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A User Attention Based Visible Watermarking Scheme

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A User Attention Based Visible Watermarking Scheme 2003/12/15 Chen-Hsiu Huang and Ja-Ling Wu Communication and Multimedia Laboratory, National Taiwan University, – PowerPoint PPT presentation

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Title: A User Attention Based Visible Watermarking Scheme


1
A User Attention Based Visible Watermarking Scheme
  • 2003/12/15
  • Chen-Hsiu Huang and Ja-Ling Wu
  • Communication and Multimedia Laboratory,
  • National Taiwan University,
  • E-mail chenhsiu,wjl_at_cmlab.csie.ntu.edu.tw

2
Introduction
  • Digital watermarking the process of embedding
    data into a multimedia objects so that the
    embedded watermark can be detected or extracted
    later.
  • According to human perceptivity, it can be
    divided into two different types, visible and
    invisible.
  • Visible watermark is a second transparent pattern
    or image overlaid with the primary (host) image.

Visible Watermark
3
Criterions about Visible Watermark
  • It should be obvious to be seen.
  • It should be spread in a large or important area
    of the image.
  • It should be visible but not significantly
    obscure the details.
  • It must be difficult to remove its more costly
    and labor intensive to remove it.
  • Embedding process should be automatic, with
    little human intervention and labor.

4
Challenges for Visible Watermarks
  • How can we spread the embedding watermark in a
    large or important area without significantly
    obscure the details?
  • If we can achieve these, how can this embedding
    process being labor saving, that is, without too
    much user intervention?

5
  • Most of the proposed schemes still treat video
    data as series of pictures and apply image
    watermarking schemes to each frame.
  • This may not suitable for video because the most
    significant properties, temporal correlation and
    motion information are not taken into account.
  • With the computational attention models, we have
    more objective references for choosing the
    locations to insert watermarks.

6
The User Attention Model
  • Attention refers to the ability of a human to
    focus and concentrate upon some visual or
    auditory object, by careful observing or
    listening.
  • For features in different levels, various
    saliency maps are generated to capture users'
    focus.
  • Once the final saliency map is generated, the
    focus point can be detected and models observers
    attention successfully.

7
  • While users pay more attention to the focus
    regions, they usually pay less attention to other
    regions,
  • These non-focus regions are good candidates to
    embed watermarks.

8
Selection of Watermark Location
  • For those regions far away from the focus point
    are good candidates to embed watermarks.
  • In order to decrease the perceptual distortion,
    the regions of lower intensity and higher texture
    are the most suitable ones.
  • A weighting function is defined to measure each
    macroblocks unsuitability
  • The one with highest unsuitability is selected
    for embedding.

9
Watermark Embedding
  • In order not to obscure the original, we select a
    luminance scaling coefficient f based on
    backgrounds intensity and texture to scale
    watermarks strength.

10
Example Frames of with Watermark
11
Shot Based Watermarking
  • Since the embedding process is performed on frame
    level, the embedded watermark may look like
    another unstable moving object in the video,
    which is quite annoying.
  • For resolving this shortage, we change our policy
    to calculate the watermarking location only once
    in a video location only once in a video shot.
  • The watermark appears in the same location
    during each shot and only moves when video
    shot-change occurs.

12
Demo
13
Results
  • In our scheme, owners rights claim is preserved
    without spoiling the videos presentation.
  • The embedding process is performed once in each
    shot and will not annoy the original video due to
    frequently movements.
  • The watermark differs in each shot both in its
    location and strength. Thus cannot be predicted
    in advance due to its content-dependent nature.
  • The watermarking can be done fully automatic,
    i.e. labor saving without users intervention.

14
  • Borrowing techniques developed in the content
    analysis field, such as modeling of users
    attention, is beneficial to digital watermarking.
  • We believe that by exploiting more content
    features with higher semantic meanings,
    approaching a better digital watermarking
    scenario could be possible.
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