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Designing Web Applications

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Title: Designing Web Applications


1
Designing Web Applications
2
Designing Web Applications
  • client server architectures
  • design patterns
  • model 2 web applications

3
client-server systems
  • network of machines, each designated as a client
    or server
  • not exclusive to intranet systems
  • but large web sites now the main examples
  • account here is web and eCommerce-biased
  • different levels of complexity exist
  • related to more sophisticated functionality
  • peer-to-peer network
  • any machine has client and server roles

4
client-server systems
  • client
  • active (master)
  • sends requests
  • awaits response
  • server
  • passive (slave)
  • waits for requests
  • serves requests and sends a response

5
thin client vs fat client
  • thin client
  • function is mainly presentational
  • e.g. standard browser functionality
  • all significant processing done by server
  • client-server communication is frequent
  • fat client
  • significant processing on client
  • e.g. Java applet, Flash, JavaScript
  • less communication required, less server load

6
2-tier client-server architecture
  • client (browser)
  • http request
  • mainly for presentation of information
  • serving mainly static (D)HTML pages
  • server (simple web server)
  • http response
  • web-server processing http
  • perhaps SSI, simple CGI
  • earliest and low-end web-sites

7
3-tier client-server architecture
  • 3rd tier is a database layer
  • data persists beyond request and response
  • server layer
  • expanded functionality
  • database connectivity
  • user authentication and sessions
  • perhaps multi-threading
  • client layer (web browser)
  • forms interface to interact with data

8
a typical 3-tier architecture
presentation tier
logic tier
data tier
database/ file system
web server and programs
web browser
9
multi-tier architecture
  • additional business logic layer(s)
  • middleware
  • preprocessing and error handling
  • sophisticated transaction management
  • multiple middle-ware servers
  • server farms linking to database layer
  • web layer
  • standard web server
  • JSP/Servelets ASP.NET ColdFusion PHP

10
web applications
  • Applications delivered over the web!
  • Many server side components
  • N-tier architecture
  • Very wide range of functionality
  • web mail
  • online retail sales and auction sites
  • wikis, discussion boards, weblogs
  • multi-player online role-playing games, etc

11
software components of a web app
  • web server
  • configuration files
  • general processor components
  • e.g. PHP, ASP processor, XSLT processor
  • application-specific software
  • servelets
  • scripts

12
data components of a web app
  • databases
  • possibly distributed or mirrored
  • session information
  • stateful servers retain session information
  • may persist in a database
  • global information
  • shared by all or many web app processes
  • e.g. number of hits on the site, user profiles

13
file components of a web app
  • web pages
  • html files, stylesheets
  • script files, applets
  • images
  • dynamically generated pages
  • templates, e.g. PHP, ASP pages
  • xml files
  • web app architecture
  • structure definition and global data files

14
design problems
  • construction and testing
  • how do we build a web application?
  • what technology should we choose?
  • re-use
  • can we use standard components?
  • scalability
  • how will our web application cope with
  • large numbers of requests?
  • large volumes of data exchanged?

15
design problems
  • security
  • how do we protect against attack?
  • viruses
  • malicious data access
  • denial of service
  • different data views
  • user types
  • individual accounts
  • data protection

16
design patterns
  • a design pattern is a general solution to a
    common software design problem
  • provides a development template
  • OO design patterns
  • relationships and interactions between objects
  • not a finished design
  • the pattern must be adapted to the application
  • cannot simply translate into code

17
design patterns
  • originally developed for architecture
  • Christopher Alexander
  • ideas were adapted to OO Design
  • Beck and Cunningham, 1987
  • Design Patterns elements of Re-useable
    Object-oriented software, 1994
  • Reprinted and analysed many times
  • now widely-used in software engineering

18
The Model-View-Controller Pattern
  • very widely used pattern
  • allows separation of development effort
  • model
  • contains data and system state
  • view
  • presents data and system state
  • controller
  • handles events affecting model or view

19
model-view-controller
  • model knows little about the view
  • simply signals changes (alerts listeners)
  • view understands the model interface
  • uses model methods to get update data
  • controller knows model and view interfaces
  • updates model in response to events
  • updates view in response to events or changes in
    the model

20
model-view-controller
model
controller updates model and/or view
view queries model
model signals changes
view
controller
controller updates model and/or view
event
event is passed to the controller
21
example
  • design and build a computer Monopoly game
  • model
  • ???
  • view
  • ???
  • controller
  • ???

22
Monopoly model
  • game state
  • board data
  • properties
  • cards (chance and community chest)
  • player data
  • money and properties owned, token, location
  • rules
  • pay rent
  • build houses and hotels
  • Go to Jail

23
Monopoly View
  • Representation of game state
  • Various views possible
  • Simple text
  • List of players, positions, properties owned,
  • Graphic presentation
  • Image of Monopoly Board
  • Visual positioning of players
  • Visualisation of money, properties owned,

24
Monopoly view
25
Monopoly controller
start game
select next player
player move
updates to model and view
end player turn
N
player bankrupt?
game won?
N
Y
remove player
Y
end game
26
advantages of M-V-C
  • clarity of design
  • model methods give an API for data and state
  • eases the design of view and controller
  • efficient modularity
  • any of the components can be easily replaced
  • multiple views
  • many views can be developed as appropriate
  • each uses the same API for the model

27
advantages of M-V-C
  • easier to construct and maintain
  • simple (text-based) views while constructing
  • more views and controllers can be added
  • stable interfaces ease development
  • distributable
  • natural fit with a distributed environment
  • powerful user interfaces
  • controller supports macro-like interaction with
    the model API

28
developing a M-V-C app
  • build the model
  • public methods become the interface for views and
    controller
  • build simple views to test the model
  • build the view(s)
  • use simple controllers to test view and model
  • build the controller
  • implement handling of all events
  • maintain
  • model remains fairly stable, views and controller
    may become more elaborate

29
M-V-C for web applications
30
Model for Web Applications
  • model consists of data and system state
  • database tables
  • persistent data
  • session information
  • current system state data
  • business logic (eCommerce)
  • rules governing the transaction

31
View for web applications
  • view gives a presentation of the model
  • client-side presentation in a browser window
  • (D)HTML
  • CSS stylesheets
  • server-side templates
  • administrative information
  • server output logs

32
Controller for web applications
  • controller handles events
  • user-generated events
  • client-side scripting
  • http request processing
  • redirection
  • preprocessing
  • system maintenance
  • web application management

33
M-V-C Example
presentation
request processing
program logic
PHP /CGI
Web Server
Web Browser
controller
view
model
two-tier client-server architecture
34
M-V-C Example
model
entity
multi-tier client server architecture
JSP /ASP /CF
Web Server
Web Browser
database
controller
entity
view
view/ controller
model
35
development of absence monitoring web app
  • model data
  • student ids and names
  • number of absences
  • model API
  • list names
  • list names and absences
  • update absences
  • implement as a relational database

36
development of absence monitoring web app
  • views
  • attendance register
  • list of absences
  • add a student
  • delete a student
  • implemented in a browser
  • DHTML interface
  • pages dynamically generated from model

37
development of absence monitoring web app
  • controller
  • handle requests for views
  • generate correct page from the database
  • update the model
  • translate user action into a database update
  • update the views
  • refresh browser when view changes

38
build the model
  • design data structure
  • implement tables
  • create SQL queries
  • support all required functionality
  • test queries against sample data
  • this is a simple view

39
build the view
  • develop server side scripts to query the database
  • SQL already tested is the model API
  • design web pages and embed the scripts
  • view now updates from the model

40
build the controller
  • add client side scripts
  • JavaScript
  • HTML forms
  • input validation
  • add navigation functionality
  • frames
  • layers
  • update confirmation pages

41
web application frameworks
42
web application frameworks
  • technologies designed to implement web apps in
    M-V-C
  • model 2 architecture
  • provide standard re-useable components for model,
    view and controller
  • greatly ease the design of large sophisticated
    web apps
  • significant learning curve

43
web application frameworks
  • typically xml configuration files glue
    components into an application
  • implement standard web concepts
  • interface features (forms)
  • request and response objects
  • sessions
  • database interactions
  • many frameworks exist

44
web application frameworks
  • Many frameworks are being developed
  • JavaServer Faces, Struts, Webwork2
  • WebObjects (.NET specific)
  • Model Glue (ColdFusion specific)
  • Velocity, Fusebox, Mach II, Maypole, Catalyst,
    Tapestry, ZNF, Phrame, Cocoon, Ruby on Rails,
  • Most, but not all, are based around M-V-C
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