V-MusT.net PowerPoint PPT Presentation

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Title: V-MusT.net


1
V-MUST is funded by the European Commission under
the Community's Seventh Framework Programme,
contract no. GA 270404.
  • The Sixth SEEDI Conference
  • Zagreb, Croatia, May, 18th 2011
  • V-MUST.NET
  • presentation of the
  • Virtual Museum Transnational Network
  • Sofia Pescarin
  • Consiglio Nazionale delle Ricerche (CNR)Rome,
    Italy
  • sofia.pescarin_at_mlib.itabc.cnr.it
  • Selma Rizvic
  • Faculty of Electrical Engineering, University of
    SarajevoSarajevo, Bosnia and Herzegovina
  • srizvic_at_etf.unsa.ba
  • Dino Selimovic
  • Association for digitization and informatization
    of cultural heritage DIGI.BASarajevo, Bosnia and
    Herzegovina
  • dino.selimovic_at_digi.ba

2
V-MUST.NET
  • Virtual MUSeum Transnational NETwork
  • A network dedicated to Virtual Museums
  • It is a Network of Excellence financed by the FP7
  • 4 years February 2011 February 2015
  • 18 Partners coming from 13 different countries
  • http//vimeo.com/20368515

3
Who is V-MusT.net ?
  • Research Centres
  • Universities
  • Museums
  • Companies
  • Museum Advisory Board
  • Expert Advisory Board
  • Associated museums

4
Map of partners network
5
Who is part of the network?
  • CNR - Consiglio Nazionale delle Ricerche (ITABC
    ISTI ITD)
  • APRE Agenzia Per La Promozione Della Ricerca
    Europea
  • Kings College London, Centre for Computing in
    the Humanities, Kings Visualisation Lab
  • University of Sarajevo, Dept. Computer Science
  • Institut National de Recherche en Informatique et
    Automatique (INRIA-IPARLA Joint Research Team)
  • Lund University, Department of Design Sciences
  • STARC, Cyprus Institute
  • CINECA
  • Foundation of the Hellenic World
  • Allard Pirson Museum, University of Amsterdam
  • Center for Documentation of Cultural and Natural
    Heritage
  • Comune di Roma, Sovraintendenza ai Beni
    Culturali, Museo dei Fori Imperiali
  • Fraunhofer Institute für Graphische
    Datenverarbeitung
  • Virtualware
  • Visual Dimension
  • Sociedad Española de Arqueología Virtual
  • Noho LTD
  • University of Brighton, University of Brightons
    Business School
  • Italy
  • Italy
  • UK
  • Bosnia-Herzegovina
  • France
  • Sweden
  • Cyprus
  • Italy
  • Greece
  • Netherlands
  • Egypt
  • Italy
  • Germany
  • Spain
  • Belgium
  • Spain
  • Ireland
  • UK

6
Associate Members
  • Research Institutions
  • Applied Laboratory of Interactive Visualization
    and Embodiment, Hong Kong, China
  • CNR ISTC, Rome, IT
  • CNR IBAM, Lecce, IT
  • TU Delft (Technical University Delft), NL
  • University of Padova, Dept. Archaeology, IT
  • University of California, Merced, USA
  • Museums and Visitor Centers
  • Bologna Archeological Museum, IT
  • Ayutamiento de la Rinconada, ES
  • Dublinia and the Viking World, IR
  • Exposicion Galiciadixital, ES
  • Foundation Atapuerca, ES
  • Fundacion Marq-MusEo Arqueologico Provincial de
    Alicante, ES
  • Historiska Museet Lund (Historical Museum), SE
  • Kulturen (Kulturhistoriska foreningen for sodra
    Sverige), SE
  • Museo Civico del Risorgimento/Certosa, Bologna,
    IT
  • Museo y Parque Arqueologico Cueva Pintada, ES
  • Museum Victoria, Melbourne, Australia
  • Museo de Artes Tradiciones Populares, Madrid, ES
  • Muzej Hercegovine (Museum of Herzegovina), BH
  • Muzej Sarajeva (Museum of Sarajevo), BH
  • Nubian Museum, Aswan, Egypt
  • Polo Museale Fiorentino, Galleria dell'Accademia,
    IT
  • Provincia di Napoli, Direzione Cultura, IT
  • Roman National Museum, Terme di Diocleziano
    museum, IT
  • Teramo Archaeological Museum, IT,
  • Zemaljski muzej Bosne i Hercegovine (National
    Museum of BH)
  • Waterford Museum of Treasures, IR
  • Companies
  • CadLand s.r.l., IT
  • MakeBelieve design consulting, GR
  • Playable Fiction, USA
  • Zero Creative, NL
  • Industry
  • HP Italy
  • NVIDIA South Europe
  • International Institutions

7
Map of Virtual Museums network
8
Virtual Museums
  • Virtual Museums are a new model of communication
    aimed at creating a personalized, immersive,
    interactive way to enhance our understanding of
    the world around us.
  • Virtual Museum is a short-cut commonly used to
    identify different digital creations (i.e. VR
    applications, CG animations, multimedia,
    web-based presentations, etc.). VMs, as
    formulated at the beginning of the 90s, are aimed
    at creating a bridge to the remains of our past
    and their knowledge. A fundamental requirement is
    therefore the focus they should have on users.
  • Experience is therefore the key word
    interactivity, immersivity, narrative

9
Virtual Museum expectations
  • Creation of a personalized, immersive,
    interactive way to enhance our understanding of
    the world around us.
  • identify different potential realities of the
    information, reaching to a cognitive increment of
    the heritage.
  • Experience is therefore the key word
    interactivity, immersivity, narrative
  • in the 90s most part of research projects in
    virtual heritage were visual oriented in the 3rd
    millennium they will be cybernetic-oriented
    (multi-user shared interaction also over the web)

10
Virtual Museums delusions
  • Not reaching a sufficient level of maturity, such
    as Cinema or Game
  • Disconnection between the research and the
    industry (many pilots, fragmentation)
  • The life-cycle of many installation is still very
    limited in time important long-lasting projects
    are today completely lost and inaccessible, due
    also to the lack of preservation policies. An
    entire digital patrimony is in danger due to the
    lack of a shared methodology for preserving
    content.

11
Virtual Museums as an applied research domain
  • Increasing number of virtual museums

2003
2009
12
Virtual Museums research challenges
  • Risks
  • Economical
  • Cultural
  • Digital

13
Time for a Network of Excellence
  • V-MusT.net will study and assess the current
    technologies and methodologies for VMs future
    preservation and the impact on the lifecycle of
    VMs, trying to bring digital preservation to a
    more practical level and fostering the adoption
    of these technologies in this specific domain.
  • V-MusT.net main expectation is to create a wide
    consensus, that will be a stimulus for the
    creation of the next generation Virtual Museum.
    The wide consensus will be based on the sharing
    of a common language and of a common practical
    experience, acquired on the ground during a
    challenging 4-years experiment (Interactive Lab).
    The next generation Virtual Museum will be more
    communicative and effective, more sustainable
    (re-usable, exchangeable), more accessible and
    visible in public spaces or on line.

14
Opportunities for young researchers
  • V-MusTer Class Training program
  • V-MusT.net Development Camp The Development Camp
    is conceived as an instrument that will allow the
    consortium to stay open to new ideas,
    technologies or requirements that could emerge
    during the lifetime of the project it will be an
    instrument oriented to both the project partners
    and to the contribution and inclusion of the
    external world.
  • V-Move program (intern-ship)
  • Calls for micro-projects

15
What does V-MusT.net do ?
  • Shape the Next Generation Museum
  • Correct use of digital technology
  • Quality and fitness of use
  • Robustness and portability
  • Re-usability Exchange

16
V-MusT.net Activities
  • Methodology
  • Training
  • Virtual Museum Lab
  • Competence Network
  • Task Force
  • Next Generation Museum Event

17
Virtual Museum Next generation Event 2014
  • Combining 4 museum collectionsAlexandria,
    Amsterdam, Rome, Sarajevo
  • Common virtual backbone, connecting 4 parallel
    exhibitions on site / on line
  • Focus on Roman collections
  • Cutting edge technology Interactivity and
    experience
  • But also durable and eye for maintenance
  • Next 4 years testing and evaluation on test-beds

18
Thank you for your attention !
  • Contact
  • www.v-must.net
  • Sofia PescarinConsiglio Nazionale delle Ricerche
    (CNR) - Rome, Italysofia.pescarin_at_mlib.itabc.cnr.
    it
  • Selma RizvicFaculty of Electrical Engineering,
    University of Sarajevo - Sarajevo, Bosnia and
    Herzegovinasrizvic_at_etf.unsa.ba
  • Dino SelimovicAssociation for digitization and
    informatization of cultural heritage DIGI.BA -
    Sarajevo, Bosnia and Herzegovinadino.selimovic_at_di
    gi.ba
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