Title: Managing the Project Lifecycle
1Managing the Project Lifecycle
- Jim Fawcett
- CSE784 Software Studio
- Fall 2001
2Reference
- Software Project Survival GuideSteve
McConnellMicrosoft Press, 1998
3Customers Bill of Rights
- To set objectives for the project and have them
followed - To know how long the project will take and how
much it will cost - To decide which features are in and which are out
of the software - To make reasonable changes to requirements
throughout the course of the project and to know
the costs of making those changes
4Customers Bill of Rights (continued)
- To know the projects status clearly and
confidently - To be apprised regularly of risks that could
affect cost, schedule, or quality, and to be
provided with options for addressing potential
problems - To have ready access to project deliverables
throughout the project
5Project Teams Bill of Rights
- To know the project objectives and to clarify
priorities. - To know in detail what product Im supposed to
build and to clarify the project definition if it
is not clear. - To have ready access to the customer, manager,
marketer, or other person responsible for making
decisions about the softwares functionality.
6Teams Bill of Rights (continued)
- To work each phase of the project in a
technically responsible way, especially to not be
forced to start coding too early in the project. - To approve effort and schedule estimates for any
work that I will be asked to perform. This
includes the right to provide only the kinds of
cost and schedule estimates that are
theoretically possible at each stage of the
project
7Teams Bill of Rights (continued)
- To take the time needed to create meaningful
estimates and to revise estimates whenever the
project's requirements change - To have my projects status reported accur-ately
to customers and upper management. - To work in a productive environment free from
frequent interruptions and distractions,
especially during critical parts of the project.
8People-aware Management Accountability
- Managers should be held accountable for whether
the organizations human resources emerge from
the project strengthened or diminished. - Do developers quit the company at the end of the
project? - Does the whole team emerge with improved skills
and excellent morale?
9Life Cycle Project Planning
- Software Development Plan
- Project cost and schedule estimates
- Quality Assurance Plan
- Technical reviews
- testing
- Staged Delivery Plan
- Requirements development
- Architecture
- Detailed Design
10Planning Review
- Vision statement and business case
- Preliminary effort and schedule estimates
- Top 10 risks list
- User interface style guide
- Detailed user interface prototype
- User manual/Requirements Specification
- Software Quality Assurance Plan
- Detailed Software Development Plan
11Early Project Control
- Explicitly choose a life-cycle model, e.g.,
staged delivery. - Set up process to manage changes to requirements.
- Set design and coding standards.
- Create a detailed plan to focus each developers
tasks on the project goals.
12Benefits of Staged Delivery
- Critical functionality is available earlier.
- Risks are reduced early.
- Problems become evident early.
- Status-reporting overhead is reduced.
- working software is best status report
- More options are available with staged delivery.
- Reduces estimation errors.
13Staged Delivery
14Costs of Staged Delivery
- Increases project overhead
- Time to drive to software release many times
- Retest already tested features
- Versioning for each delivery
- Support multiple versions in the field
- Planning staged releases
15A Staged Delivery Process
16Top Level Milestones
- Key decision maker on board.
- Vision statement reviewed and published.
- Preliminary cost and schedule targets defined.
- First senior developers on board.
- Change control plan established.
- Top 10 risks defined.
- Software project log started.
17Project Launch Then
- QA Documentation leads on board.
- Key users identified and interviewed.
- UI Prototype created, reviewed by users.
- UI style guide baselined.
- First project estimates baselined.
- Preliminary Software Development Plan baselined.
- Top 10 risks and log updated.
18Preliminary Requirements Development Complete
Then
- Detailed UI prototype completed and baselined.
- User Manual/Requirements Specification baselined.
- Software Quality Assurance Plan baselined.
- Detailed Software Development Plan baselined.
- Project estimates, top 10 risks, project log
updated.
19Detailed Requirements Development Complete Then
- Most of development team and QA staff on-board.
- Software architecture document baselined.
- Software integration procedure defined.
- Staged delivery plan defined.
- Software test cases for stage 1 defined.
- All earlier baselined products updated.
20Architecture Complete Then
- Beginning-of-stage planning completed.
- Detailed Design Document for stage 1 baselined.
- Detailed software construction plan for stage 1
including miniature milestones baselined. - Software test cases for next stage baselined.
- Software build instructions (make files) for
stage 1 baselined. - Source code for stage 1 baselined.
21Architecture Complete (cont)
- Install program created and baselined.
- User manual/specification updated.
- Stage 1 feature-complete product delivered.
- Estimates, top 10 risks, log updated.
22First Stage Code Complete Then
23Second Stage Code Complete
- Detailed design document for last stage
baselined. - Software test cases for all stages updated.
- Source code for all stages updated.
- Build instructions for all stages updated.
- Install program updated.
- Integrated feature-complete product delivered.
- Estimates, top 10 risks, log updated.
24Last Stage Complete
- Release checklist baselined.
- Release sign-off form signed by all parties and
put under change control. - Final product delivered.
- Final test cases delivered.
- Software media delivered.
- Project archives store off-site.
- Final updates to log.
- Project history document baselined.
25Some Additional Detail
26Change Control Procedure
- Initial development work is done without change
control. - When initial development is complete the product
is submitted to a change control board. - If the board accepts the product it becomes
baselined. - After baselining the product is put under source
control, e.g., visual source safe, etc.
27Change Control (continued)
- Further changes are treated systematically
- Changes are proposed via Change Proposals with
definition of change and impact. - The change board distributes the proposal to all
affected parties for review. - Those affected provide assessments of cost and
benefits from their own perspectives. - The board summarizes results and decides to
- Accept, defer to a later time, or reject.
28Elements of a Quality Assurance Plan
- Defect tracking
- Unit testing
- Source code tracing
- Technical reviews
- Integration testing
- System testing
29Architecture
- Provide system overview.
- Define subsystems and organization.
- Identify areas most subject to change.
- Make buy versus build versus reuse decisions.
30Architecture (continued)
- Specific areas to address
- External software interfaces
- User interface
- Database organization
- Data structures and storage
- Key algorithms
- Memory management
- Concurrency/threads
- Security
- Networking
- Error handling
31Code Integration Procedure
- Code development
- Developer unit tests code with tracing.
- Developer integrates with a private version of
main build. - Developer submits for review.
- Informal turnover to testing.
- Developer fixes problems found. Fixes are
reviewed. - Developer integrates with main build.
- Code is declared complete.
32System Test
- System test is a half step behind construction.
- Exercises system from end-to-end.
- Testers support developers by ensuring that
system quality is high enough to support
integration of new code. - Developers support testers by fixing reported
defects quickly.