Title: Chapter 11: Problem Solving and Creativity
1Chapter 11 Problem Solving and Creativity
2Problem Solving
- A dealer in antique coins got an offer to buy
a beautiful bronze coin. The coin had an
emperors head on one side and the date 544 B.C.
on the other. The dealer examined the coin, but
instead of buying it, he called the police. Why? - In 544 B.C. Christ had not been born, so a coin
from that time would not be marked "B.C." (before
Christ).
3Problem Solving
- Initial State
- Current situation
- Define the problem
- Goal State
- Desired objective
- Obstacles
- Choices made about limitations
- Strategy choices
- Limited resources
4Problem Solving Cycle
Identify Problem
Evaluate success
Define Problem
Monitor Solving
Select Strategy
Allocate Resources
Organize Info
5Sample Problem
- 15 of the people in Topeka have unlisted
numbers. You select 200 names at random from the
Topeka phone book. How many of these people will
have unlisted numbers? - Did you say 30?
- The correct answer is zero
6Sample Problem
- A Â man wanted to enter an exclusive club but did
not know the password that was required. He
waited by the door and listened. A club member
knocked on the door and the doorman said,
"twelve." The member replied, "six " and was let
in. A second member came to the door and the
doorman said, "six." The member replied, "three"
and was let in. The man thought he had heard
enough and walked up to the door. The doorman
said ,"ten" and the man replied, "five." But he
was not let in. -
- What should have he said?
- Three. The doorman lets in those who answer with
the number of letters in the word the doorman
says.
7Problem Representation
- The importance of determining what information is
relevant and what information is irrelevant is
the process of problem representation - People pay attention to the wrong information
- People need to focus on the right information
8Strategy Formation
- Select a strategy to solve the problem
- Analysis
- Breaking into sub goals
- Study for exam sub goals
- Read textbook class notes
- Identify most relevant topics
- Create study questions answers on note cards
- Learn all concepts on note cards
- Test self with note cards
- Recycle through learning and testing until
mastery is achieved
9Strategy Formation
- Divergent thinking
- Generate multiple solutions to problem
- Convergent thinking
- Narrow down to best answer
10Organization of Information
- Organize to aid solution
- Symbols
- Matrixes
- Diagrams
Let L Lucy, S Sean, 2L3S, S10
 Mango Peach Steak
Alex x 0 x
Jarod x x 0
Henry 0 x x
11Problem Solving Cycle
Identify Problem
Evaluate success
Define Problem
Monitor Solving
Select Strategy
Allocate Resources
Organize Info
12Types of Problems
- Well-structured problems
- Clear path to the solution
- Math problems
- Anagrams
- Ill-structured problems
- Dimensions of problem are not specified or easy
to infer - Finding an apartment
- Writing a book
13Methods for Studying Problem Solving
- Error analysis or reaction time
- Global measures of performance
- Verbal protocols
- Participants speak their thoughts out loud while
solving problems - Strategies become evident in protocols
- Computer stimulation
- Create models that can recreate human data
14Newell and Simon (1972)
- Problem space
- All possible actions that can be applied to a
problem - Consists of states and operators
- States represent the problem
- Initial-given information prior knowledge
- Goal-desired outcome
- Operators transform one state to another state
- Permitted or selected moves
15Newell and Simon (1972)
- Use verbal protocol and reproduce using a
production rule system to create a similar
representation of the problem - Created a General Problem Solver (GPS)
16Strategies to Solve Problems
- Algorithms
- Systematic procedure guaranteed to find a
solution - Heuristics
- Useful rule of thumb based on experience
- Efficient but does not guarantee a correct
solution
17Heuristics for Problem Solving
- Mean-ends analysis
- Working forward
- Working backward
- Generate and test
18Means-End Analysis
- Compare your current state with the goal and
choose an action to bring you closer to the goal - Break a problem down into smaller sub goals
- Win at Monopoly
- You start by buying properties, continue to buy
until you get a set, buy houses, then buy hotels,
wait for others to land on spaces, etc. - May not work if sub goals cannot be identified Â
19Working Forward
- Start at initial state and work to goal state
- Math problems
- (2 6)/(4 x 1) ?
- Complete the math inside parenthesis first, then
divide the quantities to get to solution
20Working Backward
- Figure out the last step needed to reach your
goal, then the next-to-the-last step, and so on - You have lost your keys
- Try to remember the last time you used them and
work backwards - Work backwards from goal state
21Generate and Test
- Trial and error strategy
- Create possibilities, test them and discard the
ones that are incorrect - Your car will not start
- Wait a moment and try again, may be flooded
- Check to see if there is gas, if no success
- Check to see if the battery is charged etc.
- This may not be the most efficient strategy
22Transformation Problem
- Hobbits Orcs
- Three hobbits and three orcs come to a river and
find a boat that holds two. If the Orcs ever
outnumber the Hobbits on either bank, the Hobbits
will be eaten. - How do you get them all to the other side?
23Tower of Hanoi
- Move all the discs from the left peg to the right
one. Only one disc may be moved at a time. A disc
can be placed either on an empty peg or on top of
a larger disc. The goal is to move all the discs
using the smallest number of moves possible.
24Solution is the same as Forest Burners Forest
Lovers in text
25Recognizing the Isomorphic
- Reed (1987) found that participants have
difficulty recognizing that a past problems
solution will help them to solve the current
problem - Difficulty in recognizing crucial commonalities
- Surface features of the problem distract
- Current research focuses on factors that help the
transfer of solutions
26Insight and Problem Solving
- Insight is the apparent sudden solution to a
problem some time after the problem has been
presented - Metcalfe Weibe (1987)
- Participants were given either insight or algebra
problems to solve - Insight A prisoner was attempting escape from a
tower. He found in his cell a rope which was half
long enough to permit him to reach the ground
safely. He divided the rope in half and tied the
two parts together and escaped. How could this
be? - Algebra (3x2 2x 10)(3x) ?
27Metcalf Wiebe (1987) Results
- Participants indicated how close they were to
solution every 15 seconds - 1 being very cold to 7 being very warm
- For insight problems
- Sudden shift in warmth rating
- For algebra problems
- A getting warmer pattern
28Insight and Brain Activity
- Neural activity associated with insight
- fMRI studies found
- Right hippocampus is active during problem
solving - Another found spike in temporal lobe just before
insight
29Gestalt View of Insight
- Wertheimer
- Sudden rearrangement of elements creates
insight - Productive thinking goes beyond previously
learned associations - Kohler
- Animal Model of Insight
- Sultan stacked boxes to get banana
30Three-Process View
- Davis Sternberg (1984)
- Selective-encoding insights
- Sorting relevant from irrelevant
- Selective-comparison insights
- Make connections to previously learned
information - Selective-combination insights
- Combine elements in a novel way
31Insight
- Current Debate
- Is insight a special process or just a normal
process in problem solving?
32Schooler, Ohlsson Brooks (1993)
- Proposed that solving insight problems rely on
different mental structures than solving logical
transformation problems - Logical, transformation problems were solved with
verbal systems, but insight problems were solved
with nonverbal systems - Participants were asked to solve a series of
insight and logic problems - Half the participants were required to verbalize
their strategies as they tried to solve the
problem - The control group did not verbalize as they
solved the problem
33Schooler, Ohlsson Brooks (1993) Results
34Obstacles to Problem Solving
- Mental set
- Functional fixedness
- Incorrect or incomplete representation of the
problem - Lack of domain knowledge
35Mental Set
- Seeing a problem in a particular way instead of
other plausible ways due to experience or context
- May cause you to adopt an ineffective strategy
and prevents problem solving - May make assumptions without realizing it
- May find it hard to approach the problem in a new
way
36Luchins (1942) Water Jar Problem
- How would you use 3 jars with the indicated
capacities to measure out the desired amount of
water?
Problem Jar A Jar B Jar C Desired
1 29 3 2 20
2 21 127 3 100
3 14 163 25 99
4 18 43 10 5
5 9 42 6 21
6 20 59 4 31
7 23 49 3 20
8 15 39 3 18
9 28 76 3 25
37Bar Problem
- A man walked into a bar and asked for a drink.
The man behind the bar pulled out a gun and shot
the man. Why should that be so? - Solution The man behind the bar wasnt a
bartender. He was a robber.
38Functional Fixedness
- An inability to assign new functions and roles to
elements of a problem - Two string problem
- Dunckers candle problem
39Transfer
- Negative Transfer
- Solving prior problem makes it more difficult to
solve later problem - Positive Transfer
- Solving earlier problem helps to solve later
problem - Gick Holyoak examine factors contributing to
positive transfer
40Gick Holyoak (1980)
- Give participants one problem to read with a
solution - Give same participants a second problem which can
be solved using a similar solution
41Gick Holyoak (1980)
- Analogous General/Fortress problem
- A dictator ruled a small country from a
fortress. The fortress was situated in the middle
of the country and many roads radiated outward
from it, like spokes on a wheel. A great general
vowed to capture the fortress and free the
country from the dictator. The general knew that
if his entire army could attack the fortress at
once it could be captured. But a spy reported
that the dictator had planted mines on each of
the roads. The mines were set so that small
bodies of men could pass over them safely, since
the dictator needed to be able to move troops and
workers about, however, any large force would
detonate the mines. Not only would this blow up
the road, but the dictator would destroy many
villages in retaliation. A full-scale direct
attack on the fortress therefore seemed
impossible.
42Gick Holyoak (1980)
- Solution to general problem
- The general, however, was undaunted. He divided
his army up into small groups and dispatched each
group to the head of a different road. When all
was ready he gave the signal, and each group
charged down a different road. All of the small
groups passed safely over the mines, and the army
then attacked the fortress in full strength. In
this way the general was able to capture the
fortress.
43Ask Participants to Solve this Problem
0
- Radiation problem
- Given a human being with an inoperable stomach
tumor, and rays that destroy organic tissue at
sufficient intensity, by what procedure can one
free him of the tumor by these rays and at the
same time avoid destroying the healthy tissue
that surrounds it?
44Gick Holyoak (1980)
- 3 groups of participants
- Control group that only tried to solve the
radiation problem - A group previously given the analogous
General/Fortress problem solution - A group given the General/Fortress problem and
told that its solution would help in solving the
radiation problem
45Gick Holyoak (1980) Results
46Factors Affecting Use of Analogies
- Similarity
- Number of examples exposed to
- Gick and Holyoak conducted a study in which the
dictator story was just one of three other
stories participants heard before radiation
problem - Only 20 got the problem correct
- Whether schema for problem is activated
- If the two problems are separated by a delay or
if they are presented in different contexts,
almost none of the participants use the analogy
47Incubation
- Time away from a problem provides new insights or
otherwise facilitates the problem solving process - Release from a problem solving set, or functional
fixedness - Retrieval of new information by changing context
- Recovery from fatigue
48Neuropsychology of Planning
- Frontal lobe active in problem solving
- Prefrontal cortex active in planning
49Expertise
- Not a general ability
- Experts have extensive knowledge that is used to
organize, represent, and interpret information - Thus affecting their abilities to remember,
reason, and solve problems
50Chase Simon (1973) DeGroot (1965)
- Participants were chess masters and beginning
chess players - Studied a chess board that had the pieces
randomly displayed or a chess board with pieces
in the middle of a game. - Beginners and experts had to recall as many
pieces as they could
51Experts vs. Beginners Under what condition did
the experts remember more?
52Results
- Master chess players and beginning players
recalled a similar number of pieces from the
random board - Master chess players remember significantly more
chess pieces from the game board in play than did
the beginning chess players
53Beer Study
- Valentin, Chollet, Beal Patris (2007)
- Beer experts
- Two year beer training program in France
- Beer Novices
- No prior training
- Tasted a series of 8 different beers
54Beer Study
- Assessed memory of beers between experts and
novices - Experts remembered more
55Experts Differ From Novices
- Better schemas
- Well organized knowledge in specific domain
- Less time to set up problem
- Select more appropriate strategies
- Faster at solving problems
- Are more accurate
56Innate Talent vs. Acquired Skill
- Clear that expertise requires acquired skill BUT
some performance is not explainable by knowledge
level alone
57Creativity
- Process of creating something that is original
and worthwhile
58Creativity
- May refer to
- The product
- The person\personality creating the product
- The process
- Steps followed to create the product
- The environment
- A synthesis of all of the above
59Psychometric View
- Emphasis is on the measure of the product a
person createscreativity test scores - Guilford (1950)
- Torrance (1988)
60The Process Approach
- Weisberg (1988)
- Nothing innately special about people
- Hard work and dedication leads to creativity
61Personality Approach
- Baron (1988)
- Way of looking at things
- Amabile (1996)
- Intrinsic motivation is important
62Environment Approach
- Csikszentmihalyi (1996)
- Must examine historical and social context in
which product is made - When one achieves balance with context, one
achieves flow - Flow is the enjoyment we experience when we are
engaged in mental and physical challenges that
absorb us
63A Synthesis
- Gardner (1993)
- Examined case studies of creative people
- Albert Einstein (logical-mathematical),
- Pablo Picasso (spatial)
- T. S. Elliot (linguistic)
- Mohandas Gandhi (interpersonal)
- Most of these individuals had strengths in more
than one intelligence (confluence), and had
noticeable weaknesses in others - Identified internal and external influences
- First become a master then creativity is possible
64Sternberg, Kaufman, Pretz (2002)
- Confluence of six main resources are necessary
for creativity - intellectual abilities, knowledge, styles of
thinking, personality, motivation, and
environment - Three intellectual abilities are especially
important - Synthetic ability
- To see problems using novel perspectives and not
be bound by conventional thinking - Analytic ability
- To recognize the importance of ideas and focus
energy on those worth pursuing - Practical-contextual
- To be able to convey and sell the importance of
the ideas to others
65Neuroscience of Creativity
- Prefrontal regions are active
- Brodmanns area 39 is active
66Sternbergs Propulsion Model of Creative
Contributions
- Replication
- Redefinition
- Forward Incrementation
- Advance forward incrementation
- Redirection
- Reconstruction-redirection
- Reinitiation
- Integration