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RTV1240C

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RTV1240C Chapter 1 The Production Studio Room full of audio equipment Prod 1 & 2 PDX Digital audio workstation DAW Computer Pro Tools Audition Production studio ... – PowerPoint PPT presentation

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Title: RTV1240C


1
RTV1240C
  • Chapter 1

2
The Production Studio
  • Room full of audio equipment
  • Prod 1 2
  • PDX
  • Digital audio workstation DAW
  • Computer
  • Pro Tools
  • Audition

3
Production studio
  • Most radio stations have at least two studios
  • On-air studio
  • Production studios
  • Material to be broadcast later
  • Commercials
  • PSAs
  • Station promos
  • Interviews
  • The production studio can be a back up to the
    on-air studio

4
Performance Studio
  • Also called announcer booth
  • Voice overs
  • interviews

5
Studio considerations
  • Acoustics
  • How sound behaves in the room
  • Ergonomics
  • Design consideration to increase comfortable use
    and reduce fatigue
  • To make the studio easy to use

6
The Audio Chain
  • The route audio takes to be ultimately broadcast
    or recorded
  • Audio Sources
  • Voice, CD, audio recorder
  • Audio processing
  • Equalizer, reverb, compression
  • Monitoring
  • Headphones
  • speakers

7
Audio chain
8
Sound Sources
  • Microphone
  • CD player
  • Computer
  • Reel-to-reel or cassette
  • Minidisc
  • DAW digital audio workstation

9
Audio Console
  • All audio sources feed into the audio console
  • This allows mixing, processing, and monitoring

10
Studio layout
  • U-shaped layout
  • Allows the operator to reach all of the equipment
  • Working in Combo
  • The announcer is also the equipment operator
  • Working with Engineer assist
  • Announcer works with an engineer, separated by a
    window
  • Studios can be confiured as sit down or Stand
    up

11
Production Studio Furniture
  • Provides the foundation for the production studio
  • Supports all the equipment
  • Custom built
  • Modular design
  • Designed for computers
  • Monitor should not be more than 2 feet from
    viewer
  • Top screen line should be slightly below eye
    level
  • Keyboard should align with monitor

12
Production Studio Furniture
  • Most studio furniture is plywood or particleboard
    with laminate counter tops
  • Equipment racks use passive air flow to cool
    equipment

13
Studio sound considerations
  • The physical room will impact the sound made in
    it
  • Things to consider
  • Sound isolation
  • Noise an vibration control
  • Room acoustics
  • How sound behaves in the room

14
acoustics
  • When sound strikes a surface (such as a studio
    wall), some sound is
  • Reflected back
  • Absorbed
  • Passed through penetration
  • Reflected sound from irregular surfaces is
    diffusion (irregular reflection).
  • Direct sound moves from the source directly
    into the microphone

15
acoustics
  • Indirect or reflected sound reaches the
    microphone slightly later than direct sound
  • Echo sound reflected from one surface
  • Reverberation sound reflected from two or more
    surfaces, includes decay (hello oo oo - oo)
  • Sound life cycle combination of direct and
    indirect sound

16
acoustics
  • Reverb ring the time it takes for a sound to
    die out, or go from full volume to silence
  • Reverb route the path sound takes from the
    source to reflective surfaces and back to the
    original source.
  • Excessive reflection emphasizes high and mid
    frequencies, resulting in a harsh sound, blurs
    the stereo image to cause a muddy sound.

17
acoustics
  • Absorption and diffusion are used to control
    reflected sound
  • This can be done with curtains, carpet and
    specialized studio walls.
  • Absorption creates a dead studio with a very
    short reverb ring
  • This is considered dry and unlike most any
    common sound environment
  • A live studio has a long reverb ring and
    produces a harder more brilliant sound

18
acoustics
  • Diffusion uses irregular room surfaces to break
    up sound reflection
  • This decreases the intensity of the reflection,
    making them less noticeable
  • Most studios use a combination of absorption and
    diffusion techniques
  • One common approach is a live end / dead end
    studio
  • The dead end absorbs sound and excess reflection
  • The live end adds desirable sharpness so the
    sound isnt totally dry
  • Other approaches are
  • Sound scattering using a great deal of
    diffusion
  • Reflection free zone using a great deal of
    absorption

19
Studio construction materials
  • Materials should minimize sound escaping
  • Penetration
  • Soundproofing
  • Features
  • Sealed doors
  • Double glass
  • Acoustically treated walls
  • Carpeting
  • Egg crate foam
  • Special flooring
  • Sound absorption coefficient
  • How much sound is absorped
  • Coefficient of 1.00 all sound absorped
  • Coefficient of 0.00 no sound absorped

20
Studio size and shape
  • The production studio should not be overly
    reflective
  • Standard room construction tends to be more
    reflective
  • Parallel, box-shaped walls can produce standing
    waves
  • Standing wave is combination of a sound wave
    going in one direction and its reflective wave
    going in the opposite direction
  • More ideal is spayed walls at more than
    90-degrees
  • Cubic construction should be avoided when possible

21
Studio aesthetics
  • Avoid fluorescent lighting
  • Fatigue, hum
  • Lights on dimmers
  • Comfortable chairs and stools
  • Decorations
  • Anti-static
  • Static touch pad
  • Connected to electric ground

22
On-air recording lights
  • On-air light is connected to when microphone is
    turned on and active, the on-air or recording
    light is on
  • Ettique is to never enter a studio when the light
    is on
  • Be quiet when near or in an on-air studio
  • A stand by que alerts everyone to be silent,
    the recording is about to begin

23
Radio hand signals
  • Stand by
  • Que
  • Two minutes
  • Cut
  • Give more level
  • Stretch it, sow down
  • Speed up
  • Wrap it up

24
Noise and distortion
  • Noise any unwanted sound, or any sound not in
    the original recording
  • Signal to noise ratio
  • Most audio equipment is designed to provide at
    least a 60-1 signal to noise ratio (S/N)
  • A 60db S/N or better is considered ok
  • Distortion unwanted change in the sound due to
    inaccurate reproduction of the sound
  • Sound recorded too loud for the equipment to
    handle
  • Overdriven muddy
  • Analog equip is especially prone to distortion

25
Production studio set up
  • Keep working spaces tidy
  • Set audio console to neutral
  • Use a tone generator is possible
  • Good practice to keep notes o sound setting such
    as levels and signal processes applied to make it
    easier to reproduce those settings later, if
    needed.
  • Note music tracks and sound effects used
  • Use a track sheet to make notations

26
assignments
  • Quiz on chapter one next week
  • 10 Questions from the end of each chapter
  • All Answers are provided in the book
  • Project 2 chap. 1
  • Suggest a redesign of the production studio using
    room 2140 as an example
  • Project 3 chap. 1
  • Draw an audio chain flowchart for your production
    studio
  • Review figure 1.2 in the book
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