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Human-Computer Interaction A Computer Science Perspective

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Human-Computer Interaction A Computer Science Perspective Benjamin Lok September 20th, 2004 Outline HCI Computer Science take Research My Research Virtual Reality ... – PowerPoint PPT presentation

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Title: Human-Computer Interaction A Computer Science Perspective


1
Human-Computer InteractionA Computer Science
Perspective
  • Benjamin LokSeptember 20th, 2004

2
Outline
  • HCI
  • Computer Science take
  • Research
  • My Research
  • Virtual Reality
  • Interactive Virtual Characters

3
HCI Community
  • Academics/Industry Research
  • Taxonomies
  • Theories
  • Predictive models
  • Experimenters
  • Empirical data
  • Product design
  • Other areas (Sociologists, anthropologists,
    managers)
  • Motor
  • Perceptual
  • Cognitive
  • Social, economic, ethics

4
Computer Science
  • Preliminary
  • Evaluate interfaces
  • Design new approaches
  • Command Line-gtDirect Manipulation
  • Current
  • New interfaces
  • Mobility, Immersion,
  • Helping companies develop better products
  • Hardware, software, interaction technology

5
Computer Science HCI
  • How do you design interfaces to systems for
  • Users with disabilities
  • Children
  • Elderly
  • Culture and international diversity
  • Cognitive diversity
  • Physical
  • Universal usability

6
Case Study Library of Congress Database Design
  • http//catalog.loc.gov/
  • Two interfaces
  • Catalog New Books
  • 3-6 hour training course - staffers
  • Search Catalog of Books
  • General public too complex, command language
    and complex cataloging rules
  • Solution
  • Touch screen
  • Reduced functionality
  • Better information presentation
  • Eventually Web based interface
  • Same database and services, different interfaces

7
Example
  • Five fastest places to click on for a
    right-handed user?

8
Example
  • What affects time?

9
Human Computer Interaction
  • We see this all the time.
  • Whats good about the design of this error box?
  • The user knows there is an error
  • Whats poor about the design of this error box?
  • Discouraging
  • Not enough information
  • No way to resolve the problem (instructions or
    contact info)

10
My Choice
  • iPod by Apple Computers
  • Pros
  • portable
  • power
  • ease of use
  • of controls
  • Cons
  • scratches easily
  • no speech for car use
  • proprietary

11
HCI Tools
  • Sound
  • 3D
  • Animation
  • Video
  • Devices
  • Size (small-gtvery large)
  • Portable (PDA, phone)
  • Plasticity
  • Context sensitive/aware
  • Personalizable
  • Ubiquitous

12
Usability Requirements
  • Goals
  • Usability
  • Universality
  • Usefulness
  • Achieved by
  • Planning
  • Sensitivity to user needs
  • Devotion to requirements analysis
  • Testing

13
Bad Interfaces
  • Encumbering
  • Confusing
  • Slow
  • Trust (ex. windows crashing)
  • What makes it hard?
  • Varies by culture
  • Multiple platforms
  • Variety of users
  • Think of a game youve played with a bad
    interface
  • UNIX

14
Standardization, Integration, Consistency,
Portability
  • Standardization common user-interface features
    across multiple applications
  • Apple
  • Web
  • Windows
  • Integration across application packages
  • file formats
  • Consistency common action sequences, terms,
    units, layouts, color, typography within an
    application
  • Portability convert data and interfaces across
    multiple hardware and software environments
  • Word/HTML/PDF/ASCII

15
Accommodating Hardware and Software Diversity
  • Support a wide range of hardware and software
    platforms
  • Software and hardware evolution
  • OS, application, browsers, capabilities
  • backward compatibility is a good goal
  • Three major technical challenges are
  • Producing satisfying and effective Internet
    interaction (broadband vs. dial-up wireless)
  • Enabling web services from large to small (size
    and resolution)
  • Support easy maintenance of or automatic
    conversion to multiple languages

16
HCI Goals
  • Influence academic and industrial researchers
  • Understand a problem and related theory
  • Hypothesis and testing
  • Study design (well do this!)
  • Interpret results
  • Provide tools, techniques and knowledge for
    commercial developers
  • competitive advantage (think ipod)
  • Raising the computer consciousness of the general
    public
  • Reduce computer anxiety (error messages)
  • Common fears
  • Ill break it
  • Ill make a mistake
  • The computer is smarter than me
  • HCI contributes to this!

17
Near Future Interfaces
  • Time to learn
  • Speed of performance
  • Rate of errors
  • Retention over time
  • Subjective satisfaction
  • Lets review
  • Minority Report
  • Steel Battalion
  • Eye Toy
  • Dance Dance Revolution

18
Overview
  • Computer generated characters and environments
  • Amazing visuals and audio
  • Interacting is limited!
  • Reduce applicability?
  • Goals
  • Create new methods to interact
  • Evaluate the effectiveness of these interaction
    methods

Aki from Final Fantasy The Spirits Within
Walking Experiment PIT - UNC
19
Collaborators
  • Xi Yong Wang, Aaron Kotranza,
  • Benjamin Lok
  • University of Florida
  • Danette Allen
  • NASA Langley Research Center

20
Virtual Environments
  • Been around for almost 30 years
  • of systems in research labs gt day to day use
  • Why?
  • Interaction with the virtual environment is too
    poor
  • Everything is virtual isnt necessarily good
  • Example, change a light bulb
  • Approach
  • Real objects as interfaces to the virtual world
  • Merge the real and virtual spaces
  • Evaluate what VR is good for!

21
  • Getting real objects into VR to aid engineering
    design
  • Collaboration w/ Mars Airplane (Langley Research
    Center)
  • Get tools, parts, and other (possibly
    distributed) collaborators in a shared space

22
Immersive Virtual Characters for Educating
Medical Communication Skills
  • J. Hernendez, A. Stevens, D. S. Lind
  • Department of Surgery (College of Medicine)
  • M. Duerson
  • Department of Community Health and Family
    Medicine (College of Medicine)
  • K. Johnsen, R. Dickerson, A. Raij, B. Lok
  • Department of Computer and Information Science
    and Engineering (College of Engineering)
  • The University of Florida, Gainesville, FL
  • J. Jackson, M. ShinDepartment of Computer
    Science
  • The University of North Carolina at Charlotte,
    Charlotte, NC

23
What is a Virtual Character?
  • Virtual character - a character who represents
    the state of a system
  • In TRON (1982), humans and humans that represents
    software interacted within a world that
    represented the hardware.

24
What is a Virtual Character
  • We look to to have humans and human the represent
    software interact in the real world.
  • http//movies.yahoo.com/shop?dhvid1807432839cf
    trailer

25
Motivation
  • Doctor, I have a pain in my side!
  • What you do next depends on
  • Age
  • Gender
  • Ethnicity
  • Visual Cues
  • Audio Cues

26
Motivation
  • Medical Diagnosis Components
  • Patient Interview
  • Physical Examination
  • Current Teaching Methodologies
  • Books
  • Standardized Patients (actors)
  • Results in
  • Minimal training frequency
  • Minimal scenario variety
  • Lack of immediate feedback
  • Medical students are not adequately prepared for
    many diagnosis scenarios

27
Solution
  • Interactive Virtual Characters
  • Life-Sized
  • Computer Generated
  • Natural Interaction
  • Responds to User
  • Responses based on accepted medical procedure
  • COTS Equipment
  • Projectors
  • Laptops
  • Web cameras
  • Tablet PC

28
Solution
  • Interactive Virtual Characters
  • Computer Generated
  • Natural Interaction
  • Responds to User
  • Responses based on accepted medical procedure
  • Results in
  • More Scenarios
  • More Training
  • Standardized Experiences

29
Why do we want digital characters
  • Propose Digital Characters as a new (meta-)
    medium to interact with information
  • Why would we want a digital character?
  • Effective Interaction
  • Better than keyboard and mouse for certain tasks
  • Dynamic (output easily augmentable)
  • 3D
  • Natural interaction
  • Low Bandwidth
  • Effective Collaboration
  • Controlled conveyed visual information
  • Non-verbal communication (60)

30
Lets look at interaction
  • Each participant in a communication has three
    stages perception, cognition, and response
  • Define interaction as both the input and output

Digital Character
Thinking
Perceiving
Responding
Interaction
Responding
Perceiving
Thinking
Participant
31
Combines
  • Speech
  • Computer Vision
  • Eye Gaze
  • Gesture Recognition
  • Repeat your gestures
  • High Quality 3D models
  • Animation
  • Rendering
  • Visualization

32
Integrates
  • Computer Science
  • Computer Graphics
  • Image Processing
  • Natural Language Processing
  • Medicine
  • Training
  • Education
  • Standardization
  • Education
  • Multimedia Learning
  • Technology based Learning
  • Training
  • What other areas could this be used for?
  • Psychology
  • Social Science
  • Education

33
Current and Future Work
  • Current Status
  • Initial scenario created with gesture, speech,
    and visualization components integrated
  • Evaluating with a group of Medical Students Year
    2
  • Future Work
  • Formal evaluation studies
  • Increase and improve scenarios
  • Enhance interactivity
  • Show video
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