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Knowledge Base Systems

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Title: Knowledge Base Systems


1
Knowledge Base Systems
  • production rule representation.

2
Production Systems
  • Introduction
  • These are a form of knowledge representation
    which have found widespread application in AI
    particularly in the area of Expert Systems.
  • Production systems consist of three parts
  • a) A rule base consisting of a set of production
    rules.
  • b) the data
  • c) an interpreter which controls the systems
    activity.

3
Production Rules
  • A production rule can be thought of as a
    condition action pair. They take the form
  • IF condition holds THEN do action e.g.
  • IF traffic light is red THEN stop car.

4
Firing Production Rules
  • A production rule whose conditions are satisfied
    can fire, i.e. the associated actions can be
    performed.
  • Conditions are satisfied or not according to what
    data is currently available.
  • Existing data may be modified as production rules
    are fired. Changes in data can lead to new
    conditions being satisfied.
  • New production rules may then be fired.

5
  • The decision which production rule to fire next
    is taken by a program known as the interpreter.
  • The interpreter therefore controls the systems
    decisions and actions and must know how to do
    this.

6
Production Systems
  • Production systems were first proposed in 1943 by
    Post.
  • Present day systems however bear little
    resemblance to those earlier ones.
  • Newell and Simon in 1972 used the idea of
    production systems for their models of human
    cognition and AI in general has found widespread
    use for them.

7
Suitable Domains
  • Davis and King (1977) proposed the following
    criteria for problem domains where productions
    rules are suitable.
  • 1 Domains in which knowledge is diffuse,
    consisting of many different strands of knowledge
    rather than some domain which is based on a
    unified theory like Physics.
  • 2 Domains in which processes cane be represented
    as a set of independent actions as opposed to
    domains with dependent subprocesses.
  • 3 Domains in which knowledge can be easily
    separated from the manner in which it is to be
    used as opposed to cases where representation and
    control are merged.

8
Knowledge Base Systems
  • Knowledge Base systems are intended to perform
    tasks which require some specialized knowledge
    and reasoning.
  • Medical diagnosis, geological analysis, and
    chemical compound identification are examples of
    tasks to which Knowledge Base systems have been
    applied.

9
Expert Systems
  • Knowledge Base systems are often called expert
    systems because the problems in their application
    domain are usually solved by human experts.
  • For example medical diagnosis is usually
    performed by a doctor.

10
Parts of a Knowledge Base System
  • Knowledge Base systems consist of Four major
    parts
  • The Knowledge Base,
  • The Inference Engine
  • The User Interface and
  • The Explainer
  • Knowledge Acquisition Module

11
Inference Engine
Knowledge Base (rules)
Working Memory (facts)
Agenda
Explanation Facility
Knowledge Acquisition Facility
User Interface
12
  • The knowledge to which the Knowledge Base system
    has access, is stored in the Knowledge Base,
    (hence the name).
  • The Inference Engine is the part of a Knowledge
    Base system which is responsible for using its
    knowledge in a productive way.
  • The Knowledge Base system's reasoning mechanisms
    are built into the Inference Engine. Most
    Knowledge Base systems employ deductive reasoning
    mechanisms.

13
  • The Knowledge Base system communicates with the
    user through the User Interface.
  • In many applications the Knowledge Base system is
    required to explain its reasoning to the user.
    This is particularly true in situations such as
    the identification of chemical structures where
    new results must be verified.
  • The Explainer is that part of the Expert System
    which provides explanation and verification

14
  • Knowledge Acquisition Modules
  • These help with acquiring the systems knowledge.
  • They do a variety of tasks for example in some
    systems they provide system analysis facilities
    similar to those of database development tools
  • Mostly they help encode the knowledge from a high
    level format into a computer usable
    representation.

15
System Architecture
16
Inference Engine
Knowledge Base (rules)
Working Memory (facts)
Agenda
Explanation Facility
Knowledge Acquisition Facility
User Interface
17
  • Obviously the knowledge to which a Knowledge Base
    system has access is no good to it, if it cannot
    use it to solve the problems in the application
    domain.
  • Therefore the systems knowledge must be
    represented in a form which can be manipulated by
    the reasoning mechanisms of the Inference Engine.

18
  • While the Knowledge Base, the IE and the User
    Interface are essential components, in many
    Knowledge Base systems there are also facilities
    to help in the acquisition of new knowledge.
  • Teiresias, DAVIS '76, which is used in
    association with MYCIN, Shortliffe '76, Davis
    '76 is an example of such a system.
  • It elicits high level information from the user
    which it converts into structured knowledge for
    its Knowledge Base. It also performs consistency
    checks on the updated knowledge base.
  • The ability to acquire new knowledge is important
    since the amount of knowledge to which a system
    has access determines the range of problems which
    it can solve.

19
Applications of Knowledge Base systems
  • Knowledge Base systems have been applied to many
    diverse problem domains, such as the following.
  • Diagnostic Aids such as MYCIN, Shortliffe '76,
    Davis '76, which diagnoses bacterial blood
    infections and PUFF, Kunz et al '78, which
    diagnose pulmonary disorders.
  • MYCIN was a joint venture between Dept. of
    Computer Science and the Medical School of
    Stanford University.
  • Much of the work took place in the 1970's.
  • Mycin was designed to solve the problem of
    diagnosing and recommending treatments for
    meningitis and bacteremia, (blood infections).

20
  • Aids to Design and Manufacture such as R1,
    McDermott '82, which configures computers.
  • Teaching Aids such as SCHOLAR Carbonell '70
    which gives Geography Tutorials and SOPHIE,
    Brown et al '82, which teaches how to detect
    breakdown in electrical circuits.
  • Problem Solving

21
  • Recognition of forms, e.g. DENDRAL, Buchanan
    and Feigenbaum '78, Lindsay et al '80, which
    recognizes the structures of chemical compounds.
  • Robotics e.g. SHDRLU, Winograd '73, which
    manipulates polygons in a restricted environment.
  • Game playing systems such as Waterman's Poker
    Player, Waterman '70, and

22
  • Automatic theorem Provers such as AM, Lenat
    '82.
  • Hayes-Roth et al '83, Handbook A.I. '82,
    Waterman '86, describe some more categories
    than those mentioned above. These include
    Planning systems such as NOAH, Sacerdoti '75
    and MOLGEN, Friedland '75 and
  • Prediction systems such as Political Forecasting
    Systems, Schrodt '86 based on the Holland
    Classifier, Holland '86.

23
Rule-Based Expert Systems
  • Work with
  • a set of facts describing the current world state
  • a set of rules describing the expert knowledge
  • inference mechanisms for combining facts and
    rules in reasoning


24
Architecture of Rule-Based XPS 1
  • Knowledge-Base / Rule-Base
  • stores expert knowledge as condition-action-rules
    (or if-then- or premise-consequence-rules)
  • objects or frame structures are often used to
    represent concepts in the domain of expertise,
    e.g. club in the golf domain.
  • Working Memory
  • stores initial facts and generated facts derived
    by the inference engine
  • additional parameters like the degree of trust
    in the truth of a fact or a rule (? certainty
    factors) or probabilistic measurements can be
    added

25
Knowledge Engineering
  • Knowledge engineering is a general term for the
    processes involved in building expert systems
    planning, knowledge acquisition, system
    building,system installation, system maintenance.
  • In the following notes "KE" stands for knowledge
    engineer, and "DE" stands for domain expert.

26
Architecture of Rule-Based Systems
  • Inference Engine
  • matches condition-part of rules against facts
    stored in Working Memory (pattern matching)
  • rules with satisfied condition are active rules
    and are placed on the agenda
  • among the active rules on the agenda, one is
    selected (see conflict resolution, priorities of
    rules) as next rule for execution (firing)
    consequence of rule can add new facts to Working
    Memory, modify facts, retract facts, and more

27
Rule-Based Systems- Example Grades -
  • Rules to determine grade
  • If study then get good_grade
  • If do not_study then get bad_grade
  • If sun_shines THEN go_out
  • If go_out then do not_study
  • If stay_home then study
  • If awful_weather then stay_home

28
Questions
  • Ask the following questions of the expert System
  • Q1 If the weather is awful, do you get a good or
    bad grade?
  • Q2 When do you get a good grade?

29
  • forward reasoning rule chain
  • given fact awful_weather 6,5,1
  • backward reasoning
  • hypothesis/goal good_grade 1,5,6
  • Answer Question 1 Good Grade
  • Exercise Answer question 2 with forward and
    backward chaining

30
Explaining
  • Note we presented a rule chain when we solved
    this problem.
  • If we asked How do you know we get a good grade
    in awful weather we can say that
  • By rule 6 if the weather is awful stay at home
  • By rule 5 If stay at home then you will study
  • And finally By rule 1 if you study you get a good
    grade

31
In other words
  • In order to explain how we arrive at a solution
    we list the chain of rules that were fired on
    rout to this conclusion.
  • This is the basis of expert system explainers

32
Knowledge Acquisition
  • Obtaining knowledge for use in the knowledge base
    of an expert system.

33
Sources of knowledge
  • Documents textbooks, journal articles, technical
    reports, case histories, etc.
  • This will almost never be sufficient to provide
    the knowledge base for a real-world expert
    system.
  • The range of problems which a textbook examines
    and solves is always smaller than the range of
    problems that a human expert is master of.

34
Knowledge Analysis
  • Simultaneously with the knowledge acquisition
    process, a knowledge analysis process takes
    place.
  • The KE uses the data from the knowledge
    acquisition sessions to build a good model of the
    expertise that the DE is using to solve problems
    in the domain. This may or not rely heavily on
    building a prototype - see below.

35
Knowledge Elicitation
  • The most important branch of knowledge
    acquisition is knowledge elicitation - obtaining
    knowledge from a human expert (or human experts)
    for use in an expert system.
  • Knowledge elicitation is difficult. This is the
    principle reason why expert systems have not
    become more widespread - the knowledge
    elicitation bottleneck.
  • It is necessary to find out what the expert(s)
    know, and how they use their knowledge..

36
Human experts
  • Expert knowledge includes
  • domain-related facts principles
  • modes of reasoning
  • reasoning strategies
  • explanations and justifications.

37
Knowledge elicitation and experts
  • The knowledge elicitation (and analysis) task
    involves Finding at least one expert in the
    domain who
  • is willing to provide his/her knowledge
  • has the time to provide his/her
    knowledge
  • is able to provide his/her knowledge.
  • Repeated interviews with the expert(s), plus task
    analysis, concept sorting, etc, etc..
  • Knowledge structuring converting the raw data
    (taken from the expert) into intermediate
    representations, prior to building a working
    system.

38
Knowledge Elicitation continued
  • Building a model of the knowledge derived from
    the expert, for the expert to criticise. From
    then on, the development proceeds by stepwise
    refinement.
  • One major obstacle to knowledge elicitation
    experts cannot easily describe all they know
    about their subject.
  • They do not necessarily have much insight into
    the methods they use to solve problems.
  • Their knowledge is "compiled" (c.f. a compiled
    computer program fast efficient, but
    unreadable).

39
Techniques used in Knowledge Elicitation
  • Various different forms of interview
  • Unstructured. A general discussion of the domain,
    designed to provide a list of topics and
    concepts.
  • Structured. Concerned with a particular concept
    within the domain.
  • Problem-solving.
  • The expert is provided with a real-life problem,
    of a kind that they deal with during their
    working life, and asked to solve it. As they do
    so, they are required to describe each step, and
    their reasons for doing what they do. The
    transcript of their verbal account is called a
    protocol.

40
  • Think-aloud. As above, but the expert merely
    imagines that they are solving the problem
    presented to them, rather than actually doing
    it. Once again, they describe the steps involved
    in solving the problem.
  • Dialogue.
  • The expert interacts with a client, in the way
    that they would normally do during their normal
    work routine.

41
Review.
  • It is standard practice to tape record KE
    sessions. However, KEs should be aware of the
    costs this involves, in time and money.
  • The KE and DE examine the record of on of the
    sessions described above, together.

42
More Methods
  • Sample lecture preparation. The expert prepares a
    lecture, and the KE analyses its content.
  • Concept sorting ("card sort").
  • Questionnaires. Especially useful when the
    knowledge is to be elicited from several
    different experts.
  • Repertory grid (particularly the "laddered grid"
    technique).

43
Computerised knowledge elicitation.
  • The state of the art in AI (especially NLP) is
    not sufficiently advanced to permit
    fully-automated knowledge elicitation.
  • However, 'knowledge elicitation workbenches', or
    'knowledge engineering environments', are
    commercially available (e.g KEE, KnAcqTools)
    their principle use is to simplify the task of
    converting a protocol into frames, rules, etc.,
    and inserting these structures into an expert
    system shell as soon as they are formulated.
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