Dr. cheryl Seals - PowerPoint PPT Presentation

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Dr. cheryl Seals

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... use of special optics, etc Visual Display characteristics Refresh rate Speed with which a visual display device refreshes the displayed image from the frame buffer. – PowerPoint PPT presentation

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Title: Dr. cheryl Seals


1
3D User Interface Output Hardware
  • Dr. cheryl Seals
  • 11/2008
  • Modified from slides by Yuan Tian
  • For COMP6620
  • 11/06/07

2
Agenda
  • Visual Displays
  • Characteristics, Depth cues, Device
  • Audio Displays
  • Sound localization cues, 3D Sound generation,
    System configuration
  • Haptic Display
  • Haptic cues, Characteristic, Display types

3
Visual Displays
  • Visual Display characteristics
  • Field of Regard and Field of View
  • Field of Regard(FOR) the amount of physical
    space surrounding the user in which visual images
    are displayed.
  • User stands in a cylindrical display, FOR360
  • Field of View(FOV) the angular extent of the
    observable world that is seen at any given
    moment.
  • A flat projection screen, horizontal FOV80120
  • A display devices FOV must max FOV of human
    visual system(about 200 degrees)
  • A visual display device can have a small FOV but
    still have a large FOR.
  • For example a head-mounted display, FOV40
    FOR360

4
Visual Display characteristics
  • Spatial resolution
  • Related to pixel size and is considered a measure
    of visual quality
  • Measure is given in dots per inch(dpi)
  • Resolution ? Number of pixels
  • Users distance to the visual display device also
    affects the spatial resolution on a perceptual
    level.
  • Screen geometry
  • Nonrectangular screen shapes require nonstandard
    projection algorithms, which can affect visual
    quality.
  • Light transfer mechanism
  • How light gets transferred onto the display
    surface
  • Front projection, rear projection, laser light
    onto the retina, use of special optics, etc

5
Visual Display characteristics
  • Refresh rate
  • Speed with which a visual display device
    refreshes the displayed image from the frame
    buffer. (Hz)
  • Ergonomics
  • Comfort
  • Unobtrusive

6
Visual Displays
  • Depth cues
  • Monocular, static cues
  • Depth information that can be inferred from a
    static image viewed by a single eye.
  • Relative size, height relative to the horizon,
    occlusion, linear and aerial perspective, shadows
    and lighting, and texture gradients.

7
Depth Cues
  • Oculomotor cues
  • Derived from muscular tension in the viewers
    visual system
  • Accommodation Convergence

Accommodation
Convergence
Accommodation- physical stretching and relaxing
of the eye lens caused by the eye muscle when
focusing on an image Convergence- the rotation of
the viewers eyes so image can be fused together
at varying distance
8
Depth Cues
  • Motion parallax
  • Depth information is conveyed when objects are
    moving relative to the viewer, or when the viewer
    is moving relative to stationary objects.
  • Binocular disparity and stereopsis
  • Difference between two images viewed from two eyes

9
Visual Displays
  • Visual Display device
  • Monitors
  • Surround-screen displays
  • Workbenches
  • Hemispherical displays
  • Head-mounted displays
  • Arm-mounted displays
  • Virtual retinal displays
  • Autostereoscopic displays

10
Audio Displays
  • 3D sound localization cues
  • Binaural cues
  • Arise from a comparison of the sound waves
    received by each ear.
  • Two important cues for determine the sound
    sources lateral location - Interaural time
    difference(ITD) and Interaural intensity
    difference(IID)
  • Ambiguous situation (font, behind, above, below)
    IIT 0, IID0
  • Spectral and dynamic cues
  • The frequency spectrum of a sound source varies
    with respect to source distance because of
    absorption effects.
  • Head-related transfer functions(HRTFs)
  • Spatial filters that describe how sound waves
    interact with the listeners torso, shoulders,
    head, and particularly the outer ears.
  • Modify the sound waves from a sound source in a
    location-dependent manner.
  • Problem Listener specific, do not contain any
    reverberation information.

11
3D sound localization cues
  • Reverberation
  • Collection of reflected waves from various
    surface within a space
  • Aid in the perception of source distance, not
    direction
  • Sound Intensity
  • Vision and Environmental Familiarity
  • A listeners prior experience with a particular
    sound and environment can affect the listeners
    ability to determine the sound sources location.

12
Audio Displays
  • 3D sound system configuration
  • Headphone
  • Pros Avoid crosstalk Isolate the user from
    external sounds Allow multiple users to receive
    3D sound simultaneously
  • Cons Inside-The-Head localization(IHL) can be
    cumbersome and uncomfortable to wear for long
    time
  • External Speakers
  • Pros no additional device for user
  • Cons must avoid crosstalk difficult to present
    3D sound for more than one head-tracked user
    sound may be filtered through real-world objects

13
Audio Displays
  • Audio in 3D interface
  • Localization
  • Sonification
  • Ambient effects
  • Sensory substitution
  • Annotation and help

14
Haptic Displays
  • Haptic cues
  • Tactile cues
  • Perceived by a variety of cutaneous receptors
    located under the surface of the skin.
    Mechanoreceptors, Thermoreceptors, Nocireceptors
  • Kinesthetic cues
  • Perceived by the muscles, joints and tendons of
    the body to produce information about joints and
    angles and muscular length and tension
  • Effects of Tactile and kinesthetic cues on haptic
    perception
  • One cue or both are applied. Ex. Handshaking

15
Haptic Displays
  • Haptic display characteristics
  • Haptic presentation capability
  • What type of information does the haptic display
    provide to the user?
  • Resolution
  • Spatial resolution- the minimum proximity of the
    stimuli presented to the user
  • Temporal resolution refresh rate of the display
  • Ergonomic
  • Safety
  • User comfort

16
Haptic Displays
  • Haptic display characteristics
  • Haptic presentation capability
  • What type of information does the haptic display
    provide to the user?
  • Resolution
  • Spatial resolution- the minimum proximity of the
    stimuli presented to the user
  • Temporal resolution refresh rate of the display
  • Ergonomic
  • Safety
  • User comfort

17
Haptic Displays
  • Haptic display characteristics
  • Haptic presentation capability
  • What type of information does the haptic display
    provide to the user? Informs with touch.
  • Resolution
  • Spatial resolution- the minimum proximity of the
    stimuli presented to the user
  • Temporal resolution refresh rate of the display
  • Ergonomic
  • Safety
  • User comfort

18
Haptic Displays
  • Haptic display types
  • Ground-referenced
  • Body-referenced
  • Tactile
  • Combination
  • Passive

19
Choosing output devices for 3D User Interface
  • It is a difficult task and there is no single
    rule of thumb telling developers which output
    devices to use
  • There are many factors to consider such as
    finances, restrictions, ergonomics
  • Most important consideration-application
  • Analyze the applications goal and its
    underlying operations and tasks to obtain
    direction in choosing an appropriate output
    device.

20
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