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Roillo: A social interactive robot for playrooms

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Separate deictic and attentional gestures for understanding of shared space ... Research: morphology, deictic gesturing, rhythmicity ... – PowerPoint PPT presentation

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Title: Roillo: A social interactive robot for playrooms


1
Roillo A social interactive robot for playrooms
  • Marek Michalowski
  • Philipp Michel
  • Selma Sabanovic
  • http//www.cs.cmu.edu/marekm/projects/roillo

2
Inspired by use of social robots in autism
research
  • To understand how to make robots social, look at
    what is missing when humans are not social
  • Search for difference between moving toys
    (exciting) and humans (frightening)

3
Approaches
  • Storytelling (Plaisant)
  • Affective computing (Picard)
  • Joint attention (Kozima, Scaz)
  • Mobility (Michaud)
  • Imitation, turn-taking (Dautenhahn)
  • Human-human interaction

4
Can be explorative tools or influential devices
  • Observe differences between autistic and typical
    children in human-robot social interaction
  • Look for change in perception from moving object
    ? living being ? social partner
  • Encourage behaviors such as eye contact and joint
    attention

5
Keepon (Kozima)
  • A creature-like robot

6
Keepon (Kozima)
  • A creature-like robot

7
Wed like to build a robot for such situations
  • Simple, inexpensive, robust
  • Attractive
  • Capable of rich, varied interactions

8
A few assumptions
  • Morphology should be minimally representative of
    capabilities body, head, eyes?
  • Body and head movements for display of affective
    and attentional state
  • Separate deictic and attentional gestures for
    understanding of shared space
  • Speed and rhythmicity of motions and sounds are
    fundamental

9
Minimal morphology
  • We conducted a short survey of possible designs

10
Movements of body and head for affective and
attentional state
  • We would like to avoid scripting movements

11
Separate deictic from attentional gestures
  • Looking at a person and pointing at an object

12
Speed and rhythmicity
  • Higher-level content-rich interaction dependent
    on spatial and temporal conventions or protocols
  • Spatial abilities (bodily movement, attentional
    cues, deictic gestures) must be considered
    together with temporal properties

13
Questions
  • Can tasks such as requesting a ball be carried
    out more easily with separate attentional and
    deictic channels than with only one?
  • Can we use rhythm and melody of natural vocal
    interactions to create a content-free dialogue?

14
Next steps
  • Talking to Ben Brown about mechanical feasibility
  • Talking to ETC about animation, motion,
    appearance
  • Research morphology, deictic gesturing,
    rhythmicity
  • Animations, surveys, storyboards, mechanical
    design?
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