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The Multiple West Coast Offense

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Title: The Multiple West Coast Offense


1
www.TopGunQBacademy.com
2
MultipleWest Coast Offense
3
There is a Major Difference in Terminology
betweenthe Bill Walsh Offense the Old BYU
Offense and the Multiple West Coast Offense
A Comparison in Terminology
4
  • In Walshs offense, the basic offense is built on
    series for play-calls. NOTE a 3 can be
    added to the passing series number denoting that
    it is a 3-step drop.
  • A)TEENS  ALL  RUNS.  B) 20'S ALL PASSES WITH
    SPLIT FLOW PROTECTION.C) 30'S ALL RUNS. D)
    40'S ALL RUNS.   E)  50'S ALL PASSES (SLIDE
    PROTECTION). F) 60'S ALL RUNS.  G) 70'S ALL
    PASSES. H) 80'S OPEN THIS SERIES IS SELDOM
    USED ONLY FOR SPECIAL PLAYS. J) 90 'S ALL
    RUNS. 2-3 JET PROTECTION THIS IS OUR 1 PASS
    PROTECTION. THIS IS A SIX MAN SLIDE

5
Walsh Offense
  • The formation is called by color (Red left /
    right, Orange Left / Right)
  • Motion is called by letter, then by motion (Blue
    Right, F Short (Flanker short motion)
  • The protection is called by number (322 Scat)
  • The primary receivers route is called, every one
    else has to memorize their route 72 (protection)
    X shallow cross (Primary receivers route)
  • This can get very difficult when you switch up
    formations and the complimentary receivers now
    have to switch their routes.
  • NOTE This may be why Notre Dame (under
    Willingham) and UCLA had a difficult time early
    on learning and installing their respective West
    Coast Systems.

6
  • A comparison in terminology
  • Walshs Offense
  • and the
  • Multiple West Coast Offense

7
Finding the Winning Edge p. 502
Walsh Offense Terminology
"Spread Right Eagle Right 2-Jet E Drive Z Post"
Multiple WCO Terminology
"Hum Trunk Right 928 Dig - Stop Queen"
8
  • In the Edwards BYU / Chow USC Offense
  • The basic offense is built on series numbers for
    pass protections.
  • In the USC basic dropback passing game, they have
    nine passes.
  • They call it the 60 Series. They have a pass for
    each of the 60 numbers.
  • Example 65. The linemen know it is the basic
    60 cup protection. The 5 is the pass pattern.
    Everyone has to remember the pass routes. They
    have nine basic pass patterns.

2001 C.O.T.Y Clinic Manual p. 58
9
Chow / USC Pass System
  • Used colors for formations, (now USC uses names a
    lot Dual, Flank etc.)
  • A) 40-series The T.E. and both backs stay in
    for protection
  • B) 50 series Quick Protection C) 60 series
    Backs check release opposite sides can be
    called HOT 66 Will / 66 Sam  D) 70 series
    Weakside attack - both backs weak flow T.E. and
    FB check before releasing. E) 80 series
    Strongside attack stongside back releases
    immediately

10
Chow / USC Pass System
  • The formation is called by color (Red left /
    right, Orange Left / Right)
  • Motion is called by Tag (Red Right Zip)
  • The protection is called by a series number (60 -
    both backs check release)
  • The primary receivers route is called, every one
    else has to memorize their route 66 Y Bench Sam
  • The protection is 60, the wide receivers both run
    6 routes (curls) the Tight in now runs a Bench
    route instead of his normal 66 route, and the F
    has a free release and is hot if the Sam Backer
    Blitzes.

11
Chow / USC Pass System
  • Although not extremely varied, it is fairy simple
    to learn and memorize. However, if you were
    going to vary formations and patterns, it would
    get complicated because of all the memorization
    involved in the offense.

12
  • A comparison in terminology
  • Norm Chows Basic Offense
  • and the
  • Multiple West Coast Offense

13
2001 C.O.T.Y Clinic Manual p. 63
USC Offense Terminology
"Red Right 66 Y-Bench Fred
MWCO Terminology
"Split Right 414 Flat -V Max"
14
Multiple West Coast Offense
  • Derived from Sid Gilman / Joe Gibbs / Colorado
    State University (Sonny Lubick)
  • Passing offense Single-side receiver across
    backs routes are called protection is called
  • Run game is set up with Series Number based on
    number of backs and position of backs helps the
    line with line-calls and blocking schemes
  • Formations are called with descriptive
    one-syllable names for easy learning and
    repeating
  • Everyone is told what to do in the play call (no
    memorizing)
  • Each motion receiver / back is given a tag
    call to go in motion we motion into the called
    formation

15
Overview
  • Introduction
  • Philosophy of the system
  • Play-calling Philosophy
  • How the run game is set up
  • How the passing game is set up
  • Basic drop back pass protection
  • Incorporating two separate sets of progressions
  • The formations system
  • How motions are called
  • How shifts are called
  • How the play-calls are made
  • Practice / Installation Philosophy
  • How the call sheet is set up and used

16
Introduction
  • As a teaching philosophy, this is a complete
    offensive system that is very logical and simple
    to comprehend by both players and coaches
  • This system allows you to spend quality time
    teaching fundamentals, because you dont have to
    spend an inordinate amount of time running plays
    to teach the system as well as specific plays to
    the players
  • Once the language of the system is learned and
    installed, the possible play-calls and formations
    are virtually endless

17
Introduction (cont)
  • Easy to understand and easy for players and
    coaches to learn
  • Simple to install in a short period of time
  • Allows a team to make adjustments at anytime
    during a game
  • Extremely flexible
  • Note of Interest It turns out that this is very
    close variation of Sid Gilmans system. Joe
    Gibbs (New Redskins Head Coach) runs a similar
    system Extremely flexible for shifts, motions
    and multiple formations!

18
Philosophy of the System
  • Use a system where a coach can teach efficiently
    with high quality instruction teaching becomes
    a priority
  • Create a precision-timed passing game with
    explosive capabilities, i.e. vertically push the
    ball downfield
  • We also have to go into any given season being
    able to beat the bump run defender consistently
    we use our own innovative techniques
  • Be able to physically run the ball effectively by
    double-teaming at the point of attack (the inside
    and outside zones are also included)
  • Have the capability to make immediate adjustments
    during a game
  • Create an offense that is hard to prepare for
    because it is so multifaceted
  • Use multiple formations and a multitude of plays
  • Take what the defense gives us most all of the
    time
  • Spend quality time teaching individual technique
    every practice

19
Play Calling Philosophy
  • Make sure the players are fundamentally sound
  • Spread the ball around to many players
  • Call plays that get the players in a position to
    succeed if they make big plays, its a plus
  • Put the ball where the defense is vulnerable
  • Only audible when absolutely necessary
  • Do everything we can to put the defense on their
    heels
  • Keep the ball from the defense if necessary (a
    ball-control offense)
  • Push the ball downfield and score points (if you
    decide you have to get into a shootout)

20
How the Run System Is Set Up
  • Basic line splits
  • The hole numbering
  • NOTE The Guards and Tackles hands are even
    with the Centers shoelaces.

21
THE RUNNING GAME
BASIC LINE SPLITS
12
12
12
12
12
12
QB
HOLE NUMBERING
2
4
6
8
3
5
7
9
10
QB
22
How the Run System Is Set Up
  • The master calls
  • The line calls
  • NOTE The run game is very similar to Alex Gibbs
    Tight-zone / Wide-zone concepts, with isolation /
    power plays and draws added to the mix.

23
Run System Calls
  • Blocking Scheme Master Calls
  • 14 / 15 Zone
  • 16 / 17 Stretch
  • 34 / 35 Base
  • 20 / 21 Lead
  • 28 / 29Toss
  • 41 / 50 Trap
  • 2 / 3 Lead

24
How the Run System Is Set Up
  • The backs numbering
  • Single-back numbering (Teen series)
  • There is NO lead blocker on the playside
  • Two-back numbering (20 series)
  • There is a lead blocker on the playside
  • The back lines up at 7½ yards behind the LOS

25
16 Stretch Does NOT have a lead blocker to the
play-side
26
26 Stretch Does have a lead blocker to the
play-side
27
How the Run System Is Set Up
  • Single Fullback type plays
  • 40 series
  • Back lines up on the weak-side
  • 30 series
  • Back lines up on the weak-side
  • 50 series
  • Back lines up on the Strong-side

28
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29
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30
30 Series 30 Draw
31
40 Series 40 Draw
32
50 Series 50 Draw
33
How the Run System Is Set Up
  • Quarterback movement

34
Single Digit QB series Zero Draw / 1 Draw
35
Single Digit QB series 2 Lead Draw
36
Play-side Line Calls
37
Play-side Line Calls
38
Play-side Line Calls
39
Backside Line Calls
40
How the Passing System Is Set Up
  • Receiver routes are called single-side receiver
    across

41
PASS PLAY CALLING SYSTEM
SPLIT RIGHT 628
42
SLOT RIGHT 628
43
The Wide Receiver Route Tree
44
9
SLICE
DRIVE
7
8 Skinny
6 (Square-in)
6 (Dig)
BENCH
8
5
3
4
2
1
DART
STAB
0
(MOTOR DOWN)
DRAG (non quick 2)
SMASH
SPOT
QB
45
Tight-end Inside Receiver Route Tree
46
TIGHT-END / INSIDE RECEIVER
PASS ROUTES
9
8
7
DRIVE
6
5
3
4
SHAKE
2
1
STAB
STICK
0
QB
47
Running Backs Route Tree
48
CALLED PASS ROUTES
FOR RUNNING BACKS
CORNER
UP
WHEEL
POST
STAB
STOP
"V"
"M"
CUT
SNEAK
FLAT
CREASE
SHOOT
QB
SWING
49
Quarterback Drops
50
Drops from Under Center
51
Drops from Under Center Examples
52
Drops from Shotgun
53
Drops from Shotgun Examples
54
Special SituationThrowing from a balancedfour
or five-wide receiver set
55
Special SituationThrowing From a BalancedFour
or Five-receiver Set
  • When we get into a balanced, four or
    five-receiver set such as Dallas, Houston, or our
    Island Package, and we are running mirrored
    routes, we will call the routes as if they are a
    strong-side route combination call (the inside
    receivers route will be called first, followed
    by the outside receivers route).
  • An example of this type of play-call would be
    Dallas Right, 39 F Stab Jack. The protection
    call (Jack) will alert the linemen that the play
    called is a pass play, and not a thirty-series
    run play.

56
Stab
Jack Protection
X
Z
Y
QB
H
9
9
3
3
F
Dallas Right, 39 F Stab Jack
57
Tagging Mirrored Routes
  • When we are in a balanced set running mirrored
    routes and we want to change one of the
    receivers routes in the pattern, we tag it.

58
Stab
Jack Protection
X
Z
Y
QB
H
9
9
3
Post
F
Dallas Right, 39 H Post - F Stab Jack
59
Special SituationThrowing From a BalancedFour
or Five-receiver Set (Cont.)
  • Another example would be Maui Right, Rub - Dart,
    F Juke Gone. The protection call Gone tells
    the line to block away from the call side
    Right.

60
Gone Protection
Y
H
Rub
X
QB
F
Z
Rub
Dart
Dart
Juke
Maui Right, Rub - Dart, F Juke Gone
61
Switch Passes(with Mirrored Routes)
  • Well call Dallas Right Switch Left (or Right)
    Quick 22
  • The left-side receivers will run the switch
    quick-2s, and the other side receivers will run
    the regular quick-2 routes.

62
Example Dallas Right, Switch Left, Quick 22, Jack
63
Switch Passes(with Complimentary Routes)Perhaps
when going no-huddle
  • Well call
  • Dallas Right Switch Right 88-Dig, Queen
  • Now the right-side receivers will run the
    Switch 8-routes, and the other side receivers
    will run the regular Square-in / Dig routes.
  • Youre going to do this in no-huddle type
    situations when you dont want to flip the
    formation.

64
Example Dallas Right, Switch Right, 88 Dig, Queen
65
Switch Passes(on both sides)
  • Well call
  • Dallas Right Switch Spot 7 F Choice Jack
  • Both sides will run Switch releases and run
    their respective routes. The outside receivers
    are always HOT and peak into the backfield as
    they run their routes.
  • We call the pattern exactly like we would if we
    were in a mirrored route situation where we go
    inside out with the numbers.

66
Example Dallas Right, Switch, Spot 7 F Choice
Jack
67
Horse Passes(H and Y Switch)
  • Well call
  • Press Right Horse 826 H Chase Jack
  • Everyone does their route called except not the H
    and the Y are Switching.

68
Example Press Right Horse 826 H Chase Jack
69
Haze Passes(H and Z Switch)
  • Well call
  • Press Right Haze 863 H Shoot Queen
  • Everyone does their route called except not the H
    and the Z are Switching.

70
Example Press Right Haze 862 H Chase Jack
71
Seam Releases
  • Well call
  • Dbl. Stack Right Seam 787 H Dig Jack
  • Seam tells the X and the Z to run Seam Releases.
  • Everyone does their route called and now the X
    and the Z use Seam Releases, while the H and the
    Y use Burst Releases.

72
Example Dbl. Stack Right Seam 787 H Dig Jack
73
Burst Releases
  • Well call
  • Dbl. Stack Right Burst 45 F Choice Jack
  • Seam tells the X and the Z to run Burst Releases.
  • Everyone does their route called and now the X
    and the Z use Burst Releases, while the H and the
    Y use Seam Releases.

74
Example Dbl. Stack Right Burst 45 F Choice Jack
75
Play-action System
  • Names of animals / reptiles will be used to tell
    the offense what action is to be performed in
    the play-action passing game.
  • FOX 2 / 3 Lead (ISO) action
  • COUGAR Counter action with Waggle action by the
    quarterback
  • ZEBRA Outside Zone action with boot action by
    the quarterback
  • SPRINT Move the pocket
  • NOTE The corresponding numbers after the Name
    will tell the offense the aiming point of the fake

76
Example Near Right Fox 2 - 628
77
Example Far Right Fox 3 786 Chow
78
Example Far Right Cougar 6 528 F Flat
79
Example Far Right Zebra 6 526 F Flat
80
Example Near Right Sprint Right Option
81
Pass Protection
82
Pass Protections
Max Oh Man 8 man protection scheme
Stay Man 7 man protections scheme
Max Man 7 man protection that can get all 5 receivers out
OH Turn back 6 / 7 man protection that can get 6 / 7 into the pattern
Queen Turn back 6 man protection that can get all 5 receivers out
Jack Turn back 6 man protection that can get all 5 receivers out
Gone Turn back 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes)
83
Pass Pro Line Calls
Base / Solo Man
Lou / Roc 3 man turn back protection 3 on 3 back double reads
Liz / Rip 3 man turn back protection 3 on 4 back single reads
Lion / Ram 4 man turn back protection 4 on 4 back double reads
Laser / Rifle 4 man turn back protection 4 on 5 back single reads
Loco / Recon 5 man turn back protection backside tackle starts the slide to wash down everything and the back is responsible for the backside now
84
Basic pass protection Jack and Queen calls
if we want to get both backs out and still
employ a six-man protection scheme.
85
Direction of release by the backs
  • The pass protection calls tell the backs which
    side the release from
  • This allows for a great deal of diversity in the
    offense
  • Examples
  • Near 839 H V Queen The back behind the QB
    will release to the Strongside due to the
    protection call
  • Near 639 F V Jack The back behind the QB will
    release to the Quickside due to the protection
    call

86
Example Near Right 839 H V Queen
87
Example Near Right 639 F V Jack
88
Jack
  • A Jack call free releases the Back on the
    Strong-side.
  • The other back will check release to the
    Quick-side.
  • The Center, Strong-side Guard, and Tackle will
    block to the strong-side.
  • The Quick-side Guard and Tackle will block to the
    Quick-side, and the back will check release to
    the Quick-side.

89
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90
Queen
  • A Queen call free releases the Back on the
    Quick-side.
  • The other back will check release to the
    Strong-side.
  • The Center, Quick-side Guard, and Tackle will
    block to the Quick-side.
  • The Strong-side Guard and Tackle will block to
    the Strong-side, and the back will check release
    to the Strong-side.

91
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92
Other protections Gone gets both backs out of
the backfield using a five-man protection scheme.
You need to build in HOT routes to one side of
the formation, while blocking three to the other
side.Gone is just Queen Protection for the
linemen
93
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94
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95
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96
Pass ProtectionLine Call Examples
  • Roc (Lou)
  • Rip (Liz)
  • Ram (Lion)
  • Rifle (Laser)
  • Recon (Loco)
  • Base

97
Roc Call
Line has a 3 on 3 scheme the back double-reads
and then goes
Rip Call
Line has a 3 on 4 scheme the back checks one
man and then goes
98
Ram Call
Line has a 4 on 4 scheme the back double-reads
and then goes
Rifle Call
Line has a 4 on 5 scheme the back checks one
man and then goes
99
Recon Call
Line has a 5 on 6 scheme the back takes whats
left off the edge
Base Call
Line has a 1 on 1 scheme the backs also have a
1 on 1 scheme
100
Pass Play Examples
  • SPLIT RIGHT 414 F- V QUEEN
  • FLANK RIGHT 17 F CHOICE JACK
  • HULA RIGHT DRIFT 6 F SMASH GONE

101
SPLIT RIGHT 414 F "V" QUEEN
102
FLANK RIGHT 17 F CHOICE (UP) JACK
103
HULA RIGHT DRIFT 6 F SMASH GONE
104
Incorporating Two Separate Sets of Progressions
  • Similar to having two separate pass plays in one
    play-call
  • The QB comes to the line and decides which two -
    three progression read to go with
  • Examples
  • Split Right 414 Swing / V Queen
  • Gun Far Right Trick 680 Corner / Cut Gone
  • NOTE HOT routes are built into each pattern
  • Designated by Darkened Circle

105
SPLIT RIGHT 414 F - "V" QUEEN
106
GUN FAR RIGHT TRICK 680 CORNER / CUT GONE
107
The Formation System
  • When counting both right and left formations, we
    have over 100 distinct formations that we can run
    plays from.
  • But because we are telling each player (X, Y, Z,
    H, and F) specifically what to do, we can move
    players to any of 5 different positions, giving
    us the illusion of over 500 different formations.

108
  • This gives us the ability to take advantage of
    specific match-ups.
  • EXAMPLE
  • We can move our X receiver to the F position, and
    have one of our best receivers coming out of the
    backfield matched up with a linebacker.
  • We can move our F back to the X position, giving
    us a good blocker on the perimeter matched up
    against a cornerback.

109
Scripting Our Formations
  • We will script the first 15-plays with 15
    different formations / (motions)
  • We can tell what formations they have not had
    time to prepared for, and then attack them with
    those formations
  • Because of our stable terminology, we can run the
    same play out of a multitude of different
    formations giving us a distinct advantage over
    our opponents

110
Personnel Groups Formations
Island (Zero) City (10) Posse (11) Flank (12) Spread (20) Regular (21) Tank (23)
MAUI DALLAS ACE QUAD SPREAD I I
FIJI HOUSTON STUD FLANK FLEX SPLIT SPLIT
BALI DENVER TREY GROOVE STACK NEAR NEAR
BAJA BOSTON TRICK FAR FAR
STONE TAMPA TREX STRONG STRONG
CRUSH TRUNK WEAK WEAK
PRESS TRIPS WING DANCE
DBL. STACK BUNCH SLOT POWER I
3-STACK DUAL TWIN
SMOOSH DEUCE HUG
HANG
FIB
FOB
(TRADE)
111
The Formation System
  • Two backs
  • Split, I, near/far, strong/weak

112
SPLIT RIGHT
SPLIT LEFT
113
SPLIT RIGHT
WING RIGHT
NOTE If you dont hear a backfield call when
you normally would, line up in Split backs
114
I RIGHT
I LEFT
115
NEAR RIGHT
FAR RIGHT
116
STRONG RIGHT
WEAK RIGHT
117
The Formation System
  • Tight-end flex type formations
  • Flex and Spread

118
FLEX RIGHT
SPREAD RIGHT
119
The Formation System
  • T Formations (One-back)
  • Trey, Trex, Trick, Trunk

120
TREY RIGHT
TREX RIGHT (Y is Flexed)
121
TRICK RIGHT
TRUNK RIGHT
122
The Formation System
  • Bunch Type Formations
  • Crush, Press

123
CRUSH RIGHT
PRESS RIGHT
124
The Formation System
  • Stack Type Formations
  • Stack, Double Stack, 3 Stack

125
STACK RIGHT
DOUBLE-STACK RIGHT
3 STACK RIGHT
126
The Formation System
  • Moving backs within the formation

127
FAR RIGHT TREY
NEAR RIGHT TREY
128
WEAK RIGHT TREY
STRONG RIGHT TREY
129
The Formation System
  • Two backs
  • Split, I, near/far, strong/weak
  • Single backs
  • Regular, ace, near/far, strong/weak
  • Special formations
  • Close, flex, open (trick) and under

130
Shifting
  • Shifting is a tactic used to either confuse the
    opposition, or force them to run a base
    defense, by showing a particular offensive set,
    and then radically changing that set before the
    snap of the ball.

131
Shifting (Cont.) 2
  • We will call a predetermined shift by calling the
    formation that we want to shift from first,
    followed by the formation we will be shifting to,
    second. An example would be Tank, Trey Right.
    In this case, the term Tank would tell the
    players to line up in a Tank Left formation,
    and then shift to a Trey Right formation when
    the QB yells Go.

132
Tank, Trey Right
Y
Z
QB
X
H
F
X
Y
QB
H
Z
F
133
Shifting (Cont.) 3
  • Another example would be in the play-call Dance
    Maui Right. In this case, the eligible
    receivers will line up in a Dance Left
    formation, and then sprint to a Maui Right
    formation when the QB yells Go.

134
Dance, Maui Right
Y
Z
QB
X
H
F
X
Y
F
Z
QB
H
135
Motions
Position X Z Y F H
Go across formation EXIT ZOOM JET FLY HUM
Go into formation ENTER ZIP JAM FLEW HIP
Start 1-way, then come back EASY ZIG JEL FLIP HACK
Start in backfield and go out ESCAPE ZAP JAZZ FLOAT HOP
136
How to Call Motions
  • Every eligible receiver has a specific tagcall.
  • The tag occurs at the beginning of the play
    call to alert the specific player.
  • We motion to the called formation.

137
Z Receiver Motion
  • ZOOM Z goes in motion across the formation.
  • ZIP Z goes in short motion into the formation.

138
Zoom, Far Right
Zip, Split Right
139
X Receiver Motion
  • EXIT X goes in motion across the formation.
  • ENTER X goes in short motion into the
    formation.

140
Exit, Bunch Right
Enter, Bunch Right
141
(Y) Tight-end Motion
  • JET Y goes in motion across the formation.
  • JAM Y goes in short motion into the formation.

142
Jet, Near Right
Jam, Near Right
143
H Back Motion
  • HUM H goes in motion across the formation.
  • HIP H goes in short motion into the formation.

144
Hop, Crush Right
Hip, Flank Right
145
F Back Motion
  • FLY F goes in motion across the formation.
  • FLEW F goes in short motion into the
    formation.

146
Fly, Near Right
Flew, Far Right
147
How the Play Is Called
  • Shift (possible)
  • Motion (possible)
  • Formation
  • Play-call
  • Blocking (master call in run game)
  • Pass pattern (in passing game)
  • Protection (in passing game)
  • Snap count
  • Red (on one), white (on two), blue (on three)

148
What the Call Would Sound Like If It Were a Run
Play
  • Fly near right 24 slam on white, on white
    ready break.
  • Fly would be the motion.
  • Near right would be the formation we want to
    end up in.
  • 24 slam tells the HB (2) to go through the 4
    hole and the blocking scheme is slam.
  • Vs a 50 front, the probable line call would be
    Den.
  • On white tells everyone the snap count is on
    two.
  • If a player forgot the snap count at the line of
    scrimmage, he would say check check and he
    would be told white.

149
X
Y
Z
QB
F
H
FLY NEAR RIGHT 24 SLAM
150
What the Call Would Sound Like If It Were a Pass
Play
  • Zoom split left 414 swing / v - queen, on
    blue, on blue ready break.
  • Zoom tells the Z receiver to go in motion across
    the formation.
  • Split left means we want to end up in a split
    left formation.
  • 414 tells the single receiver (X) to run a curl
    route, the inside receiver on the two-receiver
    side (Y) to run a flat route, and the outside
    receiver on the two-receiver side to run a curl
    route.

151
What the Call Would Sound Like If It Were a Pass
Play
  • F - V tells the F back to run a V route.
  • Because the H did not hear a route called for
    him, he will automatically run a Swing route.
  • Queen tells the line to zone the quick-side and
    man the strong-side. This will release the back
    on the quick-side into the pattern right away.
    The remaining back on the strong side will check
    release into the pattern.
  • On blue tells everyone the snap count is on
    three.
  • If we wanted to audible to a different play, blue
    is the live color since we called the count on
    blue.

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ZOOM SPLIT RIGHT 414 F - "V" QUEEN
153
Practice / Installation Philosophy
  • Teach incrementally rather than solely using a
    holistic approach.
  • Teach each player individual mechanics and
    techniques.
  • QB Drops, WR Routes, RB Paths and Routes,
    Line Run block / Pass protections.
  • Once each player knows exactly what to do, bring
    groups together then the entire offense
    together.
  • This saves a great deal of time down the road and
    leads to better execution of the offense.
  • Start with 40 minutes of individual teaching
    time, which can be reduced to 15 minutes as the
    season progresses.

154
Practice / Installation Philosophy
  • This is the foundation of this offense.
  • Once each player knows exactly where to be and
    what to do based on what he is told in the
    play-call, the play will be executed as it was
    intended every time.
  • Using only the holistic approach (just running
    plays and coaching on the run) will lead to
    individual player breakdowns, and the offense
    will never be precise.
  • For example, a receiver will run the same route
    at different depths, or the QB will take
    different drops for the same pass.
  • This will cut down drastically on the
    productivity of the offense.

155
The Call-sheet (Side One)
  • No huddle offense
  • Kill the clock
  • Last three plays
  • Base plays
  • Run game
  • Quick passes
  • Base passes
  • Play action
  • Screens and Draws
  • Four minute offense
  • Check list for Time-outs

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157
The Call-sheet (Side Two)
  • Special coverage section
  • Protections
  • Red zone offense
  • Red zone field position
  • Two point plays
  • Two-point chart
  • Personnel groups
  • Openers
  • Situation offense
  • Open field situations
  • Long yardage
  • Backed up plays
  • Rhythm plays
  • Just for the quarterback
  • Situation offense

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159
How the Call-sheet Works
  • How the call sheet works
  • The importance of the hash marks
  • Area for motions
  • Play-calls
  • Formations
  • Protections

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161
A Working Versionof the Call SheetExample 1
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A Working Versionof the Call SheetExample 2
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No Huddle Wrist Band
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169
The Multiple West Coast Offensewww.TopGunQBacade
my.com
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