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Lab 13 : Binary Counter Systems:

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Lab 13 : Binary Counter Systems: Slide 2 Three stage ripple counter. Slide 3 Down Counters. Slide 4 Up/Down Counters. Slide 5 Altera 4count Symbol. JK flip flops ... – PowerPoint PPT presentation

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Title: Lab 13 : Binary Counter Systems:


1
Lab 13 Binary Counter Systems
Slide 2
Three stage ripple counter.
Slide 3
Down Counters.
Slide 4
Up/Down Counters.
Slide 5
Altera 4count Symbol.
2
Lab 13 Three Stage Ripple counter
JK flip flops connected in the toggle mode can be
connected together to create a binary counter
system. Start with one JK flip flop, apply a
clock waveform and sketch the Q output response.
Assume PRE and Clr has been disabled (1) on all
flip flops.
Qa will toggle on each negative edge of the input
clock.
Connect a second stage to output Qa.
Qb will toggle on each negative edge of Qa.
Connect a third stage to output Qb.
Qc will toggle on each negative edge of Qb.
Label the input clock pulses from 0 to 7 and
place the counter response in a table.
The table is called a COUNT state table. The
counter is called a MOD 8 counter because it has
8 different count states. The counter restarts at
0, 0, 0 after clock input 7. MOD is short for the
word MODULUS.
Connect the flip flop outputs to 3 LEDs and you
will see a binary count sequence from 0 to 7.
The speed at which the counter counts is
controlled by the input clock. 1 PPS input clock
will display the 0 to 7 count sequence on the
LEDs in 8 seconds. Each count state would last 1
sec. If the clock input was 1000 PPS then all 3
LEDs would appear to be constantly on at the
same time. A count cycle would take 8milliSec.
Too fast to be visible on the 3 LEDs.
Slide 2
3
Lab 13 Down Counters
Qa toggles on every negative edge of the input
clock.
If you place the count states in a table you can
see the down count sequence.
Slide 3
4
Lab 13 Up/Down Counter
This system combines the features of both an up
and a down counter. The system has a count
direction control input to select up counting or
down counting.
When the control input is low, the top AND gates
will pass the logic levels from the Q outputs.
The bottom AND gates output 0. The OR gate
outputs a Q10 Q. This connects Q to clock and
the counter counts up or forward.
Slide 4
5
Lab 13 Altera 4Count Symbol
The Altera 4count symbol is a 4-bit counter
system. Apply a pulse waveform to the positive
edge triggered clock input and it counts from 0
to 15.
Synchronous Load LDN and ABCD and Clock LDN0
loads a number into Qa, Qb, Qc, Qd from A, B, C,
D on positive edge of clock. LDN1 disables the
load feature. Clock is used for counting. The
animation will demonstrate how to load the number
6 into the counter.
Step 1 Disable load and clear inputs
Step 2 Enable up counting
Step 3 Apply 4 clock pulses
Asynchronous Load SETN and ABCD SETN0 loads a
number into Qa, Qb, Qc, Qd from A, B, C, D
immediately. The clock is not required. SETN 1
disables the load feature. Clock is used for
counting. The animation will demonstrate how to
load the number 6 into the counter.
0 0 0 0
0 0 0 1
0 0 1 0
0 0 1 1
0 1 0 0
0 1 0 1
0 1 1 0
0 1 1 1
1 0 0 0
1 0 0 1
1 0 1 0
1 0 1 1
1 1 0 0
1 1 0 1
1 1 1 0
1 1 1 1
0 0 0 0
0 0 0 0
0 0 0 1
0 0 1 0
0 0 1 1
0 1 0 0
0 1 0 0
0 0 1 1
0 0 1 0
0 0 0 1
0 0 0 0
Asynchronous Clear CLRN CLRN0 resets (clears)
QaQbQcQd 0. Clock not required CLRN 1
disables the clear feature. Clock is used for
counting.
Count Direction DNUP DNUP0 Counter counts
forward or up (0,1,2). DNUP1 Counter counts
backwards or down (15,14,13). The animation will
demonstrate an up count sequence to 4 and then a
down count sequence back to 0. The count sequence
can be reversed at any time.
CIN and COUT Carry in and Carry out are used to
cascade counter symbols.Cascading will be
explained in an upcoming lab.
Altera Default ValuesAltera connects LDN, SETN,
CLRN, DNUP and CIN to 1 if they are left
unconnected in a drawing. These are called
default values. The default values will make the
counter count down and disable the loading and
clearing functions.
Slide 5
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