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15-441: Computer Networking

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15-441: Computer Networking Lecture 26: Where do we go from here? * * * * * Overview Content is king Billions of devices The next billion users Nothing is ... – PowerPoint PPT presentation

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Title: 15-441: Computer Networking


1
15-441 Computer Networking
  • Lecture 26 Where do we go from here?

2
Overview
  • Content is king
  • Billions of devices
  • The next billion users
  • Nothing is permanent but change

3
Named Data Networking
  • In the beginning...
  • First applications strictly focused on
    host-to-host interprocess communication
  • Remote login, file transfer, ...
  • Internet was built around this host-to-host
    model.
  • Architecture is well-suited for communication
    between pairs of stationary hosts.
  • ... while today
  • Vast majority of Internet usage is data retrieval
    and service access.
  • Users care about the content and are oblivious to
    location. They are often oblivious as to
    delivery time
  • Fetching headlines from CNN, videos from YouTube,
    TV from Tivo
  • Accessing a bank account at www.bank.com.

4
To the beginning...
  • What if you could re-architect the way bulk
    data transfer applications worked
  • HTTP
  • FTP
  • Email
  • etc.
  • ... knowing what we know now?

5
Google
Biggest content source
Third largest ISP
Global Crossing
Level(3)
Google
source ATLAS Internet Observatory 2009 Annual
Report, C. Labovitz et.al.
6
1995 - 2007Textbook Internet
2009Rise of the Hyper Giants
source ATLAS Internet Observatory 2009 Annual
Report, C. Labovitz et.al.
7
What does the network look like
ISP
ISP
8
What should the network look like
ISP
ISP
9
Communication vs. Distribution
10
Overview
  • Content is king
  • Billions of devices
  • The next billion users
  • Nothing is permanent but change

11
Sensor Networks Smart Devices
  • First introduced in late 90s by groups at
    UCB/UCLA/USC
  • Small, resource limited devices
  • CPU, disk, power, bandwidth, etc.
  • Simple scalar sensors temperature, motion
  • Single domain of deployment
  • farm, battlefield, bridge, rain forest
  • for a targeted task
  • find the tanks, count the birds, monitor the
    bridge
  • Ad-hoc wireless network

12
Sensor Example Smart-Dust
  • Hardware
  • UCB motes
  • 4 MHz CPU
  • 4 kB data RAM
  • 128 kB code
  • 50 kb/sec 917 Mhz radio
  • Sensors light, temp.,
  • Sound, etc.,
  • And a battery.

13
Sensors, Power and Radios
  • Limited battery life drives most goals
  • Radio is most energy-expensive part.
  • 800 instructions per bit. 200,000 instructions
    per packet. (!)
  • Thats about one message per second for 2 months
    if no CPU.
  • Listening is expensive too. (

14
Sensor Nets Goals
  • Replace communication with computation
  • Turn off radio receiver as often as possible
  • Keep little state (limited memory).

15
Power
  • Which uses less power?
  • Direct sensor ? base station Tx
  • Total Tx power distance2
  • Sensor ? sensor ? sensor ? base station?
  • Total Tx power n (distance/n) 2 d2 / n
  • Why? Radios are omnidirectional, but only one
    direction matters. Multi-hop approximates
    directionality.
  • Power savings often makes up for multi-hop
    capacity
  • These devices are very power constrained!

16
Example Aggregation
  • Find average temperature in GHC 8th floor.
  • Naïve Flood query, let a collection point
    compute avg.
  • Huge overload near the CP. Lots of loss, and
    local nodes use lots of energy!
  • Better
  • Take local avg. first, forward that.
  • Send average temp of samples
  • Aggregation is the key to scaling these nets.
  • The challenge How to aggregate.
  • How long to wait?
  • How to aggregate complex queries?
  • How to program?

17
Overview
  • Content is king
  • Billions of devices
  • The next billion users
  • Nothing is permanent but change

18
Example Routing Problem
2
Internet
City
bike
3
1
Village
19
Unstated Internet Assumptions
  • Some path exists between endpoints
  • Routing finds (single) best existing route
  • E2E RTT is not very large
  • Max of few seconds
  • Window-based flow/cong ctl. work well
  • E2E reliability works well
  • Requires low loss rates
  • Packets are the right abstraction
  • Routers dont modify packets much
  • Basic IP processing

20
New Challenges
  • Very large E2E delay
  • Propagation delay seconds to minutes
  • Disconnected situations can make delay worse
  • Intermittent and scheduled links
  • Disconnection may not be due to failure (e.g. LEO
    satellite)
  • Retransmission may be expensive
  • Many specialized networks wont/cant run IP

21
What about TCP?
  • Reliable in-order delivery streams
  • Delay sensitive 6 timers
  • connection establishment, retransmit, persist,
    delayed-ACK, FIN-WAIT, (keep-alive)
  • Three control loops
  • Flow and congestion control, loss recovery
  • Requires duplex-capable environment
  • Connection establishment and tear-down

22
Disruption Tolerant Networks
23
Disruption Tolerant Networks
24
Routing?
Village 2
City
Village 1
time (days)
bike
bandwidth
satellite
phone
Connectivity Village 1 City
25
Overview
  • Content is king
  • Billions of devices
  • The next billion users
  • Nothing is permanent but change

26
Other Issues
  • Security
  • Mobility as the common case
  • Clouds and replicated services
  • Evolution support

27
Now for a message from the sponsors
  • Interested in this type of stuff?
  • Networking group often takes students during the
    semester or summer
  • Stop by office hours or email to chat
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