Title: New Technologies and Horizons for Serious Games
1New Technologies and Horizons for Serious Games
2- Who are we
- The present
- The future
- Policy considerations
3CSE Faculty
Brian Curless
Barbara Mones
Zoran Popovic
David Salesin
Steve Seitz
John Zahorjan
Rajesh Rao
CSE faculty
4Faculty and collaborators
Michael Cohen
Rick Szeliski
Aseem Agarwala
Steve Drucker
Simon Baker
Three post-doctoral researchers
Aaron Hertzmann
Maneesh Agrawala
Sameer Agarwal
Eli Shechtman
Adrien Treuille
5Faculty and collaborators
- More collaborators from MSR
Larry Zitnick
Hugues Hoppe
Sing-Bing Kang
Chuck Jacobs
- More collaborators from Adobe
Mira Dontcheva
Dan Goldman
Wilmot Li
Jue Wang
6Recent Faculty Alumni
- Noah Snavely, Cornell, 2008
- Adrien Treuille, CMU, 2008
- Karen Liu, Georgia Tech, 2007
- Li Zhang, U of Wisconsin, 2006
7Industrial Lab Magnet
- Microsoft Research
- Intel Research Labs
- Adobe Research Group
- Google Seattle
8Technology Transfer
- Realtime Fluids SIGGRAPH 2006
- Branded as DrafTrack in ESPN Live coverage of
NASCAR - Photo tourism, SIGGRAPH 06
- Licensed by Microsoft, released to the world as
PhotoSynth - Continuum crowds, SIGGRAPH 06
- Licensed to Electronic Arts
- Style-based IK, SIGGRAPH 04
- Licensed to Electronic Arts
- Interactive digital photomontage, SIGGRAPH 04
- Panoramic stitcher in Adobe Photoshop CS3
Elements - Microsoft Groupshot, demo-ed by Bill Gates at CES
2006 Keynote - Adaptive grid-based document layout, SIGGRAPH 03
- New York Times Reader, released by NYT
Microsoft
9Phototourism
10Realtime Fluids
11ESPN NASCAR coverage
Nominated forSports Emmy in the Technical
Achievement category
12Transfer of Learning principles to Games
13Learning Scientists
John Bransford Philip Bell Reed
Stevens Nancy Vye UW LIFE Center Largest
NSF Learning Science Center
14- Incorporated February 2006
- HQ Bellevue
- Series A 7.1M (angels)
- First Product DreamBox K-2 Math
- Launch Date January 2009
15Games That Put Math First
- Over 350 lessons for K-2 Math -- curriculum
develops computational fluency, conceptual
understanding, and problem-solving ability - Students use virtual manipulative to develop
solutions - Student personalizes the experience by choosing a
game character and a themePirates, Dinosaurs,
Pets, or Pixie
16Adaptations
- Individual placement
- and customization
Jill
Lesson 2
Lesson 2
Lesson 2
Lesson 1
Lesson 2
Lesson 2
Confidential
17Adaptations
- Continuous product improvements
18Itza Bitza
19Turning the tables
20Science discovery through Games
21Protein Folding
1D Amino Acid Sequence
3D Structure
22Rosetta_at_Home
UW Biochemistry, Baker Lab
23Proteins as Puzzles
24Fold It!
25Fold It!
Funded by DARPA, NSFJoin in at http//fold.it/
26Future games
DNA Manipulation
Vaccines
Biofuels
27Rethinking Educationthrough Games
28Institute for Learning Through Games
291. STEM
30- Rising above the Gathering Storm ReportForemost
objective Improve K-12 STEM education - America COMPETES act passed by congress
- National Mathematics Advisory Panel
312. Focus on early education
32STEM Practitioners
Middle school
Elementary
STEM Potential
K-2
333. Scientific Approach
34Game Development(CS, GD)
Game Design (CS, GD, LS, SE)
Learning Sciences (LS)Computer Science (CS) Game
Developers (GD)STEM, School Community Experts
(SE)
Game User-drivenRefinement(CS,GD,LS)
Analysis of STEM Learning(LS, SE)
Multi-MethodData Collection(LS)
354. Make games that stick
36- Learning takes time
- Assessment of poor games leads to poor findings
37Our Approach to Quality Games
- Rapid prototyping
- Continuous usability tests
- Broad industry expert involvement
38Industrial Expertise
Bungie ValveMonolithHidden Path Dreambox
Headsprout
Bungie ValveMonolithHidden Path Dreambox
Headsprout
Game Development(CS, GD)
Game Design (CS, GD, LS)
Learning Sciences (LS)Computer Science (CS) Game
Developers (GD)STEM, School Community Experts
(SE)
Game User-drivenRefinement(CS,GD,LS)
Microsoft Dreambox
Analysis of STEM Learning(LS, SE)
Multi-MethodData Collection(LS)
K12 Dreambox Microsoft
395. Comprehensive and innovative assessment
40Nanotech
Creatures
Algebra
Academiceffect
Molecularstructures
Social identityeffect
Social interaction effect
Simulationgame
Fractions
Gendereffect
Patterns
415. Framework for Educators
42Framework for Educators
- Fellowship program for learning game development
- Web community around principles for learning
through games - Tools for educator-authored games
- Self assessment checklist
- Assessment Consortium
43STEM, School, Community Experts
Game Development(CS, GD)
K12 School systems
Game Design (CS, GD, LS)
Learning Sciences (LS)Computer Science (CS) Game
Developers (GD)STEM, School Community Experts
(SE)
Game User-drivenRefinement(CS,GD,LS)
K12 NC school system Community colleges Bellevue
schools
Analysis of STEM Learning(LS, SE)
SLCs
Multi-MethodData Collection(LS)
School systems K12Dreambox SLCs
44Outcomes
Publications on merging learning and game design
Game Development(CS, GD)
Game Design (CS, GD, LS)
Broadly distributed STEM games
Learning Sciences (LS)Computer Science (CS) Game
Developers (GD)STEM, School Community Experts
(SE)
Game User-drivenRefinement(CS,GD,LS)
Learning game design and assessment framework
for educators
Analysis of STEM Learning(LS, SE)
Educational policy Press outreach Multimediapubli
cations
Multi-MethodData Collection(LS)
Headline grabbing Publications on methods and
findings
Publications on analysis and principles
45Industrial Support
4635 Game of the year awards in 2004Half-life and
Half-life 2 top two most played online
games(not counting MMORPGs)
GDC 2008 Game of the year
800-pound gorilla
47Learning game companies
48In Short
- Games are a vehicle that can revolutionize
education (and science) - UW Institute can lead this revolution with
groundbreaking research - We can establish Washington as a leader in this
new industry
49Why Seattle is the best home
- state-of-the-art scientific methods for
developing, assessing and analyzing the
principles of successful learning games - We have a strong record of highest-quality
research in science of learning as well as game
technology and science game design - strong connections with all major institutions
and influential governmental policy agencies - Strong groundings in issues of diversity
- Unique strength in interactive physics-based
simulations for games - Strong connections with local game industry as
well as learning game industry
50Policy Consideration I
- Provide seed funding for Institute for Learning
through Games - We have space, resources, connections, equipment
donations
51Policy Consideration II
- Enhance state support for public research
universities - UW is top public recipient of federal research
dollars - Engine of the innovation economy
- Ranks 47th in the nation in per capita state
support - State support is vital for future research
enterprise and provide educational opportunities
52Thank you
- Zoran Popovic
- zoran_at_cs.washington.edu
- http//www.cs.washington.edu/homes/zoran