Title: The Invasion of the
1The Invasion of the New Learner Empowered with
Technology
- Joyce Malyn-Smith, Ed.D.Education Development
Center - David M. Smith, M.Ed.
- Kaplan University
2EDC
- Learning is a liberating force in human
development. - Janet Whitla, Former President EDC
- How do we inspire sustainable change around the
world? - Bridge research and practice
- Pursue comprehensive solutions
- Collaborate
- Focus on questions that matter in peoples lives
3EDC Body of Work Technical Skill Development
- Career Development (1970-present)
- National Skill Standards (92-99)
- School to Work (90-98)
- Techforce (1996-00)
- IT Career Cluster (1999-2004)
- IT Across Careers (2000-present)
- ITEST (2003-present)
- Power Users of ICT The New Learner
(2003-present)
4Skill Development Model
Traditional Model
Level of Performance on Skill Standards Community K-Life K-12 Work Based Learning 2 Year College 4 Year College Employ-ment
Expert x
Refinement x
(Proficient) Mastery x x x
Practice x x x x
Introductory x x x
5Skill Development Model
Skill Development of Todays Youth
Traditional Model
Level of Performance on Skill Standards Community K-Life K-12 Work Based Learning 2 Year College 4 Year College Employ-ment
Expert x
Refinement x x x
(Proficient) Mastery x x x x
Practice x x x x x x
Introductory x x x x
6Power Users of ICT are New Learners
- Individuals who break out of the confines of
traditional learning, demographic, or
technological barriers by constantly using,
sharing, creating, producing or changing
information in creative, innovative and/or
unintended ways so that they become force
multipliers in their own environments.
7Global Collaboration
8Developing Economies Communities with less ICT
Access
- Role of ICT in accomplishing Millennium goals by
2015 - Potential Impact of Power Users on workforce,
economy, education system - How can Power User Initiative relate to bridging
the digital divide?
9Collaborators
- International Policy Makers
- Researchers
- Business Leaders
- Educators
- Young Power Users of Technology
- Foundation Representatives
10Power Users SymposiumCosta Rica, August 2005
11First International Symposium on Power Users of
ICT - 2005
- Philippines Team How would you use technology to
develop a global culture of peace?
12Power Users SymposiumCosta Rica, August 2005
13New Learner Profile
- Expert learners/Strategic thinkers
- Self-directed learners
- Experiential learners
- Time on task/persistent
- Carry skills and knowledge from one setting to
another - Reject limits
- Problem solvers
- Out of the box thinkers
14New Learner Profile
- Comfortable with ambiguity
- Team players sharing/receiving info
- Culturally tolerant
- Build social networks and personal identities
- Technically skilled
- Learn these things outside of school with friends
Pattern recognition - Technology-based logic embedded in thinking
15Power Users at WSIS 2 Tunis, November 2005
16Recommendations to WSIS 2
- Engage Youth
- Expand and Deepen Research
- Build Global Awareness and Inform
- Leverage and Connect Investments
- Translate Research into Action/Practice
17ITEST Learning Resource Center at EDC
NSF Innovative Technology Experiences for
Students and Teachers (ITEST)
jms
18Fig. 4.9 COQS index of digital literacy. The
total population and youth (age up to 24). EU
member states, EU average, Switzerland and the
USA. Average value of the groups, separated in
countries Â
19Studies Indicate
- Time on Task - Teens spend more time on
technology than traditional pass times and
learning tools - (Pew, Census, Kaiser)
- Youth as Creators of Content (Pew)
- Research on Cognition - Experience
builds/strengthens connections, reduced use
breaks down connections - (Plasticity, Attention, Visual Acuity)
20Certiport Study
- 382 Centers responded to survey
- Research focused on 3 key areas
- Learning style preferences of Power Users
- Power Users influence on how teachers teach
- Power Users impact on peers and teachers
- Findings
- 69 Power Users influence what they teach
- 66 Power Users influence how they teach
- 48 noted that Power Users exhibit helping
behaviors - 55 stated Power Users facilitate learning of
others - 84 stated Power Users have positively influenced
their learning/knowledge of ICT
21Expert Learners vs Novices
- Experts (in any given area) are different from
novices in the ways they organize, represent and
interpret information this in turn affects their
abilities to remember, reason and solve problems
(How People Learn, 2001). - Novices focus on the superficial or rudimentary
steps in a problem solving process. To become
experts students need to develop the ability to
teach themselves. - John Bransford, 2001
22Expert Learners
- Experts recognize patterns, chunk various
elements into patterns that represent meaningful
information to them. - Experts organize around big ideas. They have
acquired a great deal of content knowledge that
is organized in ways that reflect deep
understanding of their subject matter. They
develop a sensitivity to patterns of meaningful
information. - Experts flexibly retrieve important aspects of
their knowledge with little attentional effort.
Experts approach problem solving in these ways. - John Bransford, 2001
23Power Users as Expert Learners
- Power Users of Technology are self-directed
learners, seeking new information and skills in a
just-in-time framework, relying on the internet
and their networks of peers in their virtual
communities to become self-directed, expert
learners.
24Power Users as Computational Thinkers
- Think like computer scientists
- Patterned thinking
- Algorithmic thinking
- Break down big problems into smaller, more easily
solvable problems - Reuse of parts of solutions
25For All Children
- The Power Users Initiative deals with what
people can learn about children who have
developed sophisticated technology skills. It is
just on example of changing patterns of learning,
challenging schools. It raises important
questions on behalf of educators. - Ulf Lundin
- Executive Director European Schoolnet, 2003
26New Learners
Curriculum Implications
- David M. Smith
- School of Information Systems and Technology
- Kaplan University
27Kaplan University
- School of Information Systems and Technology
- Professional School Orientation
- AAS, BS, 22 Advanced Start, MSIT, MBA Degrees
- Kaplan Higher Education -75 campus-based schools
nationwide - Kaplan Virtual Education Online High School
Program
28New Learners Curriculum Implications
- New Learners and Curriculum
- On-Line lessons for Campus-Based Schools
- Related Issues
29Confused by Terms?
- Millennials1 People born between 1982 and 2000
- Also called Generation Y, Twixters, Digital
Natives, etc. - A generational name, like Baby Boomers
- Refers to ALL people in the Group
-
- Power Users of Technology2 /
- Users Empowered with Technology
- Neil Howe and William Strauss
- Joyce Malyn-Smith, EDC
30Power Users of TechnologyNew Learners
- Individuals who break out of the confines of
traditional learning, demographic, or
technological barriers by constantly using,
sharing, creating, producing or changing
information in creative, innovative and/or
unintended ways so that they become force
multipliers in their own.1 1. Joyce
Malyn-Smith, EDC. 2002
31- Curriculum Strategies for Engaging New Learners
32Self-Directed, Experiential Learners
- Recognize Learning which has taken place outside
of school. -
- Assess prior learning
- CLEP Exams
- DANTES
- Certifications Prior Learning Portfolio
- Course Credit (or waiver)
33Self-Directed, Experiential Learners
- Challenge Exams
- Allow students to test out of courses
- Give students credit for portions of course
they already know - Experiential Learning Portfolios
- Students demonstrate learning to meet course
outcomes - Reviewed by two Faculty
34Partial Course Credit?
- Modularized Content and Resources
- Matrix of Learning Outcomes, Resources,
Locations, Access
35Active Learners
- Hands On Learning Activities
- Lab Exercises
- Online Simulations
- Games
36Time on task / PersistentJust in Time Learners
- Provide Open Access to
- Course Materials
- Resources (including Labs)
- Faculty
- Technical Support
- 24/7 School Concept
37Time on task / PersistentJust in Time Learners
- Want to keep going until task / challenge is
completed. - Beyond Regular Hours
- Expect Access to Resources, Information, Content
When they need it. - 24/7 School Concept
38Just in Time Access
- Web-Based Access to Course Materials and
Resources - Open Lab Access
- Online Simulations
- Video Clips
- Faculty email, IM
39Carry skills knowledge from one setting to
another
- Integrate Projects across Courses
- Allow work created in one Course to meet
requirements in other courses - Create Connections among Courses / Learning
- Portfolio approach throughout college
curriculum
40Problem Solvers / Collaborative Learners
- Problem-Based Learning
- Scenarios
- Case Study Projects
- Team Projects
41Sophisticated technical skills/expert
knowledge/spikes
- Keep New Learners involved in the Course
- Recognize and build on their strengths
- Mentoring of Other Students
- Classroom Technical Support
- Assist other students with Computer / Software
questions
42Engage New Learners
- Use the technology they use.
- Create a course BLOG
- Podcasts
- Streaming Media
- Digital Community sites
- Maintain a Web Presence
- RSS Feeds
- Cell Phone / PDA
43On-Line lessons for Campus-Based Schools
44Lessons from Online
- Content vs. Delivery and Access
- Develop for Your Learners
- Familiarity with Technology
- Student Profile
- Do your Students include Power Users?
YES
45Outcomes Based Courses
- Three Parts to Outcome Statement
- Action verb statement
- Student will Describe, Create, Explain
- Product - How will you know they did it.
- Through writing a paper, completing a quiz, etc.
- Criteria for Successful Completion
- With a grade of, signoff by a client,
46Process
- Identify Course Outcomes
- Learning to take place, Not tasks to complete
- Develop Unit / Lesson Objectives
- Learning in this unit
- Content Items - Tasks, Activities to demonstrate
achievement of Unit objective - Resource Items - Identify what the student needs
to complete the work in the unit
47Learning Matrix
Learning Outcome Content Item Location Unit Used
Describe 4 Functions of a computer Flash animation Content Server 1
 Game - Label  1
 Reading Chap.1 pp 6-9 1
 Project 1  2
 Final Project  10
Evaluation / Assessment Rubric C-M-S 2, 10
48Resource / Course Development
- Create a Development Team
- Faculty
- Content Expert
- Course Developer
- Instructional Designer
- Course Design Package
- Media / Special Materials Development
- Interactive Media, Videos, Games,
Flash/Captivate/Camtasia, etc.
49Resources for Students
- Online Access Maximize Student availability
- Instructor lecture / Notes
- Case Studies
- Templates
- Project information
- Web-Based Resources
50Combining Online and Face to Face
- Face-to-Face In-Class / Lab Instruction
- On-Line Access to Resources
- On-Line Discussion / Blogs
- Electronic Project Submission
- On-Line Gradebook
51Web-Based Delivery
- Content Management System
- Content Servers
- Web Servers
- Internet Access for Students
52Technical Support for Students and Faculty
- Online Help Desk,
- Instant Message
- E-mail
- Phone Support
53Related Issues
54New Learner Issues
- Sporadic knowledge / Knowledge Spikes
- Help students expand knowledge and connect to
important concepts and frameworks - Limited vocabulary
- Help students articulate what they know and can
do and understand the value of their abilities
55New Learner Issues
- Limited organizational frameworks
- Help students connect and fit what they know
within larger concept frameworks - Limited historical contexts/lessons
- Help students fit what they know within larger
historical contexts/lessons
56Other Issues
- Intellectual Property
- Course Content is the Property of the Institution
- Course Development Contract
- Faculty develop course content as Work for Hire
- Released Time Part of Course Load
- Additional Compensation
57Other issues
- College Resources
- Financial
- Faculty
- Staff
- Student Technology
58Questions and Comments
59David M. Smithdsmith4_at_kaplan.edu
- Contact Information
- Joyce Malyn-Smith
- jmalynsmith_at_edc.org