Title: Photorealistic Modeling
1Photorealistic Modeling
23D
- Three-dimensional is a specific way of presenting
a scene or an object. - It is commonly used in computer animation,
virtual reality, environment, etc. - As most photorealistic renderings attempt to
create as realistic a presentation as possible,
and the human eye sees in three dimensions
(pictorial drawings), rendering is recommended in
3D.
3Artifact
- The physical work itself is an artifact an
essay, a test, a drawing, a plotted drawing. - This is important because photorealistic drawings
often find their way into formal presentations
and student portfolios.
4Background
- The background shows up behind the image in
rendering. - Many programs allow JPG files to be opened,
adjusted or stretched to fit to form a
background.
5Camera
- Many programs allow the perspective of the viewer
to be changed before rendering by setting the
camera angle. - Its like pointing a spotlight at the object to
highlight the particular desired view. - The software may call this perspective instead of
camera. - When setting up, a camera is normally defined by
a location XYZ coordinate, a target XYZ
coordinate, and the field of view/lens length. - In AutoCAD, the following steps show where the
camera can go in the working environment Click
Render tab Camera panel Show Cameras.
6Chronology
- Chronology is a form of presentation in which the
order of events is fixed, for instance, an
animation piece that shows the growth of a plant.
- Because animation takes a significant amount of
time to photorealistic render each frame, it is
recommended that students only photorealistic
render one object with one frame for portfolios.
7Compatibility
- Compatibility is the transference of data from
one program to another. - For instance, modeling something and then moving
it to another piece of software to photorealistic
render the object. - This is discussed in greater detail in the
modeling section. - One example is an object modeled in Autocad and
sent to 3ds Max for animation and rendering. - AUTOCAD 3DSMAX
8Computer Animation
- The chronological presentation of
computer-generated material used to show an
engineering idea (movement of a machine) or to
entertain through cinema or digital art or to
sell something through commercials.
9Digital
- Digital means something that is electronic
binary numerical, or anything computer based.
Digital Reality
- A generic term which covers other sub-areas of
computer-aided 'reality', such as photorealism.
10Environment
- A digitally created space where the user can move
objects around on a scene, much like in the
physical environment (rotate, change
coordinates). - The environment can also be adjusted in most
rendering software for changes in atmospheric
(fog, dust, smoke). - Some software calls the background environment
in their programming. - It is normally the last thing modified when
photo-realistic rendering objects and scenes.
11AutoCAD Rendering Environment
- The following slides show some slight
manipulation in AutoCAD Rendering Environment. - Note that the robot depicted was designed by an
intro student and then a team of students
constructed it from the foam used from the
packaging from computer lab boxes. - The actual robot was constructed and used at the
2010 prom for Ringgold High School, Georgia. - If a different software package is used, similar
steps produce similar results.
12Original Design in a Multi-View Artifact
13Medium level rendered with the sky turned on in
environment and no artificial lighting natural
only
14Medium rendered, artificial lighting added in the
form of one spotlight from the top lined up to
the shoulder, sky turned on, and view changed to
isometric
15Modeling
- Digitally creating a three-dimensional object or
space, especially in computer animation and
virtual reality. - Different software packages use different words
for rendering effects. - In modeling, most have a wire frame option that
shows all the sides of an object, almost as if it
were made of glass.
16REVIT Wire Frame
17FACE or HIDDEN LINE Grey Option
- Another option is the face where only the face of
the object shown to the viewer is displayed, like
a wire frame but all the lines behind the shown
planes are not visible. - Some software options include a grey scale where
the object is shown in various shades of grey.
18REVIT Hidden Line
19Concept Shading
- Concept rendering shows an almost cartoon aspect
of the textures and is more color driven than the
grey or face display. - Shading shows the color of the object without any
or very little of the texture, depending on the
software package.
20REVIT Shading (Red Brick Wall)
21Realistic
- Realistic rendering is the best most modeling
software can do to mimic photorealistic where
textures and colors and background are rendered. - The best photo rendering like those displayed in
cinema (think Avatar) either use software that
does both modeling and rendering or was modeled
in one software package and exported and rendered
in another program that was developed just to do
photorealistic rendering.
22Light
- In rendering, adding artificial light highlights
what the user wants to focus on when natural
light is eliminated. - Most programs default to sunlight so nighttime
views have to have the sun turned off in order
to effectively show the artificial light. - Some of the software have sun and locations
located under geographic location. Others have it
under the render commands. - Note that the morning has longer shadows than at
noon when the sun is overhead. - The glow effect is an option available separately
from light on a few of the software packages.
Most will automatically glow if the artificial
light is turned on when setting up the rendering
operation, and natural light is turned off.
23REVIT Realistic Rendered Red Brick Sunlight
Only note there is a floor lamp in the upper
corner of the right angle walls
24REVIT- Realistic Rendered Red Brick Same scene
rendered artificial light onlyOne floor lamp in
the upper corner
25(No Transcript)
26Photorealistic
- Ideally, the viewer would be unable to tell the
difference between a real subject and a digitally
generated object when object is photorealistic
rendered.
27Ray Tracing
- Eliminates the need of transferring objects into
triangles before rendering and significantly
speeds the rendering process. - Many software packages use ray tracing as an
option to set variables like the coordinate
systems, and textures alignment to the X-Y-Z axis
system.
28Refraction
- Light bends as it travels through something. In
rendering, refraction or index of refraction can
be adjusted before rendering. - When setting up rendering, sometimes under Ray
Tracing, the ability to change the refraction is
sometimes labeled IOR (Index of Refraction). - The value of glass is 1.5 so if you are working
to achieve a glass effect, use that value (1.5).
29Reflection
- Photorealistic rendering of the interrelated
effects of lighting on objects and surfaces.
30Rendering
- Images are rendered to make them appear more real
in the digital world. - See modeling for more details as modeling and
rendering go hand-in-hand in todays visual
world. - Note that often objects are photographed and then
rendered through a process called
physically-based rendering. - The engineering design student is mainly
interested in the synthetically based rendering,
one modeled first and then presented through
rendering.
31Texture
- The surface material of objects in virtual
reality looks like wood, metal, and textiles when
texture is applied. Texture reflects light and
can range from a bright, shiny, mirrored
appearance to a dull, light-absorbent appearance.
32Realistic View of Textured Spheres in AutoCAD
33Presentation Quality RenderingNo background, no
additional lighting
34WCS
- World Coordinate System
- The space where the objects reside (environment
in some software packages). - You can change the vertical and horizontal
positioning of texturing using the UV options on
a lot of software. - Some software will give you options on the planar
mapping to change the alignment (X-axis, Y-axis,
Z-axis) and the orientation (horizontal or
vertical).
35Software
- There are vocabulary and application differences
between the various software packages currently
available. - The student that understands that basic concepts
of light, texture, environment, and rendering
will take this knowledge and apply it to the
available software package.
36Journal Writing Assignment
- Take the following four words and write them on
the top of your paper. Circle the one that you
think is different from the other three. - TEXTURE
- LIGHT
- ENVIRONMENT
- RENDERING
- Write two to three sentences about how the
circled word is different. - Write two to three more sentences explaining how
the other three words are alike.