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Photorealistic Modeling

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This is discussed in greater detail in the modeling section. One example is an object modeled in Autocad and sent to 3ds Max for animation and rendering. – PowerPoint PPT presentation

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Title: Photorealistic Modeling


1
Photorealistic Modeling
2
3D
  • Three-dimensional is a specific way of presenting
    a scene or an object.
  • It is commonly used in computer animation,
    virtual reality, environment, etc.
  • As most photorealistic renderings attempt to
    create as realistic a presentation as possible,
    and the human eye sees in three dimensions
    (pictorial drawings), rendering is recommended in
    3D.

3
Artifact
  • The physical work itself is an artifact an
    essay, a test, a drawing, a plotted drawing.
  • This is important because photorealistic drawings
    often find their way into formal presentations
    and student portfolios.

4
Background
  • The background shows up behind the image in
    rendering.
  • Many programs allow JPG files to be opened,
    adjusted or stretched to fit to form a
    background.

5
Camera
  • Many programs allow the perspective of the viewer
    to be changed before rendering by setting the
    camera angle.
  • Its like pointing a spotlight at the object to
    highlight the particular desired view.
  • The software may call this perspective instead of
    camera.
  • When setting up, a camera is normally defined by
    a location XYZ coordinate, a target XYZ
    coordinate, and the field of view/lens length.
  • In AutoCAD, the following steps show where the
    camera can go in the working environment Click
    Render tab Camera panel Show Cameras.

6
Chronology
  • Chronology is a form of presentation in which the
    order of events is fixed, for instance, an
    animation piece that shows the growth of a plant.
  • Because animation takes a significant amount of
    time to photorealistic render each frame, it is
    recommended that students only photorealistic
    render one object with one frame for portfolios.

7
Compatibility
  • Compatibility is the transference of data from
    one program to another.
  • For instance, modeling something and then moving
    it to another piece of software to photorealistic
    render the object.
  • This is discussed in greater detail in the
    modeling section.
  • One example is an object modeled in Autocad and
    sent to 3ds Max for animation and rendering.
  • AUTOCAD 3DSMAX

8
Computer Animation
  • The chronological presentation of
    computer-generated material used to show an
    engineering idea (movement of a machine) or to
    entertain through cinema or digital art or to
    sell something through commercials.

9
Digital
  • Digital means something that is electronic
    binary numerical, or anything computer based.

Digital Reality
  • A generic term which covers other sub-areas of
    computer-aided 'reality', such as photorealism.

10
Environment
  • A digitally created space where the user can move
    objects around on a scene, much like in the
    physical environment (rotate, change
    coordinates).
  • The environment can also be adjusted in most
    rendering software for changes in atmospheric
    (fog, dust, smoke).
  • Some software calls the background environment
    in their programming.
  • It is normally the last thing modified when
    photo-realistic rendering objects and scenes.

11
AutoCAD Rendering Environment
  • The following slides show some slight
    manipulation in AutoCAD Rendering Environment.
  • Note that the robot depicted was designed by an
    intro student and then a team of students
    constructed it from the foam used from the
    packaging from computer lab boxes.
  • The actual robot was constructed and used at the
    2010 prom for Ringgold High School, Georgia.
  • If a different software package is used, similar
    steps produce similar results.

12
Original Design in a Multi-View Artifact
13
Medium level rendered with the sky turned on in
environment and no artificial lighting natural
only
14
Medium rendered, artificial lighting added in the
form of one spotlight from the top lined up to
the shoulder, sky turned on, and view changed to
isometric
15
Modeling
  • Digitally creating a three-dimensional object or
    space, especially in computer animation and
    virtual reality.
  • Different software packages use different words
    for rendering effects.
  • In modeling, most have a wire frame option that
    shows all the sides of an object, almost as if it
    were made of glass.

16
REVIT Wire Frame
17
FACE or HIDDEN LINE Grey Option
  • Another option is the face where only the face of
    the object shown to the viewer is displayed, like
    a wire frame but all the lines behind the shown
    planes are not visible.
  • Some software options include a grey scale where
    the object is shown in various shades of grey.

18
REVIT Hidden Line
19
Concept Shading
  • Concept rendering shows an almost cartoon aspect
    of the textures and is more color driven than the
    grey or face display.
  • Shading shows the color of the object without any
    or very little of the texture, depending on the
    software package.

20
REVIT Shading (Red Brick Wall)
21
Realistic
  • Realistic rendering is the best most modeling
    software can do to mimic photorealistic where
    textures and colors and background are rendered.
  • The best photo rendering like those displayed in
    cinema (think Avatar) either use software that
    does both modeling and rendering or was modeled
    in one software package and exported and rendered
    in another program that was developed just to do
    photorealistic rendering.

22
Light
  • In rendering, adding artificial light highlights
    what the user wants to focus on when natural
    light is eliminated.
  • Most programs default to sunlight so nighttime
    views have to have the sun turned off in order
    to effectively show the artificial light.
  • Some of the software have sun and locations
    located under geographic location. Others have it
    under the render commands.
  • Note that the morning has longer shadows than at
    noon when the sun is overhead.
  • The glow effect is an option available separately
    from light on a few of the software packages.
    Most will automatically glow if the artificial
    light is turned on when setting up the rendering
    operation, and natural light is turned off.

23
REVIT Realistic Rendered Red Brick Sunlight
Only note there is a floor lamp in the upper
corner of the right angle walls
24
REVIT- Realistic Rendered Red Brick Same scene
rendered artificial light onlyOne floor lamp in
the upper corner
25
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26
Photorealistic
  • Ideally, the viewer would be unable to tell the
    difference between a real subject and a digitally
    generated object when object is photorealistic
    rendered.

27
Ray Tracing
  • Eliminates the need of transferring objects into
    triangles before rendering and significantly
    speeds the rendering process.
  • Many software packages use ray tracing as an
    option to set variables like the coordinate
    systems, and textures alignment to the X-Y-Z axis
    system.

28
Refraction
  • Light bends as it travels through something. In
    rendering, refraction or index of refraction can
    be adjusted before rendering.
  • When setting up rendering, sometimes under Ray
    Tracing, the ability to change the refraction is
    sometimes labeled IOR (Index of Refraction).
  • The value of glass is 1.5 so if you are working
    to achieve a glass effect, use that value (1.5).

29
Reflection
  • Photorealistic rendering of the interrelated
    effects of lighting on objects and surfaces.

30
Rendering
  • Images are rendered to make them appear more real
    in the digital world.
  • See modeling for more details as modeling and
    rendering go hand-in-hand in todays visual
    world.
  • Note that often objects are photographed and then
    rendered through a process called
    physically-based rendering.
  • The engineering design student is mainly
    interested in the synthetically based rendering,
    one modeled first and then presented through
    rendering.

31
Texture
  • The surface material of objects in virtual
    reality looks like wood, metal, and textiles when
    texture is applied. Texture reflects light and
    can range from a bright, shiny, mirrored
    appearance to a dull, light-absorbent appearance.

32
Realistic View of Textured Spheres in AutoCAD
33
Presentation Quality RenderingNo background, no
additional lighting
34
WCS
  • World Coordinate System
  • The space where the objects reside (environment
    in some software packages).
  • You can change the vertical and horizontal
    positioning of texturing using the UV options on
    a lot of software.
  • Some software will give you options on the planar
    mapping to change the alignment (X-axis, Y-axis,
    Z-axis) and the orientation (horizontal or
    vertical).

35
Software
  • There are vocabulary and application differences
    between the various software packages currently
    available.
  • The student that understands that basic concepts
    of light, texture, environment, and rendering
    will take this knowledge and apply it to the
    available software package.

36
Journal Writing Assignment
  • Take the following four words and write them on
    the top of your paper. Circle the one that you
    think is different from the other three.
  • TEXTURE
  • LIGHT
  • ENVIRONMENT
  • RENDERING
  • Write two to three sentences about how the
    circled word is different.
  • Write two to three more sentences explaining how
    the other three words are alike.
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