Title: Jenks Shotgun Passing Game
1Jenks Shotgun Passing Game
- Jay Wilkinson
- Jenks High School
- jay.wilkinson_at_jenksps.org
- 918-299-4415 ext. 2399
2Passing Game Topics
- Quick Game
- Roll Out
- 5 Step
- Play Action
3Pass Protection
- DROP BACK
- First thing that you should do when designing a
pass pattern. - Be able to protect with 5,6,7, 8.
- Have multiple answers for blitz.
4Pass Protection
- ROLL OUT
- Must be ready for two off the edge.
5Quick Game
- Mirrored Routes
- Hitch
- Fade
- Slant, Slant Flat Dbl Slant
- Non-Mirrored Routes
- Stick
6Quick Game
- QB pre-read best side.
- Always take 1 on 1.
- QB catch and throw from gun.
- 3 Step Route under center.
- Cant take a sack.
7Hitch
- Easy Cover 3 throw when the corners are giving a
lot of cushion. - Convert/check vs. press???
- Great 3 x 1 single WR pass.
8Hitch
Rec Frontside Backside Comments
1 6 yd. Hitch 6 yd. Hitch Spacing by the WRs is critical. Pre-snap thoughts Deepest CB. Widest flat player.
2 4 yd. Hitch 4 yd. Hitch Spacing by the WRs is critical. Pre-snap thoughts Deepest CB. Widest flat player.
3 4 yd. Hitch Spacing by the WRs is critical. Pre-snap thoughts Deepest CB. Widest flat player.
QB 3 Step Drop 3 Step Drop Spacing by the WRs is critical. Pre-snap thoughts Deepest CB. Widest flat player.
9Hitch
10Fade
- We throw this when they dont respect our WRs
speed. - WR must give the QB room for the ball.
11Fade
Rec Frontside Backside Comments
1 Fade Fade WR must not be below the bottom of the numbers when the ball is thrown.
2 Seam/Flat Seam/Flat WR must not be below the bottom of the numbers when the ball is thrown.
3 Flat WR must not be below the bottom of the numbers when the ball is thrown.
QB 3 Step Drop 3 Step Drop WR must not be below the bottom of the numbers when the ball is thrown.
12Fade
13Slant
- WRs must not run through open zones.
- WRs and QB must stay away from Safeties.
- Slant / Flat vs. Double Slant
14Slant
Rec Frontside Backside Comments
1 6 yd. Slant 6 yd. Slant Stay away from deep safeties. Can tag IWR - Flat
2 4 yd. Slant 4 yd. Slant Stay away from deep safeties. Can tag IWR - Flat
3 4 yd. Slant Stay away from deep safeties. Can tag IWR - Flat
QB 3 Step Drop 3 Step Drop Stay away from deep safeties. Can tag IWR - Flat
15Slant Flat (MOFC)
16Double Slant (MOFO)
17Stick
- Good rubs vs. man coverage.
- Use TB as the flat route from the backfield.
- Good out built in backside with double Slant.
18Stick
Rec Frontside Backside Comments
1 Fade 6 yd. Slant Dont forget your out back side.
2 Flat/Stick 4 yd. Slant Dont forget your out back side.
3 Stick/Flat Dont forget your out back side.
QB 3 Step Drop 3 Step Drop Dont forget your out back side.
19Stick
20Stick
21Roll - Out
- Backside 1 runs post.
- Backside 2 runs drag.
- TE always blocks frontside or backside.
22Roll - Out
- Double Comeback, Comeback Flag
- Smash, Inside Smash
- Curl, Curl Wheel, Inside Curl
- Flood
23Double Comeback
- Great 1st and 10 throw.
- Easy read, Easy throw.
24Double Comeback
Rec Frontside Backside Comments
1 14 yd. Comeback Post Be very caution of inside throw.
2 14 yd. Comeback Drag Be very caution of inside throw.
3 Be very caution of inside throw.
QB Roll Out Roll Out Be very caution of inside throw.
25Double Comeback
26Comeback Flag
27Smash
- Easy roll-out read for QB.
- Usually the hitch is wide open.
28Smash
Rec Frontside Backside Comments
1 6 yd. Hitch Post Take the hitch if it is there. You must anticipate it.
2 8-10yd. Flag Drag Take the hitch if it is there. You must anticipate it.
3 10yd. Option Take the hitch if it is there. You must anticipate it.
QB Roll-Out Roll-Out Take the hitch if it is there. You must anticipate it.
29Smash
30Inside Smash
31Curl
- QB must know down and distance and what we
want/need. - Curl must find a window, but not get inside the
QB. - Wheel route can be a home-run ball if they are
jumping the curl.
32Curl
Rec Frontside Backside Comments
1 12 yd. Curl Post Know Down Distance. Curl must find window.
2 5 yd Quick Out/Wheel Drag Know Down Distance. Curl must find window.
3 5 yd. Quick Out Know Down Distance. Curl must find window.
QB Roll-Out Roll-Out Know Down Distance. Curl must find window.
33Curl
34Curl Wheel
35Inside Curl
36Flood
- Must take a peak at the Fade to keep the CB
honest. - Deep out must not be over the top of the Quick
out. - Deep can settle in any window, but must not get
inside the QB.
37Flood
Rec Frontside Backside Comments
1 Fade Post Qb take a peek at the fade. Deep out must not cover up the quick out.
2 15 yd. Deep Out Drag Qb take a peek at the fade. Deep out must not cover up the quick out.
3 5 yd. Quick Out Qb take a peek at the fade. Deep out must not cover up the quick out.
QB Roll-Out Roll-Out Qb take a peek at the fade. Deep out must not cover up the quick out.
38Flood
395 Step
405 Step
- QB reads very by play.
- Catch and 3 step drop from gun.
- QB must know where to go vs. pressure.
41Curl
- Great Cover 3 throw.
- Curl must work back to the ball.
- QB cant get in a hurry on the quick out.
- Check/Convert vs. MOFO.
42Curl
Rec Frontside Backside Comments
1 12 yd. Curl 12 yd. Curl Curl must come back to the ball.
2 5 yd. Quick Out 5 yd. Quick Out Curl must come back to the ball.
3 10 yd. Spot Curl must come back to the ball.
QB 5 Step Drop 5 Step Drop Curl must come back to the ball.
43Curl
44Shallow
- Call if inside receivers are getting walled off.
- Shallow route aims for the feet of the DL.
45Shallow
Rec Frontside Backside Comments
1 Fade Fade Seam has to outside release.
2 Shallow Bend In Seam has to outside release.
3 Seam has to outside release.
QB 5 Step Drop 5 Step Drop Seam has to outside release.
46Shallow
47Flood
- 4 -4 Cover 3 Teams that dont pull the string.
- Deep out must not run into coverage.
- QB must peak at fade.
48Flood
Rec Frontside Backside Comments
1 Fade Fade Peak at the fade.
2 5 yd. Quick Out Peak at the fade.
3 10 yd. Out Peak at the fade.
QB 5 Step Drop or PA fake 5 Step Drop or PA fake Peak at the fade.
49Flood
50Play-Action
51Naked
- Easy way to take care of cheating inverts.
- Must be able to get outside the DE.
- Flat route cant get in a hurry.
52Naked
Rec Frontside Backside Comments
1 25 yd. Comeback Post Drag is under 1 and over 2. Flat cant get in a hurry.
2 Slam / Flat Drag Drag is under 1 and over 2. Flat cant get in a hurry.
3 GamePlan w/ 2 Drag is under 1 and over 2. Flat cant get in a hurry.
QB PA fake, explode outside PA fake, explode outside Drag is under 1 and over 2. Flat cant get in a hurry.
53Naked
54Bluff
- Call when deep safeties become tacklers.
- Good way to hold wall players.
- QB dips shoulders, not much of a mesh.
- Quick game - Dip and Throw.
- 5 Step - Dip, quick 3 and Throw.
55Bluff