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Learning objects: the building blocks for scaling up

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Design and development - of pedagogically effective learning objects optimised for reuse; ... Canticle - John F. Deane. Conceptions of learning objects ... – PowerPoint PPT presentation

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Title: Learning objects: the building blocks for scaling up


1
Learning objects the building blocks for scaling
up?
Tom Boyle London Metropolitan University
2
Four major challenges in scaling up
  • Conceptual/analytic what are learning objects,
    and how do they fit into the bigger conceptual
    framework?
  • Design and development - of pedagogically
    effective learning objects optimised for reuse
  • Technical standards how do we package and
    describe learning objects to achieve
    interoperability
  • Community of use how do we build and sustain
    communities that use these learning objects?

3
The technical standards approach
  • Very brief resume
  • The basis for scaling up is technical standards
  • The strong position this is the central
    requirement everything else is secondary
  • The weak position this is necessary but not
    sufficient

4
Standardization background
  • International work on learning objects standards
  • Two main standards/specifications
  • Metadata
  • Learning object packaging
  • IEEE LOM (Learning Object Metadata) standard
    June 2002
  • IMS content packaging specification

5
Packaging and metadata
Manifest
IMS Package file
Metadata Organizations Resources
Manifest
Physical files/content
6
Interoperability is not enough
  • Lego bricks that are not Lego bricks what are
    our basic learning object units?
  • The GIGO problem garbage in (scaled-up) garbage
    out
  • How do we design good learning objects?
  • The community of (re)use problem where is it,
    and how do we build it?

7
What are learning objects?
  • You close the gate and lean on the top bar
  • As if something had been achieved in the
    world
  • Canticle - John F. Deane

8
Conceptions of learning objects
  • Learning objects symposium, Hawaii June 2003
  • A learning object is -
  • "any entity that may be used for learning,
    education or training"
  • basic chunk of content
  • optimised for recombination into higher order
    structures
  • where pedagogical process is added.
  • 'Micro-context for learning
  • explicitly designed for flexible (re) combination
    into higher order pedagogical structures.

9
Criticisms of the content chunk approach
  • Wiley (2003)
  • based on 1980s ideas about instructional design
  • Oriented to (military) training rather than
    education
  • didactic transmission of knowledge
  • info-capsules that transfer inert knowledge
  • Clash with modern constructivist ideas
  • support learners construction of knowledge
  • Can learning objects embody rich pedagogy?

10
Working definition
  • A learning object is the minimum, meaningful
    pedagogical unit required to achieve a learning
    goal or objective
  • Note this says nothing directly about the size
    of the learning object

11
Design of learning objects
  • Design for immediate pedagogical impact
  • it should be effective with this group of
    students in this class
  • Design for strategic impact
  • re-use
  • critical mass
  • solve the chronic problem

12
Two major dimensions
  • Pedagogical effectiveness
  • achieve a clear learning goal or objective
  • Structural design for reuse
  • cohesion
  • decoupling

13
Structural principles
  • Cohesion
  • each unit should do one thing and one thing only
  • one clear learning goal or objective
  • minimum pedagogically meaningful unit
  • Decoupling
  • the unit should have minimal bindings to other
    units
  • there should be no necessary navigational
    bindings to other units (embedded hyperlinks)
  • learning object content should not refer to the
    content in another source so as to cause
    necessary dependencies

14
Design of the EASA learning objects
Winner of European Academic Software Award 2004
15
Engage students with familiar every day examples
16
Active student learning
17
Graphic examples
18
Interact with samples of code
19
Scaffold student learning
20
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21
Community of use
  • Failure to reuse learning objects (Koppi et al.
    2004)
  • The standardization approach has failed to
    adequately deal with this
  • Interoperability is not enough
  • User unfriendly metadata (Currier et al. 2004)
  • Major challenge
  • Without successfully tackling this challenge the
    promise of reusability will remain an unfulfilled
    dream

22
CETL-RLO community scale up
  • Communities of use
  • Institution
  • Partnership
  • - London Metropolitan University
  • - University of Cambridge
  • - University of Nottingham
  • National and international
  • With supporting infrastructure and tools

23
Summary
  • To achieve effective scaling up we need
  • A clearer conceptual model of the basic building
    blocks
  • Quality design not GIGO
  • Technical standards for interoperability
  • Build dynamic communities of (re)use

24
Selected references
  • CETL-RLO Web site http//www.rlo-cetl.ac.uk
  • Boyle, T., (2003), Design principles for
    authoring dynamic, reusable learning objects.
    Australian Journal of Educational Technology,
    19(1), 46-58 http//www.ascilite.org.au/ajet/ajet1
    9/boyle.html
  • 3. EASA RLOs www.londonmet.ac.uk/ltri/learningobj
    ects/list.htm
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