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Sony PlayStation Firm Presentation

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Sony PlayStation Firm Presentation Ryan Brownell Mari Embertson Josh Gillingham Matt Sinnott Ryan Snell Levi Waters History Teamed up with Nintendo in 1988 to produce ... – PowerPoint PPT presentation

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Title: Sony PlayStation Firm Presentation


1
Sony PlayStation Firm Presentation
  • Ryan Brownell
  • Mari Embertson
  • Josh Gillingham
  • Matt Sinnott
  • Ryan Snell
  • Levi Waters

2
History
  • Teamed up with Nintendo in 1988 to produce a
    super disc to stay competitive with current
    consoles
  • Attachment for Super Nintendo
  • Sony Nintendo
  • parted ways in 1991
  • Sony Computer Entertainment Division formed
    shortly after
  • Original concept PlayStation could play SNES
    games

3
History Contd.
  • PlayStation released in late 1994
  • Designed as a multi-media/ multi-purpose
    entertainment unit
  • Retailed for 299
  • Sold 100,000 units in its first weekend
  • Currently has sold over 50 million consoles
  • More than 1000 games worldwide

4
History Contd.
  • PlayStation 2
  • Released in Japan in March of 2000
  • Backward compatible with PS1 games
  • Can play DVDs / CDs right out of the box
  • Sold over 1 Million units in a few days
  • Retailed for 500- 1,000
  • Allowed 56k/broadband gaming
  • PSX(PS2 on steroids)
  • "all in one" box providing a DVD / TiVO recorder,
    TV tuner, CD / DVD player, game console, digital
    photo manager, and more

5
Sonys 1st Quarter 2005 Fiscals
  • Posted a loss of 7.3 billion (65 million)
  • Down from a 23.3 billion (207 million) profit
    last year
  • Losses were attributed to restructuring costs,
    lower demand for TVs, and declining electronics
    prices
  • Revised earnings forecast to expect net income of
    10 billion (89 million) for the 2005 fiscal
    year ending march 31, 2006
  • Compared with an estimate of 80 billion (712
    million) made April 2005

6
Sonys 1st Quarter 2005 Fiscals
  • 64 sales increase to 105.4 billion (938
    million) during the quarter, helped by the launch
    of the PSP in north America and steady PS2 sales
  • RD costs associated with developing the PS3 and
    money spent on advertising the PlayStation brand
  • Creating a 5.9 billion (52 million) operating
    loss
  • Shipments of the PSP totaled 2.09 million
    worldwide and PS2 sales grew significantly from
    last year to 3.53 million units

7
Sonys Gaming Sector Fiscal Review
  • Sales fell 6.5
  • Unit sales of PS2 software reached record high,
    but was greatly offset by decline in unit sales
    of PS2 hardware and strategic price reductions
  • Operating income decreased 36.1 as falling
    hardware sales and startup costs for PSP
    countered higher operating income for software

8
Strategy
  • PS2 continues to expand further
  • More than 90 million sold as of June 2005
  • Slim-line PS2 released in Nov 2004
  • Still in high demand for hardware and software
  • 16.17 million console units in 2004 fiscal year
  • More than 5,000 game titles worldwide

9
Strategy
  • PSP creates new market
  • Released December 2004
  • Combines wide variety of entertainment content
  • Favorable hardware and software shipments
  • More than 30 titles as of may 2005
  • Movie and music video titles released in April
    2005
  • Will launch in Europe in Sept. 2005

10
Strategy
  • Next generation entertainment system PS3
  • To be launched spring 2006
  • High performance micro-processor
  • Alliance with IBM and Toshiba
  • Allows HD quality content
  • Backward compatibility with PS PS2 games
  • Combines world of games, music, movies, and
    broadcasting

11
Cell Next Generation, Multi-purpose
Microprocessor
  • Convention processor is designed for narrowband
    data and wont meet requirements of new
    technology
  • On-line gaming, multiple consoles in networks, HD
    television

12
Cell Next Generation, Multi-purpose
Microprocessor
  • Strategic alliance with IBM and Toshiba speeds
    the development process
  • Combine company strengths
  • Invest over 400 million over 5 years

13
Cell Next Generation, Multi-purpose
Microprocessor
  • Processor fabricated in houses of investors
  • Stage 1 at Sony construct mass production
    facility for semi-conductors
  • Be market leader in broadband network era
  • Digital consumer electronics, network enabled
    devices
  • Will require new semi-conductor
  • Differentiate Sony products on quality

14
Sales and Operating Revenue
  • Year ended march 31, 2004
  • 7,247 million

15
SWOT Analysis
  • Strengths
  • Large capital base, market leader, innovator,
    high barrier to entry, efficient supply chain
    management, vertical integration, Creative
    advertising
  • Weaknesses
  • High fixed costs, research development, first
    mover mistakes, communication barriers, barriers
    to exit, high marketing costs
  • Opportunities
  • Growing digital consumer electronic market
  • Threats
  • Obsolete technology

16
VRIO Cell Microprocessor
Valuable Rare Costly to Imitate Exploited Strength/ Weakness
Yes Yes Yes Yes Strength, sustainable, distinctive, competitive advantage
17
Competitive Forces
  • Market domination by three firms
  • Threat of substitutes is high
  • Nintendo DS, Microsoft entrance
  • Gaming consoles (X-Box, Gamecube, future systems)
  • Little buying power
  • Sell to numerous locations. No specialized
    packaging/incentives to buy from specific
    location
  • Strong supplier power
  • Set the MSRP and varies little (if any) from
    location to location
  • Intense rivalry among the three firms
  • The battle for Market Share
  • Sony 70
  • Nintendo and Microsoft look to gain market share
    in 2005/2006

18
New entrants and investors
  • New entrants
  • Extremely difficult as start-up costs would be
    high
  • Taking market share away from the big three
  • Microsoft entering the portable gaming market
  • Possibly the next closest threat?
  • Mobile gaming
  • Investors
  • Company earnings are expected to surge an
    impressive 34 this year, rising by another 38
    next year. With a projected growth rate of 33 a
    year for the next five years, the stock sports a
    very low PEG (P/E as a fraction of its five-year
    growth rate) of less than 1.

19
Success Factors
  • Sony
  • Strong brand recognition for electronics
  • Successful launch of Playstation One in a market
    dominated by Nintendo and Sega
  • Hardware integration
  • Games/controllers from the first Playstation can
    be used on the newer platforms
  • Online Capable
  • Competitive prices
  • PS2
  • First mover advantage
  • PSP

20
Health of the sector
  • Sales continue to grow
  • 40 billion industry by the end of the decade
  • Age group is expanding
  • Sony can capitalize on the expanding age range in
    the video game market
  • Technology is progressing and becoming cheaper
  • Sony will launch its newest console in 2006 for
    around 400 with far greater technology than the
    PS2
  • Industry is expanding into new areas
  • Sony PS2, PSP, and PS3 all have (or will have)
    todays most impressive technological features
  • Online gaming capabilities, WiFi

21
Opportunities/Threats
  • Opportunities
  • Market share
  • More than 70?
  • PSP
  • PS3
  • Sony will soon be using an innovative
    semiconductor chip in its next generation PS3
    videogame console, which will have music, video,
    and Internet capabilities. The chip's performance
    could lead to its use in other products, giving
    Sony a competitive edge in the marketplace.
  • Online market
  • If they keep it simple, they can generate
    revenues
  • Threats
  • X-Box 360, Nintendo Revolution
  • First mover advantage
  • Competition to the extreme of losing money
  • Explicit games

22
Bibliography
  • http//news.teamxbox.com/xbox/8545/DFC-Predicts-40
    -Market-Share-at-Best-for-the-Xbox-360/
  • http//www.wkconline.org/index.php/seminar_showcas
    e/entertainment_2005_story/the_growing_gaming_indu
    stry/
  • http//et.sdsu.edu/saeria/670/670webquestgamemarke
    t/Future.htm
  • http//seattle.bizjournals.com/seattle/stories/200
    3/06/02/story7.html
  • http//www.microsoft.com/msft/ar04/nonflash/10k_fr
    _no_01.html
  • http//www.us.playstation.com/psp.aspx
  • http//www.rockstargames.com/sanandreas/
  • http//retailindustry.about.com/od/seg_toys/a/bl_n
    pd012703.html
  • http//www.streetauthority.com/cmnts/cp/2005/01-18
    .asp
  • http//www.streetauthority.com/cmnts/cp/2005/01-18
    .asp
  • http//www.gamespot.com/news/2005/04/27/news_61230
    76.html
  • http//www.sony.net/SonyInfo/IR/financial/ar/2005/
    index.html
  • http//darkwatcher.psxfanatics.com/console/psx.htm
  • http//darkwatcher.psxfanatics.com/console/ps2.htm

23
Bibliography Contd.
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