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A Survey of Cloth Simulation Techniques

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A Survey of Cloth Simulation Techniques Presented by Mave T. Houston for Comp 290 - Computational Geometry Fall 1998 Presentation Outline Introduction Textile v. – PowerPoint PPT presentation

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Title: A Survey of Cloth Simulation Techniques


1
A Survey of Cloth Simulation Techniques
  • Presented by
  • Mave T. Houston
  • for
  • Comp 290 - Computational Geometry
  • Fall 1998

2
Presentation Outline
  • Introduction
  • Textile v. Computer Graphics Industry
  • Various Approaches to Cloth Simulation
  • Collision Detection
  • Conclusion
  • Future Work

3
Introduction
  • Aesthetic Considerations
  • Interested Parties
  • Complexities of Cloth Simulation

4
Interested Parties
  • Computer graphics community concerns
  • Appearance
  • Speed
  • Textile/Apparel community concerns
  • Appearance
  • Behavior
  • Speed

5
Approaches
  • Geometric
  • Physical
  • Hybrid
  • Advantages/Disadvantages of above Approaches

6
Geometric
  • Weil (1986) - Curve fitting, subdivision,
    relaxation
  • Agui (1990) - Polygonization, relaxation
  • Hinds (1990-92) - 3D interaction,
    interpolation
  • Ng (1995) - Mapping

7
Physical
  • Feyman (1986) - Energy minimization,
    Multigrid method
  • Ng (1995) - extension of Feymans work
  • Thalmann (1991-95) - Deformable model,
    Newtonian dynamics
  • Breen (1992-94) - Energy minimization,
    Elasticity theory
  • Baraff/Witkin (1998) - Implicit Integration

8
Thalmann Contribution
  • Tailor approach to cloth visualization
  • Focus on managing interaction between the garment
    and the body

9
Thalmann contd.
10
Breens Contribution
  • Cloth as a mechanical mechanism
  • Draping simulations
  • Woven cloth
  • Kawabata Evolution System

11
Baroff Witkin
  • Large time steps
  • Increased speed
  • Implicit integration method

12
Hybrid
  • Rudomin (1990) - Convex Hull, Deformable
    model
  • Kunii (1990) - Energy minimization,
    singularity theory, curve fitting
  • Taillefer (1990) - Curve fitting, relaxation
  • Tsopelas (1991) - Thin wall deformation,
    elastica, NURBS fitting
  • Dhande (1993) - Swept surface generation

13
Collision Detection
  • Self Collision
  • Interference detection
  • Frame to frame Coherence
  • Collision detection with Planes

14
Collision Considerations
  • A surface self-colliding
  • A surface and a sphere colliding

15
Conclusion
  • Non-general Approaches
  • Methods Constrained by Specifics of Cloth
  • Satisfying Textile/Apparel and Computer Graphics
    Community
  • Degrees of Accuracy
  • Macroscopic v. Microscopic Cloth Behavior

16
Future Work
  • Speed
  • Aesthetics
  • Unified Model to simulate cloth in all situations

17
References
  • David E. Breen. Computer graphics in textiles
    and apparel modeling. IEEE Computer Graphics and
    Applications, 16(5)26-27, September, 1996.
  • David E. Breen, Donald H. House, and Philip H.
    Getto. A particle-based model for simulating the
    draping behavior of woven cloth. In Computer
    Graphics Proceedings, Annual Conference Series,
    1994, pages 365-372, New York, August 1994. ACM
    SIGGRAPH.
  • Michael Carignan, Ying Yang, Nadia Magnenat
    Thalmann, and Daniel Thalmann. Dressing animated
    synthetic actors with complex deformable clothes.
    In Computer Graphics Proceedings, Annual
    Conference Series, 1992, pages 92-104, New York,
    July 1992. ACM SIGGRAPH.
  • Hing N. Ng and Richard L. Grimsdale. Computer
    graphics techniques for modeling cloth. IEEE
    Computer Graphics and Applications, 16(5)28-41,
    September 1996.
  • Merlin Hughes, Christopher DiMattia, Ming C. Lin,
    Dinesh Manocha. Efficient and Accurate
    Interference Detection for Polynomial
    Deformation. UNC - Chapel Hill Department of
    Computer Science.
  • David Baraff, Andrew Witkin. Large Steps in
    Cloth Simulation. In Computer Graphics
    Proceedings, Annual Conference Series, 1998,
    pages 43-54 New York, July 1992. ACM SIGGRAPH.
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