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Capture Point: A Step toward Humanoid Push Recovery

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Title: Capture Point: A Step toward Humanoid Push Recovery


1
Capture Point A Step toward Humanoid Push
Recovery
  • Jerry Pratt1, John Carff1, Sergey Drakunov1,
    Ambarish Goswami2
  • 1Florida Institute for Human and Machine
    Cognition
  • 2 Honda Research Institute
  • Humanoids 2006
  • December 6, 2006

2
Capture Point A Step toward Humanoid Push
Recovery
3
Some Push Recovery Approaches
  • Replan trajectories.
  • Solve Constrained Optimization Problem.
  • Machine Learning.
  • Heuristics based on intuition and simple models.

4
Outline
  • Push Recovery Overview
  • Our Approach to Push Recovery.
  • Simulation Examples.
  • Ongoing and Future Work.

5
Importance of Push Recovery
  • Bipedal robots in human environments
  • Bumping into objects.
  • Incidental contact when walking down a sidewalk.
  • Tripping over cluttered floors.
  • Contact during sports.
  • Intentional pushes.
  • Method of human input interface.
  • Understanding and Assisting Humans
  • Falls are a major cause of injury.

6
Theoretical and Practical Difficulties of Push
Recovery
  • Non-linear dynamics
  • Multi-variable dynamics
  • Limited foot-ground interaction
  • Hybrid dynamics (dynamics are both continuous and
    change discretely during steps)
  • Quick detection of push required.
  • Fast reaction speed required.
  • Relatively large actuator power required.

7
Human Push Recovery Strategies
  • Move the Center of Pressure, predominately
    through ankle torques.
  • Accelerate Angular momentum by lunging and
    windmilling. Video
  • Take a step. Video
  • Combinations. Video1, Video2

8
Why these Strategies Work
  • Broomstick (Inverted Pendulum) Analogy
  • Tightrope Walker Analogy

9
Using Angular Momentum effectively increases the
size of your footprint
Popovic, Goswami, Herr IJRR2005
10
Outline
  • Push Recovery Overview
  • Our Approach to Push Recovery.
  • Simulation Examples.
  • Ongoing and Future Work.

11
Capture Points and Capture Regions (Quick
Definition)
  • Capture Point Point that the biped can step to
    and stop in one step without falling down.
  • Capture Region Set of all Capture Points.

F
12
Balance Strategy 1 Center of Pressure
Kinematic Workspace Of Swing Leg
Support Foot

Capture Region
13
Balance Strategy 2Accelerate Angular Inertia
(Windmill or Lunge)
Kinematic Workspace Of Swing Leg
Support Foot

Capture Region
14
Balance Strategy 3Take a Step
Kinematic Workspace Of Swing Leg
Support Foot

Capture Region
15
Balance Strategies 4,5,6Multiple Steps, Run, or
Fall
Kinematic Workspace Of Swing Leg
Support Foot

Capture Region
16
How to Compute Capture Points?
  • Simple Models with Closed-Form Solutions.
  • Numerical Search
  • Learning

17
Computing the Capture Point for the Linear
Inverted Pendulum (Kajita and Tani 1991) Model
18
Computing Capture Points for the Linear Inverted
Pendulum plus Flywheel Model
19
Deriving Linear Inverted Pendulum Plus Flywheel
Dynamics using Similar Triangles
Mg
Fx
z0
X- /Mg
20
Computing Capture Points for the Linear Inverted
Pendulum plus Flywheel Model
  • Flywheel is torque-limited due to motors.
  • Flywheel is position limited to model humanoid
    upper body.
  • Greatest effect the flywheel can have is through
    a bang-bang torque profile so that the flywheel
    accelerates and decelerates as quickly as
    possible, stopping at its maximum or minimum
    angle limit.

21
Computing Capture Points for the Linear Inverted
Pendulum plus Flywheel Model
  • Bang-bang torque profile
  • Solve for TR1 and TR2 given initial and final
    states of the flywheel.
  • Since dynamics are linear and torque profile has
    Laplace Transform, everything can be computed in
    closed form.

22
State Trajectories
23
Projection of Phase Portrait
24
Dynamic Evolution of Capture Points
  • Using Linear Inverted Pendulum Model, dynamic
    evolution can be computed in closed form.

25
Outline
  • Push Recovery Overview
  • Our Approach to Push Recovery.
  • Simulation Examples.
  • Ongoing and Future Work.

26
Push Recovery from Impulsive Push
27
Stopping in one step by lunging
28
Applying Linear Inverted Pendulum based Capture
Point to 12 dof 3D model
29
Stepping Stones by guiding the Capture Point to
the Desired Stepping Point
30
Take Home Message 1
  • Precise foot placement is not necessary for push
    recovery, but good foot placement is.
  • If any point of the foot is placed inside the
    Capture Region, the humanoid can stop.
  • Larger feet and/or more angular momentum increase
    robustness to poor foot placement.

31
Take Home Message 2
  • Simple Models can be Useful!
  • Understanding of the fundamental principles.
  • Control Algorithm Development.

32
Future Work
  • Apply to a real humanoid.
  • Derive closed form calculations of Capture Points
    for arbitrary CoM height trajectory.
  • Numerically compute Capture Regions for complex
    models and compare to simple models.
  • Extend to persistent pushes.
  • Expand techniques to other aspects of walking
  • Dynamic Turning.
  • Rough Terrain.

33
Capture Point A Step toward Humanoid Push
Recovery
  • Jerry Pratt1, John Carff1, Sergey Drakunov1,
    Ambarish Goswami2
  • 1Florida Institute for Human and Machine
    Cognition
  • 2 Honda Research Institute
  • Humanoids 2006
  • December 6, 2006
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