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COMM 4200, RELIGION AND FILM

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Ending may suggest monster remains or will return HORROR FILM CYCLE EXAMPLES Experimental--The Cabinet of Dr. Caligari (1920) Nosferatu (1922) Classic--Dracula ... – PowerPoint PPT presentation

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Title: COMM 4200, RELIGION AND FILM


1
COMM 4200, RELIGION AND FILM
  • FILM GENRES HORROR FILMS

2
I. FILM GENRES OVERVIEW
  • A. Genres--widely recognized groups or
    categories of films.
  • 1. A "contract" between filmmaker audience.
  • 2. Come from literary artistic genres.
  • 3. Existed since start of filmmaking.
  • 4. Depend on audience familiarity with genre
    conventions.
  • B. Filmmakers can accept or reject genre
    conventions risk alienating audiences if reject.

3
II. COMMON CONVENTIONS (A GRAMMAR OF GENRE).
  • A. Styleway subjects presented using common film
    techniques.
  • 1. Different genres have different styles.
  • 2. Styles also reflect specific filmmakers.
  • 3. Includes characteristic techniques. 
  • 4.  Defined by subject matter setting.
  • 5.  Includes emotional effects specific to the
    genre (i.e. horror films want to scare us,
    comedies to make us laugh, etc.).

4
CONVENTIONS, CONT.
  • B. Plot structure
  • 1. Typical characters per genre
  • 2. Specific conflicts, depending on genre
  • a. Westernscivilization vs. wildness, nature,
    lawlessness
  • b. Gangsterlaw vs. lawlessness.
  • c. Romantic comedymarriage vs. individualism.
  • Etc.

5
CONVENTIONS, CONT.
  • C. Common iconography for each genre
  • 1. SymbolsAny verbal or visual image standing
    for something else.
  • 2. Archetypes--Manifestations in image, dialogue
    or character of basic universal symbolic
    elements.
  • 3. Motifs--Dominant recurring idea or image
    symbolic patterns.

6
CONVENTIONS, CONT.
  • D. Common social concerns or themes
  • 1. Social-cultural issues relevant to the genre
    change with time place.
  • 2. Themesbasic premises or meanings underlying
    a specific work (or body of work).
  • a. Explicitstated themes or meanings.
  • b. Implicitimplied by structure, symbols,
    techniques, etc.

7
IV. EVOLUTION (STAGES) OF FILM GENRES
  • A. EXPERIMENTAL (PRIMITIVE)
  • 1. Genres created.
  • 2. Conventions established.
  • 3. Most genres created by 1920s some later
    (e.g. teenage films).
  • B. CLASSIC
  • 1. Conventions reach their apex.
  • 2. Social ritualistic functions stressed.

8
EVOLUTION (STAGES), CONT.
  • C. REVISION/REFINEMENT
  • 1. Conventions revised, renewed, updated,
    altered, critiqued, etc.
  • 2. May include blends or hybrids.
  • D. PARODY
  • 1. Pokes fun at one or more particular genres,
    using genre conventions.
  • 2. Intertextual self-reflexive.
  • 3. Must understand genre to understand the
    parody.

9
HORROR FILMS
  • A. Recognizable for emotional effects (even in
    hybrid formats).
  • 1. Thus more psychoanalytic in its themes
    symbols than science-fiction films
  • 2. Many horror films do have scientific or
    technological aspects to them (in common with
    SF).
  • B. Also may revolve around the struggle of good
    vs. evil, cast in religious or apocalyptic terms.

10
HORROR FILMS, CONT.
  • C. Psychological in themes symbols
  • 1. Various fears (death, technology, etc.)
  • 2. The effects of our pride
  • 3. Repressed sexual desire
  • D. Favored by low-budget filmmakers.
  • 1. Create emotional impact through low-budget
    effects.
  • 2. Low cost techniques include grotesque makeup,
    costuming, low lighting techniques spooky
    music.
  • 3. May be filmed in black white.

11
HORROR FILMS, CONT.
  • E. Common conventions
  • 1. People must defend themselves group from a
    monster.
  • 2. Monster discovered or revealed.
  • 3. Monster is unknown creature of some type
  • a. Might involve a dangerous breach of nature
  • b. May violate our normal sense of what is
    possible

12
HORROR FILMS, CONT.
  • c. Can violate boundary of living dead (e.g.
    vampires, zombies)
  • d. May have an unknown biology (e.g. Alien)
  • e. May be supernatural (e.g. ghosts)
  • f. May be psychological (e.g. Psycho)
  • g. Can be large or small (e.g. bacteria).

13
HORROR FILMS, CONT.
  • 4. Monster appears threatening (e.g. Cat People
    vs. E.T.)
  • 5. Monster tries to destroy normal life
  • 6. Protagonist may or may not be able to defeat
    the monster
  • 7. Ending may suggest monster remains or will
    return

14
HORROR FILM CYCLE EXAMPLES
  • Experimental--The Cabinet of Dr. Caligari (1920)
    Nosferatu (1922)
  • Classic--Dracula, Frankenstein, The Mummy
  • Refinement/Revisionist--The Birds, Night of the
    Living Dead, Halloween, Rosemarys Baby, The
    Exorcist, Carrie, Jaws, Poltergeist, Scream, The
    Evil Dead, The Blair Witch Project, Saw,
    Paranormal Activity
  • Parody--Young Frankenstein, Gremlins, The Rocky
    Horror Picture Show, Beetlejuice, Army of
    Darkness, Scary Movie, Shaun of the Dead
  • HybridAlien, Jurassic Park
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