Title: Selecting Rewards That Motivate: Tips for Teachers
1Selecting Rewards That Motivate Tips for
Teachers
2NYC Schools Pilots Pay for Student Performance
- 200 schools participating in pilot
- Reward system designed by Harvard economist
Roland Fryer - Program is funded through private grants
- Students are paid for high performance on NY
State tests - Teachers also receive bonus pay for improved
student performance. NOTE Most schools elect to
share bonus monies across all staff.
Source Medina, J. (2008, March 15). Next
question Can students be paid to excel? The New
York Times, pp. A1, A19.
3Big Ideas The Four Stages of Learning Can Be
Summed Up in the Instructional Hierarchy
(Haring et al., 1978)
- Student learning can be thought of as a
multi-stage process. The universal stages of
learning include - Acquisition The student is just acquiring the
skill. - Fluency The student can perform the skill but
must make that skill automatic. - Generalization The student must perform the
skill across situations or settings. - Adaptation The student confronts novel task
demands that require that the student adapt a
current skill to meet new requirements.
Source Haring, N.G., Lovitt, T.C., Eaton, M.D.,
Hansen, C.L. (1978). The fourth R Research in
the classroom. Columbus, OH Charles E. Merrill
Publishing Co.
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5Tying Reward Schedule to Students Stage of the
Instructional Hierarchy (Daly, Martens, Barnett,
Witt, Olson, 2007)
- During acquisition of a skill and early stages of
fluency-building, provide reinforcement (e.g.,
praise, exchangeable tokens) contingent upon
on-task behavior (time-based reinforcement). This
approach avoids penalizing students for slow
performance. - During later stages of fluency-building, change
to reinforcement based on rate of performance
(accuracy-based contingency). This approach
explicitly reinforces high response rates. - As fluency increases, maintain high rates of
performance through intermittent reinforcement,
lottery, etc.
Source Daly, E. J., Martens, B. K., Barnett, D.,
Witt, J. C., Olson, S. C. (2007). Varying
intervention delivery in response to
intervention Confronting and resolving
challenges with measurement, instruction, and
intensity. School Psychology Review, 36, 562-581.
6Activity Take a Reinforcer Survey
- Pair off.
- Read through the 8 items on the mini-reinforcer
survey appearing on the next slide. - Each person should select their TOP 2-3 reward
choices. - Note similarities or differences in the types of
rewards that each of you chose.
7Activity Reinforcer Survey Pick Top 2-3 Choices
- The student will select the pizza toppings for a
class pizza party. - The student will have the teacher call the
student's parent or guardian to give positive
feedback about him or her. - The student will be dismissed to go to a favorite
activity such as recess 2 minutes early. - The student will post drawings or other artwork
in a public place such as on a hall bulletin
board. - The student will select friends to sit with to
complete a cooperative learning activity.
- The student will tell a joke or riddle to the
class. - The student will draw a prize from the class
'prize box'. - The student will have first choice in selecting
work materials (e.g., scissors, crayons, paper). - The student will be able to take one turn in an
ongoing board game with a staff member (e.g.,
chess). The staff member will then take their
turn at a convenient time. - The student will select a friend as a "study
buddy" to work with on an in-class assignment.
8Selecting a Reward 3-Part Test
- Do teacher, administration, and parent find the
reward acceptable? - Is the reward available (conveniently and at an
affordable cost) in schools? - Does the child find the reward motivating?
9Creating Reward Deck Steps
- Teacher selects acceptable, feasible rewards
from larger list - Teacher lists choices on index cardscreating a
master deck - Teacher selects subset of rewards from deck to
match individual student cases
10Creating Reward Deck Steps(Cont.)
- Teacher reviews pre-screened reward choices with
child, who rates their appeal. (A reward menu is
assembled from childs choices.) - Periodically, the teacher refreshes the childs
reward menu by repeating steps 1-4.
11Creating Reward Deck Example