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The Hero

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The Hero s Journey Joseph Campbell described the Hero s Journey as a circle starting with the call to adventure [that information that get s the hero ... – PowerPoint PPT presentation

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Title: The Hero


1
The Heros Journey
  • Joseph Campbell described the Heros Journey as a
    circle starting with the call to adventure
    that information that gets the hero started on
    the journey and finishing with the Hero coming
    home having saved the day bringing the elixir or
    magical item that brings peace.
  • The next slide diagrams what that journey may
    look like. Every hero does not go through
    everything in the diagram, but it gived you a
    good idea.

2
Heros Journey
3
Character Archetypes of theHeros Journey
  • Hero
  • The one making the journey, facing the
    challenges, and attempting to carry out the
    mission even if reluctantly.
  • Shadow
  • Often the villain, but may simply be negative
    energy trying to defeat the mission.
  • Mentor
  • Wise giver of guidance and advice.
  • Threshold Guardian
  • Tries to prevent hero from proceeding on the
    mission.

4
  • Shapeshifter
  • May be a helper or enemy or both. May literally
    change shape, form and allegiance. Ex. A bum on
    street with a sign, later learn hes an angel
    helping
  • Trickster
  • May be hostile or helpful to the hero. Plays
    tricks, games, changes the rules, etc Ex. Bugs
    Bunny
  • Herald
  • Signals to the hero something important is about
    to happen or points out the approach of
    significant people/events. Ex. R2D2
  • Allies
  • Assorted good guys/gals who assist hero on the
    journey.

5
Heros Journey Steps
  • The Miraculous Birth
  • Usually at the heros birth, there was some
    astronomical sign shooting star or some other
    sign from the heavens that the hero is special.
  • The Ordinary World
  • Hero lives in the everyday world, but there may
    be something wrong or the hero may have some
    personal longing, need, or other problem that is
    throwing his life out of balance.

6
  • Meeting with the mentor
  • The hero comes into contact with a more
    knowledgeable / experienced individual, who
    provides spiritual, emotional, tactical, or
    philosophical guidance as well as encouragement.
  • Call to adventure
  • Hero is called to move outside his/her ordinary
    life to perform a mission or quest usually in
    response to some crisis that has occurred or is
    impending. The call may be issued by a mentor, a
    herald, or other character.
  • Refusal of the call
  • Uncertain of his/her abilities, the hero will
    most often refuse the first call to adventure.

7
  • Crossing the first threshold
  • Hero leaves the ordinary world and enters the
    special world of adventure. He/she may
    encounter threshold guardians along the way
    however, the hero has often gained or realized
    he/she has some special powers to overcome the
    guardians and enter.
  • Tests, allies and enemies
  • Arriving in the special world, the hero
    encounters a succession of challenges and
    characters some who help (allies), some who
    hinder (trickster), some who may do both
    (shapeshifter). Although the hero will make
    mistakes, he/she will learn from those mistakes
    and better harness his/her special powers.

8
  • Approach to the innermost cave
  • Having overcome the preliminary challenges and
    obstacles, the hero must penetrate the most
    restricted place of the quest often entering
    Hell or some symbolically similar place. It is
    only here that the hero may find the elixir
    (object/ person/knowledge hero is searching for
    to solve the problem).
  • Ordeal
  • Within the innermost cave, the hero must face the
    greatest obstacle often a battle with the Shadow
    (often a person but may be the hero facing
    his/her own fears).
  • Reward
  • Using skills gleaned from the adventure, the hero
    succeeds in obtaining the elixir. With the
    elixir, the hero can now resolve the problem that
    drove him/her from the ordinary world.

9
  • The road back
  • Hero must return to the ordinary world with the
    elixir however, the enemy may be in hot pursuit.
    At this point, the hero often undergoes some
    death experience literally dies or can be the
    death of beliefs, wishes, dreams, or hopes.
  • Resurrection
  • The worthy hero is reborn either physically or
    spiritually. The process of rebirth is a
    culmination of the heros transformation. He/she
    has leaned from the challenges and is now a
    better, stronger person. The hero makes it back
    alive to the ordinary world.
  • Return with the elixir
  • Once crossing back into the ordinary world, the
    hero provides the elixir person, object, etc
    that restores balance to the world. Having died
    and been reborn, the hero is an older, wiser and
    better person for having gone on the quest.
    Supernatural powers and abilities gained in the
    special world are often lost in that world.
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