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The Power of Experience

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The Power of Experience Jonnie Hill, PhD English Language Fellow, RELO Universitas Negeri Surabaya Endorsement When my group played the game, I felt enjoyment and ... – PowerPoint PPT presentation

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Title: The Power of Experience


1
The Power of Experience
  • Jonnie Hill, PhD
  • English Language Fellow, RELO
  • Universitas Negeri Surabaya

2
Endorsement
  • When my group played the game, I felt enjoyment
    and understanding of the topic that we discussed.
    Through the game, I can understand the topic more
    easily than through presentation.
  • ---UNESA student in SLA course, May 2011

3
Notes Dr. Djoko
Learn by research Learn by doing Learn by taking
responsibility Learn by collaboration
  • Learn to know
  • Learn to do
  • Learn to be
  • Learn to get along

4
Learning Cycle (David Ann Kolb)
Concrete Experience
Active Experimentation
Reflective Observation
Abstract Conceptualization
5
Experiential Learning Methods
  • Games
  • Simulations
  • Project-based Learning
  • Field trips

6
Challenges to adopting Experiential Learning
Methods
  • Centralization (sentralisasi)
  • Uniformity (seregamasi)
  • Bureaucracy (birokrasi)
  • Tradition
  • Time
  • Management

7
FIVE ELEMENTS OF LESSON DESIGN
Concrete Experience
  • E _ _ _ _ _ _ _ _
  • E _ _ _ _ _ _ _
  • E _ _ _ _ _ _ _ _ _ _ E_ _ _ - _ _ - _ _ _
  • E _ _ _ _ _ _ - _ _ _ _ _ _ _ _ _

ANSWERS
8
E
Fun Entertaining Anxiety Free No Negative
Stress
  • E
  • E
  • E
  • E

BACK
9
E
All players have something to do All players on
task Players may lose track of time (flow) No
one is bored
E
E E E E
BACK
10
E
E E E E
Pedagogical purpose Achievable learning
outcomes Appropriate level
of challenge
E
BACK
11
E
E E E A
Lots of opportunity to practice language in
authentic context
E
BACK
12
E
E E E E
Available equipment Uncomplicated rules
Understandable roles
E
BACK
13
Five Elements of Lesson Design
Enjoyable Engaging Educational Easy to
Use English-promoting
14
Concrete Experience
Jeopardy Experiential Learning Basic.pptx
15
Reflective Observation
Did you see the teacher. _______________ Identifi
es objectives Prepares Materials _____________ Di
scovers new ideas Asks students to share ideas
16
Planning Learning
17
Reflective Observation
Did you see the teacher.. _______________ Interac
t with students Listen to students _______________
Evaluate students Evaluate whether students
understood
18
Monitoring Evaluating
19
Reflective Observation
_________________ Helping the students see their
progress Valuing the students as a whole Person
20
Encouraging
end
21
Reflective Observation
  • What did you like about the game?
  • Was there anything that made you uncomfortable
    when playing the game?
  • What did you learn?

22
Abstract Conceptualization
Benefits
  • What are the benefits of experiential learning?

23
Abstract Conceptualization
Benefits
  • Did you collaborate with your colleagues?
  • Do you feel that the games emphasized individual
    achievement or built a sense of community?

24
Abstract Conceptualization
Benefits
  • Do you think you will remember the concepts that
    you learned longer, shorter, or about the same
    amount of time as in traditional seminars?

25
Abstract Conceptualization
Benefits
Do you agree that experiential learning
.. promotes creativity? promotes critical
thinking?
26
Abstract Conceptualization
Drawbacks
Can you predict some problems that might occur
if you used experiential learning in your class?
27
Active Experimentation
Applying the five Es of design and the
principles of learning styles (cognitive
factors), plan a game or project that teachers
could use in their classes.
28
QA
  • Questions, concerns, and suggestions welcome.
  • Thank you for your participation.
  • Dr. Jonnie Hill jiaje_at_yahoo.com (FB and email)

29
Es
Reflective Observation
What have you gained from this workshop? Should
it be longer or shorter? Do you feel that it was
enjoyable, engaging, educational, and easy to
understand? Did you use English?
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