Title: Computers in Secondary Education
1Computers in Secondary Education
2Technology is going to revolutionize education
(1922)
I believe that the motion picture is destined to
revolutionize our educational system and that in
a few years it will supplant largely, if not
entirely, the use of textbooks. Thomas Edison,
1922 Quoted in Cuban, L. Teachers and machines
3Many technologies have come and
- Slate
- Chalkboard
- Overhead Projector
- Movies
- Film Strips
- Video discs
- Educational TV
- VCR
- etc
4Are Computers Different?
5Current Tech Use?
- Schools are way behind the rest of the working
world in computer use - Teachers are generally unprepared to use
technology in their class. - Computers are often available, but there is
little software in schools (and no budget to buy
software)
6Progress is being made
- Internet resources have multiplied and are better
quality now - Google! - Internet for homework online discussion
- More free software is being developed
- Open source movement
- Most new teachers grew up using computers
7Tools for Teachers
- Grade programs
- GradeMachine, Grade Pro etc
- Excel or other spreadsheet
- Lesson plans online
- TeacherNet
- Teacher chat sites
- TAPPED-IN
- Activity generators
- Puzzlemaker.com
8Tools for communication with between students
- School and Teacher Webpages
- Email listservs
- Bulletin Boards (asynchronous)
- Chat Instant Messaging (synchronous)
- Networks for collaboration (GLOBE, Globe Lab,
Blue Skies) - Multi-User Virtual Worlds (Whyville)
9Tools for expressing ideas (presentation)
- Powerpoint
- Word Processing
- Concept Mapping (Inspiration)
- Graphics (Photoshop)
- Digital movies
10Technology that scaffold learning
- Tutors (math blaster, geometry tutor)
- Integrated tools (Belvedere, WISE, Web Quests,
CoVis) - Project based learning (PBL)
- Jasper Woodbury
- Voyage of the Mimi
- Communication tools (Knowledge Forum)
- Handheld computers (enhanced reality)
11Technology for exploration
- Graphing tools (Green Globs, Geometers Sketchpad)
- Microworlds (Thinker Tools, Molecular Modelling
Toolbox) - Simulations (Sim City, Civilization)
- Role playing games (Revolution)
- Connecting to real world (Digital microscopes,
Videopoint)