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ELEMENTS OF FICTION

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elements of fiction mood the feeling created in the reader by a literary work or passage imagery descriptive language used in stories to re-create sensory experiences. – PowerPoint PPT presentation

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Title: ELEMENTS OF FICTION


1
ELEMENTS OF FICTION
2
EXPOSITION
  • THE PART IN A STORY OR WORK OF DRAMA IN WHICH THE
    CHARACTERS ARE INTRODUCED AS WELL AS THE SETTING
    AND BASIC SITUATION.

3
RISING ACTION (Conflict)
  • THE PART OF THE PLOT WHEN THE CENTRAL CONFLICT IS
    INTRODUCED TENSION IS BUILDING

4
CLIMAX
  • THE TURNING POINT IN THE PLOT. THE MOMENT OF
    GREATEST INTENSITY OR WHEN THE MAIN ACTION HAPPENS

5
FALLING ACTION
  • FOLLOWED BY THE CLIMAX- WHEN THE INTENSITY
    BEGINS TO LIGHTEN AND THE CONFLICT IS ON ITS WAY
    TO A RESOLUTION

6
RESOLUTION
  • THE PART OF THE PLOT IN WHICH THE CONFLICT HAS
    BEEN RESOLVED AND THE STORY COMES TO AN END.

7
Inciting Incident
  • Is the event that introduces the central conflict.

8
SETTING
  • TIME AND PLACE IN WHICH A STORY TAKES PLACE.
    (Past, present, future, or specific year, season,
    time of day) (Region, country, town, or social,
    economic, or cultural environment)

9
SUSPENSE
  • UNCERTAINTY OF WHAT WILL COME. AUTHOR DOES THIS
    BY WITHOLDING DETAILS OR HINTING AT WHAT MIGHT
    HAPPEN.

10
THEME
  • THE KEY MESSAGE OR INSIGHT INTO LIFE THAT THE
    STORY REVEALS. IN SOME STORIES, IT IS STATED
    DIRECTLY. HOWEVER, IN MOST STORIES, IT IS
    SUGGESTED OR IMPLIED.

11
SYMBOL
  • SOMETHING THAT STANDS FOR ITSELF AND REPRESENTS
    SOMETHING ELSE.

12
FLASH BACK
  • A LITERARY DEVICE IN WHICH AN EARLIER ACTION
    FLASHES BACK OUT OF CHRONOLOGICAL ORDER

13
FORESHADOWING
  • A HINT AT WHAT WILL COME LATER IN THE STORY

14
IN MEDIAS RES
  • BEGINNING A STORY IN THE MIDDLE OF THE PLOT
  • By the Waters of Babylon

15
ALLUSION
  • A REFERENCE TO A WELL-KNOWN PERSON, PLACE, EVENT,
    LITERARY WORK, OR WORK OF ART
  • By the Waters of Babylon (biblical allusion)
  • The Sound and the Fury (literary allusion)

16
CHARACTERS(round, flat, dynamic, static, and
foil)
  • ROUND/THREE DIMENSIONAL- Possesses many different
    character traits, appears realistic to the reader.

17
FLAT
  • Has only one basic trait.

18
STOCK CHARACTER
  • Is one found again and again in literary works.
  • For example, Cinderella, the wicked stepmother,
    or the wicked queen in Snow White and the Seven
    Dwarfs.

19
DYNAMIC
  • A character who experiences some major change by
    the end of the story

20
  • STATIC A character who stays the same regardless
    of what he experiences
  • FOIL A character intended to stand in contrast
    of another character

21
  • INDIRECT CHARACTERIZATION- Showing a characters
    personality through his/her actions, thoughts,
    feelings, words, appearance, or through another
    characters observations.
  • DIRECT CHARACTERIZATION- The narrator directly
    tells a characters traits.

22
EXTERNAL CONFLICT-
  • THE MAIN CHARACTER STRUGGLES AGAINST AN OUTSIDE
    FORCE
  • (man vs. man, man vs. nature/(supernatural force)

23
INTERNAL CONFLICT
  • INVOLVES A CHARACTER IN CONFLICT WITH HIM/HERSELF

24
DIALOGUE
  • CONVERSATION BETWEEN CHARACTERS. OFTEN IT
    REVEALS IMPORTANT HINTS INTO A CHARACTERS
    PERSONALITY

25
POINT OF VIEW
  • THE PERSPECTIVE COMING FROM WHOEVER IS TELLING
    THE STORY

26
  • 1ST PERSON- Narrator is a character in the action
  • 3rd PERSON OMNISCIENT- All-knowing narrator.
    Knows more about the situation and characters
    then the characters themselves.
  • 3RD PERSON LIMITED- Narrator who only tells the
    thoughts and feelings of one character

27
IRONY
  • GENERAL TERM FOR LITERARY TECHNIQUES THAT PORTRAY
    DIFFERENCES BETWEEN APPEARANCE AND REALITY,
    EXPECTATION AND RESULT, OR MEANING AND INTENTION

28
DRAMATIC IRONY
  • CONTRADICTION BETWEEN WHAT A CHARACTER THINKS AND
    WHAT THE AUDIENCE KNOWS TO BE TRUE
  • (The Open Window)

29
SITUATIONAL IRONY
  • AN EVENT OCCURS THAT DIRECTLY CONTRADICTS THE
    EXPECTATIONS OF THE CHARACTERS, THE READERS, OR
    THE AUDIENCE.
  • Contents of a Dead Mans Pockets

30
VERBAL IRONY
  • WORDS ARE USED TO SUGGEST THE OPPOSITE OF WHAT IS
    MEANT
  • (Ex. Sarcasm, puns)

31
GENRE
  • CATEGORIES OR TYPES OF LITERATURE

32
PROTAGONIST
  • THE MAIN CHARACTER- MUST APPEAR REAL TO THE
    READER. (Usually has some kind of flaw or
    imperfection)

33
ANTAGONIST
  • THE CHARACTER WHO OPPOSES THE PROTAGONIST

34
MOOD
  • THE FEELING CREATED IN THE READER BY A LITERARY
    WORK OR PASSAGE

35
IMAGERY
  • DESCRIPTIVE LANGUAGE USED IN STORIES TO RE-CREATE
    SENSORY EXPERIENCES.
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