Title: Visual Displays
1Visual Displays
Chapter 2 Burdea
2Outline
- Image Quality Issues
- Pixels
- Color
- Video Formats
- Liquid Crystal Displays
- CRT Displays
- Projection Displays
3Image Quality Issues
- Screen resolution
- Size
- Color
- Blank space between the pixels
- Brightness
- Contrast
- Refresh rate
- Sensitivity of display to viewing angle
- For each, lets draw up
- Range of commonly available components
- Importance
- Cost
- Which would you want most?
4Pixels
- Pixel - The most basic addressable image element
in a screen - CRT - Color triad (RGB phosphor dots)
- LCD - Single color element
- Screen Resolution - measure of number of pixels
on a screen (m by n) - m - Horizontal screen resolution
- n - Vertical screen resolution
5Other meanings of resolution
- Pitch - Size of a pixel, distance from center to
center of individual pixels. - Cycles per degree How many lines you can see in
a degree of FOV. - The human eye can resolve 30 cycles per degree
(20/20 Snellen acuity). - So how many lines of resolution are needed for
human vision for - monitor at 1 m (17 -gt 10, 22 -gt 13)
- projector screen at 2 m (4), 4 m (8)
- REVE at 4m (18 high)
- How far should you make someone sit in front of a
42 (34 rotated vert) plasma running at 720p?
6Color
- There are no commercially available small pixel
technologies that can individually change color. - Color is encoded by placing different-colored
pixels adjacent to each other. - Field sequential color uses red, blue and green
liquid crystal shutters to change color in front
of a monochrome screen.
7Video Formats
- TV Standards
- NTSC - 720x480, 29.97f/s (60 fields per second),
interlaced - PAL - 720x576, 25f/s (50 fields/sec) interlaced
- VGA - 640x480, 60f/s, noninterlaced
- SVGA 800x600, 60f/s noninterlaced
- XGA 1024x768, 60f/s noninterlaced
- RGB - 3 independent video signals and
synchronization signal, vary in resolution and
refresh rate - Time-multiplexed color - R,G,B one after another
on a single signal, vary in resolution and
refresh rate
8Interlacing
9Liquid Crystal Displays
- Liquid crystal displays use small flat chips
which change their transparency properties when a
voltage is applied. - LCD elements are arranged in an n x m array call
the LCD matrix. - Level of voltage controls gray levels (amount of
light allowed through). - LCDs elements do not emit light, use backlights
behind the LCD matrix
10Liquid Crystal Displays (LCDs)
- LCDs have cells that either allow light to flow
through, or block it. - Electricity applied to a cell cause it to untwist
and allow light
http//electronics.howstuffworks.com/lcd2.htm
11LCDs (cont.)
- Color is obtained by placing filters in front of
each LCD element - Usually black space between pixels to separate
the filters. - Because of the physical nature of the LCD matrix,
it is difficult to make the individual LCD pixels
very small. - Image quality dependent on viewing angle.
- Black levels not completely black
12LCDs (cont.)
- LCD resolution is often quoted as number of color
elements not number of RGB triads.
Example 320 horizontal by 240 vertical elements
76,800 elements Equivalent to 76,800/3 25,500
RGB pixels "Pixel Resolution" is 185 by 139
(320/1.73, 240/1.73) How many pixel transistors
for a 1024x768 display?
13LCDs (cont.)
- Passive LCD screens
- Cycle through each element of the LCD matrix
applying the voltage required for that element. - Once aligned with the electric field the
molecules in the LCD will hold their alignment
for a short time
- Active LCD screens
- Each element contains a small transistor that
maintains the voltage until the next refresh
cycle. - Higher contrast and much faster response than
passive LCD
14Advantages of LCDs
- Flat
- Lightweight
- Low power consumption
15Cathode Ray Tubes (CRTs)
Heating element on the yolk. Phosphor coated
screen Electrons are boiled off the filament and
drawn to the focusing system. The electrons are
focused into a beam and shot down the
cylinder. The deflection plates aim the
electrons to a specific position on the screen.
16CRT Phosphor Screen
- The screen is coated with phosphor, 3 colors for
a color monitor, 1 for monochrome. - For a color monitor, three guns light up red,
green, or blue phosphors. - Intensity is controlled by the amount of time at
a specific phosphor location.
17Color CRT
Red, Green and Blue electron guns. Screen
coated with phosphor triads. Each triad is
composed of a red, blue and green phosphor
dot. Typically 2.3 to 2.5 triads per pixel.
- FLUORESCENCE - Light emitted while the phosphor
is being struck by electrons. - PHOSPHORESCENCE - Light given off once the
electron beam is removed. - PERSISTENCE - Is the time from the removal of
excitation to the moment when phosphorescence has
decayed to 10 of the initial light output.
18Beam Movement
19Beam Movement
- scan line - one row on the screen
- interlace vs. non-interlace - Each frame is
either drawn entirely, or as two consecutively
drawn fields that alternate horizontal scan
lines. - vertical sync (vertical retrace) - the motion of
the beam moving from the bottom of the image to
the top, after it has drawn a frame. - refresh rate - how many frames are drawn per
second. Eye can see 24 frames per second. TV is
30 Hz, monitors are at least 60 Hz.
20CRTs (cont.)
- Strong electrical fields and high voltage
- Very good resolution
- Heavy, not flat
21Projection Displays
- Use bright CRT or LCD screens to generate an
image which is sent through an optical system to
focus on a (usually) large screen.
22Projector Technologysee http//electronics.howstu
ffworks.com/projection-tv.htm
- Two Basic Designs
- Transmittive projectors - Shine light through the
image-forming element (CRT tube, LCD panel) - Reflective projectors - Bounce light off the
image-forming element - In both types of projectors, a lens collects the
image from the image-forming element, magnifies
the image and focuses it onto a screen
23Basic Projector Designs(Images from Phillips
Research)
Reflective Projection System
Transmittive Projection System
24Transmittive Projectors
- CRT Based
- One color CRT tube (red, blue, green phosphors)
displays an image with one projection lens. - One black-and-white CRT with a rapidly rotating
color filter wheel (red, green, blue filters) is
placed between the CRT tube and the projection
lens. - Three CRT tubes (red, green, blue) with three
lenses project the images. The lenses are aligned
so that a single color image appears on the
screen.
Old CRT-based projectors are usually heavy and
large compared to other technologies New ones
are tiny
25Transmittive Projectors
- LCD Based
- Use a bright light to illuminate an LCD panel,
and a lens projects the image formed by the LCD
onto a screen. - Small, lightweight compared to CRT based displays
26Reflective Projectors
- In reflective projectors, the image is formed on
a small, reflective chip. - When light shines on the chip, the image is
reflected off it and through a projection lens to
the screen. - Recent innovations in reflective technology have
been in the the following areas - Microelectromechanical systems (MEMS)
- Digital micromirror device (DMD, DLP)
- Grating light valve (GLV)
- Liquid crystal on silicon (LCOS)
- Images from howstuffworks.com
27Advantages/Disadvantagesof Projection Display
- Very large screens can provide large FoV and can
be seen by several people simultaneously. - Image quality can be fuzzy and somewhat dimmer
than conventional displays. (less so these days). - Light is measured in lumens (1000, 2000 common)
- Sensitivity to ambient light.
- Delicate optical alignment.
28Recap Raster Displays
- Cathode Ray Tubes (CRTs), most tube monitors
you see. Very common, but big and bulky. - Liquid Crystal Displays (LCDs), there are two
types transmittive (laptops, those snazzy new
flat panel monitors) and reflective (wrist
watches).
29Displays in Virtual Reality
- Head-Mounted Displays (HMDs)
- The display and a position tracker are attached
to the users head - Most use Active Maxtrix LCD (ala laptops)
- Head-Tracked Displays (HTDs)
- Display is stationary, tracker tracks the users
head relative to the display. - Example CAVE, Workbench, Stereo monitor
30Visually Coupled Systems
- A system that integrates the natural visual and
motor skills of an operator into the system he is
controlling. - Basic Components
- An immersive visual display (HMD, large screen
projection (CAVE), dome projection) - A means of tracking head and/or eye motion
- A source of visual information that is dependent
on the user's head/eye motion.
31Differences HMD/HTD
- HTD
- Distance to display screen(s) varies
- Line-of-sight to display screen(s) almost never
is perpendicular - Usually much wider FoV than HMD
- Combines virtual and real imagery
- HMD
- Eyes are fixed distance and location from the
display screen(s) - Line-of-sight of the user is perpendicular to the
display screen(s) or at a fixed, known angle to
the display screen(s). - Only virtual images in world