture to
  • represent ambiguities
  • add contextual knowledge to resolve ambiguities
  • low-level --- purely geometric
  • high-level -- domain specific

22
More detail
  • delay commitment -- until body is done
  • timing is crucial
  • too early, not enough information
  • too late, not useful to user
  • people tend to draw all of one object before
    moving to a new one
  • longer figure remains unchanged, more likely new
    strokes will not be added

23
General strategies
  • Simpler is better
  • more specific is better
  • user feedback
  • single stroke rather than bunch of parts
  • rule based system
  • not virturbi-like search

24
Early Processing
  • Find line segments
  • so find the vertices
  • not so easy
  • wrong geometry
  • round corners

25
direction, curvature speed
  • Find places with
  • minimum speed
  • maximal curvature

26
One is not enough
  • Use average based filtering
  • divide into regions of max curvature and min
    speed
  • curvature speed not uniform
  • different approx on each
  • combined is best

27
Description of shapes
  • Built-in, basic shapes fine, but limited
  • Want hierarchical, composible shapes
  • One approach
  • constrained rule-based
  • 2-d is harder than 1-d, so constrains work better
  • language for describing shape

28
Domain Description in Ladder

29
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30
Some basic shapes that have been defined
31
Sketching Flowcharts
32
PADCAMA human-centric sketching user interface
33
PADCAMA human-centric sketching user interface
  • Use any pen
  • Use any paper
  • Draw as usual
  • Strokes captured with timing info
  • as if done on touch screen
  • If system crashes, still have notes

34
Xstroke
1 2 3 4 5 6 7 8 9
The extents of the grid will be automatically
inferred based on the bounding box of the input
stroke. This makes xstroke robust to many
stroke distortions including translation and
independent scaling along the X and Y axes.
For example, an intuitive stroke for the letter L
might be Key L 14789
Key L 147?89 (7? means 7 is
optional)
1 2 means 1 or 2
What letter is this?
(124578124578?)?784(1?236
9125369)(36925 8?147?258369
258?147258369)(3695874369
5874) B
35
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