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CIS679: UDP and Multimedia

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Title: Part I: Introduction Author: Don Towsley Last modified by: xuan Created Date: 10/8/1999 7:08:27 PM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: CIS679: UDP and Multimedia


1
CIS679 UDP and Multimedia
  • Review of last lecture
  • UDP and multimedia

2
Review of Last Lecture
TCP Window-based mechanism
/ slowstart is over / / Congwin gt
threshold / Until (loss event) every w
segments ACKed Congwin threshold
Congwin/2 Congwin 1 perform slowstart
3
UDP
  • No reliability, flow control, congestion control.
  • Sends data in a burst.
  • Provides multiplexing and demultiplexing of
    sources.
  • Most multimedia applications using UDP

4
UDP User Datagram Protocol RFC 768
  • no frills, bare bones Internet transport
    protocol
  • best effort service, UDP segments may be
  • lost
  • delivered out of order to app
  • connectionless
  • no handshaking between UDP sender, receiver
  • each UDP segment handled independently of others
  • Why is there a UDP?
  • no connection establishment (which can add delay)
  • simple no connection state at sender, receiver
  • small segment header
  • no congestion control UDP can blast away as fast
    as desired

5
UDP segment structure
  • often used for streaming multimedia apps
  • loss tolerant
  • rate sensitive
  • other UDP uses (why?)
  • DNS
  • SNMP
  • reliable transfer over UDP add reliability at
    application layer
  • application-specific error recover!

32 bits
source port
dest port
Length, in bytes of UDP segment, including header
checksum
length
Application data (message)
UDP segment format
6
Multiplexing/demultiplexing
delivering received segments to correct app
layer processes
gathering data from multiple app processes,
enveloping data with header
receiver
P3
P4
application-layer data
segment header
P1
P2
segment
H
t
M
segment
7
UDP Multimedia
  • Put flow control, congestion control into
    application.
  • Retransmit if packet deadline not past
  • Move on if packet deadline is past
  • Dont respond to Congestion
  • Not a nice citizen.
  • Possible to cause congestion collapse

8
UDP Consequences
  • Most applications today use TCP
  • Stability of network relies on congestion
    response of applications
  • Large scale use of UDP could lead to problems -
    no congestion response
  • Large number of multimedia applications expected
    - move larger amounts of data

9
Unfairness
  • When UDP and TCP compete, UDP wins by pushing TCP
    into congestion

10
Multimedia Delivery
  • Even when using UDP, applications should respond
    to congestion end-to-end.
  • Need to promote nice behavior or TCP-friendly
    behavior.
  • Emerging applications shouldnt kill the
    performance of nice applications.

11
TCP-Friendly
  • Throughput of a TCP connection
  • P the packet size
  • p the lost probability of a packet
  • Limit flows to TCP-style BW
  • Dont know RTT exactly
  • Why should everyone follow this exactly?
  • Monitoring individual flows difficult

12
Rate-based Adaptation
  • Have a notion of allowed rate -adjust rate to
    avoid congestion - reduce rate before packet
    loss.
  • Packet-pair Send a pair of packets, watch the
    time separation of acks
  • The delay between acks gives an indication of
    bottleneck BW

13
Packet-pair
14
Packet-pair Technique
  • Timestamp packets on receipt - t1, t2
  • Inform sender d t2 - t1, bottleneck BW (d)/P,
    P size of first packet.

15
Issues of Packet-pair
  • With parallel transfers, both packets may arrive
    simultaneously at the receiver -inflating
    available BW
  • Ack compression leads to incorrect BW estimation.
  • Can it be improved by sending more packets?
  • Possible to decouple rate adaptation and reliable
    delivery

16
Hop-by-Hop
  • Possible to do flow control hop-by-hop
  • Send backward pressure to reduce rate when queues
    are building up
  • Tough to control individual flows
  • Every network element need to implement -not just
    endpoints.

17
Conclusion
  • UDP can be tuned to better support multimedia
    applications.
  • TCP-friendly
  • Rate-based adaptation
  • Packet-pair
  • Hop-by-hop control
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