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emotions

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Title: emotions


1
emotions
  • cse 574 winter 2004

2
emotions
  • cse 574 winter 2004

3
affective computing
  • R.W. Picard, Affective Computing
  • limbic / cortical tangle
  • lack of emotion inefficient decision making
    (theorem prover run wild?) (Damasio)
  • human/human conventions hold for human/computer
    interaction (Nass)
  • affective pattern recognition
  • limbic system inspiration for backpropagation
  • applications
  • teaching
  • environments
  • communication tools
  • entertainment
  • bad faith?

4
Recognizing Emotions
  • M. Dailey, G. Cottrell, R. Adlophs, A six-unit
    network is all you need to discover happiness
  • Input 29x36 grid of wavelets transformation
    of image to a sum of period signals (frequency
    domain)
  • Principle component analysis to reduce
    dimensionality
  • Classification by 6-unit neural network
  • Biologically plausible

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8
Purposeful Emotions
  • J.D. Valaqsquez, When robots weep emotional
    memories decision-making, AAAI 1998.
  • Emotions as non-conscious biasing mechanism
    somatic marker of past experience functions
    as alarm or incentive (A. Damasio, Descartes
    Error)
  • drives impels agent into action
  • emotion system
  • anger, fear, distress, happiness, disgust,
    surprise mixes
  • triggered by releasers
  • can learn associations between stimuli emotion
    (e.g. image of pea soup disgust)
  • behavior system set of self-interested
    behaviors (play, approach)
  • triggered/inhibited by drives, emotions, each
    other

9
coco
10
kismet
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12
Big Picture
  • What are the components of computational theory
    of human intelligence? What kinds of
    applications need to consider each?
  • Which are universal to any kind of intelligent
    organism or artifact? Which are unique to social
    beings? To human beings?
  • What are appropriate ways to model these
    phenomena? Are the models psychologically
    plausible descriptions of
  • How we think?
  • How we think about others?
  • part 1 discourse understanding
  • speech act theory
  • beliefs about beliefs and goal
  • planning utterances
  • interpreting utterances
  • the structure of discourse
  • reinforcement learning in discourse analysis
  • part 2 behavior recognition
  • technical foundations from Markov models to
    Dynamic Bayes Nets
  • modeling events with structure and continuous
    time
  • learning user models
  • modeling user errors and emotions
  • applications
  • part 3 creativity emotion
  • theories of creativity
  • computers that create art and music
  • emotional computers
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