One-Page Designs - PowerPoint PPT Presentation

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One-Page Designs

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One-Page Designs Stone Librande Creative Director, EA/Maxis * From experience I can guarantee you that your team members will read a one-page design. – PowerPoint PPT presentation

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Title: One-Page Designs


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One-Page Designs
  • Stone Librande
  • Creative Director, EA/Maxis

2
Overview
  • Standard design documentation
  • What are one-page designs?
  • Creating your own one-page designs
  • Benefits

3
Design Bibles
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4. Sound and Music 4.1. Goals, style, format 4.2.
Sound effects 4.2.1 GUI 4.2.2.Special
effects 4.2.3.Environment 4.3. Music 4.3.1.
Events 4.3.2. System screens 4.3.3. Level
theme 4.3.4. Situations 4.3.5. Cinematic
soundtrack 5. Story 5.1 Backstory and world 5.2.
Character descriptions 5.3. Game text, dialog
requirements 5.4. Sample scripts 6. Level
Requirements 6.1. Level Diagrams 6.1.1. Flow
diagrams 6.2. Asset revelation schedule
1. Game Mechanics 1.1. Core Gameplay 1.2. Game
Flow 1.3. Characters/Units 1.4. Gameplay
Elements 1.5. Game Physics 1.6. Statistics 1.7.
AI 1.8. Multiplayer 2. User Interface 2.1. Flow
chart 2.2. Functional Requirements 2.3.
Mock-up 2.4. Buttons, icons, pointers 3. Art and
Video 3.1. Goals, style, mood 3.2. 2D art and
animation 3.2.1. GUI 3.2.2. Special Effects 3.3.
3D art and animation 3.4. Cinematics
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Pros
  • Definitive source of information
  • Entire design is in one place
  • The act of creating the document is the act of
    designing the game

Cons
  • Doesnt scale up
  • Hard to manage updates
  • Difficult to search

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Design Wiki
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Pros
  • Easy access
  • Easy to update
  • Bite-sized chunks
  • Team contributions
  • History tracking and accountability

Cons
  • Requires constant maintenance
  • Hides design relationships
  • Low resolution
  • Frustrating viewport limitations

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Observation
  • Problem Most people dont read past the first
    page or screen.
  • Solution Only use one page.

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One-Page DesignInspirations
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One-Page DesignExamples
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Creating a One-Page Design
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Flow Charts
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Story Boards
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Time Space
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Relationships Between Modules
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Relationships Between Units
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Matrix
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Character Class
Archer
Fighter
Mage
Scout
Thief
Warlock
Fire
Metal
Faction
Nature
Water
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Character Class
Archer
Fighter
Mage
Scout
Thief
Warlock
Rage Cleave x x
x Piercing Hunting x
Fireball x x Ice Bolt
x x Tracking Swimming
x Backstab x Potion
Demon x Golem x
Fire
Metal
Faction
Nature
Water
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Benefits
  • Team
  • Easy to share designs across team
  • Make sure the designs are seen
  • Hand out pencils and encourage participation

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Benefits
  • You (the designer)
  • Forces a complete understanding
  • Forces concise design
  • Highlights relationships in the system
  • Aids problem solving

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  • The goal of design is to efficiently communicate
    ideas.
  • It can take a lot of time and effort, but isnt
    that what you are getting paid for?
  • People will read your designs!

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Thank you!
www.stonetronix.com
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