Title: Networks of Autonomous Unmanned Vehicles
1Networks of Autonomous Unmanned Vehicles
- Prof. Schwartz
- Prof. Esfandiari
- Prof. P. Liu
- Prof. P. Staznicky
2Research and Development Areas
- Autonomous Robot Construction.
- Cooperating Mobile Autonomous Robots.
- Vision Systems.
- Robot Flocking and Swarming
- Robot swarms that adapt and learn (game theory
and evolution). - Robot teams and learning.
3Autonomous Vehicles
Built from low cost robot kit. HandyBoard HC11
controller Bluetooth communication channel. Sonar
sensor. Able to control over internet. On board
navigation control.
4Robotic Tracking
- Activmedia PeopleBot Robot
- 2 DOF camera
- Optical flow-based target detection and
verification - Targets motion is estimated using a particle
filter - Laser rangefinder
- It is used to determine distance between robot
and target
5Robotic Boat
- developed by 4th-year students
- The boat can be controlled over a wireless
network - User with a PC and a web browser can control the
boat from anywhere - The web server is placed on the on-board
microcontroller, which has not be done before by
others
6Unmanned Aircraft System (UAS) Development
- UAS for geophysical surveys is being developed in
the Mechanical and aerospace Engineering
department (MAE), with industry partner, an
Ottawa company and with support from Systems and
Computer Engineering (SCE) - UAS has a demanding mission
- 8-hours endurance
- Airspeed between 60 and 100 kts
- Low altitude down to 30 ft above terrain terrain
following is required - Sensitive magnetometers are mounted on the
wingtips - Magnetic signature of the air vehicle must be
minimized
7UAS Development Status
- Air Vehicle prototype is being built
- Size Wing span 16 ft, weight 200 lb, engine
power 30 hp - Start of flight testing spring of 2009
- Four research projects are underway,
collaboration between MAE and SCE - Autonomous operation
- Obstacle detection and avoidance
- Magnetic signature control
- Low-cost non-magnetic airframe
8UAS Development Experimentation
- Two small aircraft, avionics test beds, are being
used for testing - Autopilot system
- Telemetry system
- Communication system
- Iridium satellite system selected and being
tested - Altimeter system
- A laser altimeter has been purchased for testing
9Robots leaving a room using game theory
10Modelling
Robots leaving a room Robots leaving a room Player B Player B
Robots leaving a room Robots leaving a room Walk Wait
Player A Walk -1 X
Player A Wait -1 0
11Cooperative robots and intelligence
- Robots have own control and navigation
algorithms - Robots only know their position and others
12Video Processing and Understanding
Tracking of video objects
13Intelligent Video Object Tracking
Tracking, counting and timing of video objects.
14Networks of Robots and Sensor Swarms
15Vehicles Playing the Evader Pursuit Game
- Research Topics
- Vehicles Learn Each Others Dynamics.
- Vehicles Adapt Behaviour.
- Coalition and Team Formation
16Soccer Playing Robots
- We are interested in imitating agent behavior
that is space and time dependent - RoboCup is a good environment for such
exploration - Our methodology
- Perform data capture from logs generated by
existing RoboCup clients - Transform the captured data into a spatial
knowledge representation format (a scene) - Game-time pick closest (or one of k-closest)
captured scene to current one and perform
corresponding action
17Robots Learning How to Play Soccer
18Scene Recognition
What should I do in this situation?
What did the observed agent do when faced with a
situation like this?
- Find best match(es) between current situation and
stored scenes (k-nearest-neighbor search) - Perform associated action
- -gt accuracy of the distance calculation function
between two scenes is crucial
19The Robots Have Learned the Game
20Limitations and Future Work
- Short term
- consider object velocity
- weigh the importance of an object based on its
proximity to the player - scene prototyping to reduce duplication and
introduce more scene variation (done!) - CBR-style adaptation of the action
- automatic weight determination is very time
consuming more tests required here. (done!) - Long term
- Need to take into account state and context-based
behavior - non-visual info body state, game state...
- actions as part of a plan or succession of scenes
- a clue two similar scenes leading to different
actions - might need to remember and backtrack to previous
scene(s) - Higher-level representation for scenes
- conversion to spatial and/or temporal logic?
21Multiple Robots
22Actions
- Follow up-hill gradient
- Or follow the down-hill gradient
23Personality rewards
24Algorithm
- Calculate up-hill and down-hill gradients
- Calculate personality rewards
- Calculate if robot has been shot. If so, go back
to base. - Update personalities
- Where ? is the learning rate and the step size is
25Personalities dynamics
26Swarm Intelligence and Personality Evolution
- Game Theory, Coalition formation.
- Evolutionary Game Theory.
- Learning (fuzzy, adaptive, genetic).
- Personality Traits.
27This is a smart robot
28Conclusion
- Capability in Building Autonomous Vehicles
- Autonomous Vehicle Control
- Swarming
- Evader/Pursuer
- Learning and Adapting Networks
- Robots leaving a room
- Learning to play soccer
- adapting personalities