Title: The Power of Experience
1The Power of Experience
- Jonnie Hill, PhD
- English Language Fellow, RELO
- Universitas Negeri Surabaya
2 Endorsement
- When my group played the game, I felt enjoyment
and understanding of the topic that we discussed.
Through the game, I can understand the topic more
easily than through presentation. - ---UNESA student in SLA course, May 2011
3Notes Dr. Djoko
Learn by research Learn by doing Learn by taking
responsibility Learn by collaboration
- Learn to know
- Learn to do
- Learn to be
- Learn to get along
4Learning Cycle (David Ann Kolb)
Concrete Experience
Active Experimentation
Reflective Observation
Abstract Conceptualization
5Experiential Learning Methods
- Games
- Simulations
- Project-based Learning
- Field trips
6Challenges to adopting Experiential Learning
Methods
- Centralization (sentralisasi)
- Uniformity (seregamasi)
- Bureaucracy (birokrasi)
- Tradition
- Time
- Management
7FIVE ELEMENTS OF LESSON DESIGN
Concrete Experience
- E _ _ _ _ _ _ _ _
- E _ _ _ _ _ _ _
- E _ _ _ _ _ _ _ _ _ _ E_ _ _ - _ _ - _ _ _
- E _ _ _ _ _ _ - _ _ _ _ _ _ _ _ _
ANSWERS
8E
Fun Entertaining Anxiety Free No Negative
Stress
BACK
9E
All players have something to do All players on
task Players may lose track of time (flow) No
one is bored
E
E E E E
BACK
10E
E E E E
Pedagogical purpose Achievable learning
outcomes Appropriate level
of challenge
E
BACK
11E
E E E A
Lots of opportunity to practice language in
authentic context
E
BACK
12E
E E E E
Available equipment Uncomplicated rules
Understandable roles
E
BACK
13Five Elements of Lesson Design
Enjoyable Engaging Educational Easy to
Use English-promoting
14Concrete Experience
Jeopardy Experiential Learning Basic.pptx
15Reflective Observation
Did you see the teacher. _______________ Identifi
es objectives Prepares Materials _____________ Di
scovers new ideas Asks students to share ideas
16Planning Learning
17Reflective Observation
Did you see the teacher.. _______________ Interac
t with students Listen to students _______________
Evaluate students Evaluate whether students
understood
18Monitoring Evaluating
19Reflective Observation
_________________ Helping the students see their
progress Valuing the students as a whole Person
20Encouraging
end
21Reflective Observation
- What did you like about the game?
- Was there anything that made you uncomfortable
when playing the game? - What did you learn?
22Abstract Conceptualization
Benefits
- What are the benefits of experiential learning?
23Abstract Conceptualization
Benefits
- Did you collaborate with your colleagues?
- Do you feel that the games emphasized individual
achievement or built a sense of community?
24Abstract Conceptualization
Benefits
- Do you think you will remember the concepts that
you learned longer, shorter, or about the same
amount of time as in traditional seminars?
25Abstract Conceptualization
Benefits
Do you agree that experiential learning
.. promotes creativity? promotes critical
thinking?
26Abstract Conceptualization
Drawbacks
Can you predict some problems that might occur
if you used experiential learning in your class?
27Active Experimentation
Applying the five Es of design and the
principles of learning styles (cognitive
factors), plan a game or project that teachers
could use in their classes.
28QA
- Questions, concerns, and suggestions welcome.
- Thank you for your participation.
- Dr. Jonnie Hill jiaje_at_yahoo.com (FB and email)
29Es
Reflective Observation
What have you gained from this workshop? Should
it be longer or shorter? Do you feel that it was
enjoyable, engaging, educational, and easy to
understand? Did you use English?