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Event Handling in Java

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Title: Event Handling in Java


1
Event Handling in Java
2
Events
  • Examples
  • Keyboard events - pressing a key, holding a key,
    releasing a key
  • Mouse events - moving the mouse, clicking the
    mouse
  • GUI events - clicking on a button, resizing a
    window, closing a window, opening a window
  • An event in Java is an object of a particular
    event class, that represents some user actions to
    which the GUI might respond
  • Most often events correspond to user actions, but
    sometimes they do not

3
Low Level Events
  • Low level events represent direct communication
    from the user
  • Low level event examples (all the event classes
    listed below belong to the java.awt.event
    package0
  • key event - a keyboard key pressed or released -
    in the KeyEvent class
  • focus event a component got focus, lost focus
    in the FocusEvent class
  • mouse event - the mouse is moved or dragged, a
    mouse button is pressed or released, the mouse
    cursor enters or exits a component - in the
    MouseEvent class
  • component event - a component is hidden, shown,
    resized, or moved in the ComponentEvent class
  • container event - a component is added to or
    removed from a container in the ContainerEvent
    class
  • window event - a window is opened, closed,
    activated, deactivated, etc. - in the WindowEvent
    class
  • paint event - is used to ensure that paint() and
    update() method calls are handled properly. This
    event is automatically generated when one of the
    above methods is called. To be able to implement
    this event, the programs should continue to
    override paint() and update() methods. Notice
    that paint event does not require an action
    listener!

4
Paint Event
  • repaint() method - requests an erase and redraw
    (update) after a small time delay. When you
    invoke repaint(), it sends a message to the
    native GUI to paint. The GUI then repaints some
    components on it own.
  • update() method - erases the component (e.g. by
    drawing the component in the background colour,
    which makes it disappear) . Then it calls the
    paint() method.
  • paint() method - does the drawing, using the
    Graphics object passed to it.
  • What triggers a repaint of a GUI container?
  • adding or deleting a component, making a
    component visible or invisible, changing the size
    or location of a component
  • calling validate(). This redoes the layout if
    necessary deciding on new sizes and locations of
    all the components in the container. Most often
    it gets called directly by application
    programmers, after a frame or other container is
    been composed but before it has been made visible
  • setVisible(true) for containers which will
    typically call validate()

5
High Level Events
  • High level (semantic) events encapsulate the
    meaning of a user interface component
  • High level events usually involve one or more low
    level events
  • High Level Event examples
  • action event - do a command ActionEvent class
  • adjustment event - represents scrollbar motions
    such as a value was adjusted AdjustmentEvent
    class
  • item event - occurs when the user selects a
    checkbox, choice, or list item, i.e. item state
    has changed ItemEvent class
  • text event represents a text component content
    (value) change TextEvent class

6
How Do the Low and High Level Events Work in Java?
  • When the user clicks the mouse on a button, then
    releases it, the button gets two or three
    separate, low level mouse events
  • one for mouse down
  • one for mouse up
  • possibly one for mouse drag (if the user moves
    the mouse while the button is pressed)
  • However, the button then fires one high level
    event only - ActionEvent

7
Event Hierarchy
  • Events are organized into hierarchy of event
    classes
  • Event classes contain data relevant to a
    particular event type
  • An event is an object of one of the event classes

8
Event Hierarchy in Java Libraries
Note All the events below this level belong to
java.awt.event package
9
Event Sources
  • The type of an event depends on its source
  • Example of event sources
  • the keyboard
  • the mouse
  • the GUI components buttons, text fields,
    windows
  • Event source is an object with the ability to
    determine when an event has occurred
  • An event source generates events by invoking
    methods (e.g. e.getSource() method) of one or
    more listener objects

10
ActionEvent
  • The ActionEvent class contains specific
    information about the event that occurred
  • Two ActionEvent methods are used to obtain the
    source of the event
  • getActionCommand() method of class ActionEvent is
    used to obtain a string containing the name (e.g.
    the label on a button, text in a text field) of
    the event source
  • getSource() method returns a reference to the
    source of the event (e.g. the GUI component that
    generated the event)

11
Event Driven Interfaces
  • An event-driven system waits for something to
    happen (an event) in the environment.
  • Event-driven application - an input-output model
    in which the application implements an event loop
  • waits for an event to occur
  • responds to the event
  • waits for the next event and so on
  • GUIs are event-driven - they generate events
    when the user interacts with the GUI

12
Event Driven Programming
  • In event driven programming the events drive
    the execution of the program, e.g. the code is
    executed when events are activated
  • The program interacts with the user and
    generates events based on the external user
    actions
  • Java Visual (Graphical) programming and Visual
    Basic programming are event driven
  • When writing applets that are using events in
    Java we have to import the events package
    java.awt.event.

13
Java Event Delegation Model (1)
  • Java uses delegation-based model for event
    handling
  • Java uses event listener to register an event and
    event handler to respond to the event
  • The use of event listeners in event handling is
    called delegation event model

14
Java Event Delegation Model (2)
  • An external users action on a source object
    (e.g. the event source) activates an event
  • An event listener object (e.g. an object
    interested in the event source) receives the
    event. This object is an instance of a class that
    implements a specific EventListener interface
  • Example ActionEvent --gt ActionListener
  • The source maintains a list containing all the
    listener objects that have registered to be
    notified of events of that type
  • The transmission of an event from an event source
    to an event listener involves invoking a method
    on the listener object by which the source
    notifies the listener of the occurrence of an
    event of a specific type
  • Example method actionPerformed (ActionEvent e)
  • An EventListener interface declares one or more
    methods which must be defined in the listener
    class, and which are invoked by the event source
    in response to each specific event type handled
    by the interface
  • Example
  • EventListener ? method actionPerformed
    (ActionEvent e)

15
Java Event Delegation Model Diagram
16
Java Event Delegation Model for a Button
17
Working with GUIs Events in Java
  • Display the component in the container (applet)
  • add( componentName )
  • Add an action listener for the component
  • componentName.
  • addActionListener( this )
  • Write the code to handle the event

18
Button Event Handling Example (1)
  • DEMO

19
Button Event Handling Example (2)
  • public class BGColor extends Applet
  • implements ActionListener
  • Button redButton
  • public void init( )
  • redButton new Button( "Red" )
  • redButton.addActionListener ( this )
  • add( redButton )
  • public void actionPerformed ( ActionEvent e )
  • setBackground ( Color.red )
  • repaint( ) // updates the applet

20
Events and Listeners (1)
  • The Java standard class library contains several
    classes that represent typical events
  • Components, such as an applet or a button,
    generate (fire) an event when it occurs
  • Objects, called listeners, wait for events to
    occur. A listener object is an instance of a
    class that implements a specific listener
    interface
  • A number of listener interfaces are pre-defined
    and each interface declares the appropriate
    methods for a specific class of events

21
Events and Listeners (2)
When an event occurs, the component calls the
appropriate method of the listener, passing an
(event) object that describes the event
22
Events and Listeners (3)
  • Each event is represented by an object that gives
    information about the event and identifies the
    event source.
  • Each event source can have multiple listeners
    registered on it. A single listener can register
    with multiple event sources.

23
Event Listeners
  • A listener object can be registered on a source
    object to be notified of the occurrence of all
    events of the specific class for which the
    listener object is designed
  • The occurrence of an event defined by the
    specified class will automatically invoke the
    matching method in the listener object
  • The code in the body of the method is designed by
    the programmer to perform the desired action when
    the event occurs

24
Examples of Events and Event Listeners
  • User clicks a button, presses ltReturngt while
    typing in a text field, or chooses a menu item
    and an ActionEvent is generated and an
    ActionListener should be registered
  • User closes a window and a WindowEvent is
    generated, and a WindowListener should be
    registered
  • Component becomes visible and a ComponentEvent is
    generated, and an ComponentListener should be
    registered
  • Component gets the keyboard focus and a
    FocusEvent is generated, and a FocusListener
    should be registered

25
Listener Interfaces
  • We can create a listener object by writing a
    class that implements a particular listener
    interface
  • The Java standard class library contains several
    interfaces that correspond to particular event
    categories
  • After creating the listener, we add the listener
    to the component that might generate the event to
    set up a relationship between the component,
    generating the event and the event listener

26
Processing an Event in Java (1)
  • Register an event listener
  • listens for events generated by GUI components
  • an object of a class from the package
    java.awt.event
  • Implement an event handler
  • a method that is automatically called in response
    to a particular type of event

27
Processing an Event in Java (2)
  • For each event class there is a corresponding
    listener interface defined in Java and
    corresponding listener methods (handlers) in the
    listener interface
  • Example
  • for the event class ActionEvent
  • the listener is ActionListener
  • and the listener method (handler) is
    actionPerformed (ActionEvent e )

28
How to Implement an Event Handler in Java (1)
  • Every event handler requires three separate steps
  • In the declaration for the event handler class,
    we specify that the class either implements a
    listener interface or extends a class that
    implements a listener interface
  • public class MyClass implements ActionListener
  • Code that registers an instance of the event
    handler class as a listener upon one or more
    components
  • someComponent.addActionListener(instanceOfMyClass)
  • Code that implements the methods in the listener
    interface
  • public void actionPerformed(ActionEvent e)
  • //code that reacts to the action...

29
Example
  • How do buttons handle mouse clicks?
  • To detect when the user clicks a button, a
    program must have an object that implements the
    ActionListener interface.
  • The program must register this object as an
    action listener on the button (the event source),
    using the addActionListener method.
  • When the user clicks the button, it generates an
    action event and the button's action listeners
    are notified. This results in the call of the
    action listener's actionPerformed method.
  • The single argument to the method is an
    ActionEvent object that gives information about
    the event and its source

30
Handling Events
  • A listener object must implement the
    corresponding listener interface. A listener for
    a Button source object, for example, must
    implement the ActionListener interface. The
    ActionListener interface contains the
    actionPerformed(ActionEvent e) method. This
    method must be implemented in the listener class.
    Upon receiving the notification, the method is
    executed to handle the event
  • An event object is passed to the handling method.
    The event object contains information relevant
    to the event type. In the ActionEvent you can use
    e.getsource() method to obtain the source object
    to determine whether it is a button or a text
    box, or a check box.

31
Radio Button Event Example (1)
  • DEMO

32
Radio Button Event Example (2)
  • import java.awt.
  • import java.awt.event.
  • import java.applet.
  • public class RadioButtonApplet extends Applet
    implements ItemListener
  • private CheckboxGroup c
  • private Checkbox firstCheckbox, secondCheckbox,
    thirdCheckbox, fourthCheckbox,
    fifthCheckbox
  • public void init()
  • setLayout(new GridLayout( 5, 1 ))
  • c new CheckboxGroup( )
  • firstCheckbox new Checkbox( "first", c,
    false )
  • add( firstCheckbox )
  • firstCheckbox.addItemListener( this )

33
Radio Button Event Example (3)
  • thirdCheckbox new Checkbox( "third", c, false
    )
  • add( thirdCheckbox )
  • thirdCheckbox.addItemListener( this )
  • fourthCheckbox new Checkbox( "fourth", c,
    false )
  • add( fourthCheckbox )
  • fourthCheckbox.addItemListener( this )
  • fifthCheckbox new Checkbox( "fifth", c,
    false)
  • add( fifthCheckbox )
  • fifthCheckbox.addItemListener( this )
  • // end of init
  • public void itemStateChanged( ItemEvent e)
  • String itemLabel e.getItem().toString()
  • showStatus( "You have chosen " itemLabel )

34
Choice Event Example (1)
  • DEMO

35
Choice Event Example (2)
  • import java.awt.
  • import java.awt.event.
  • import java.applet.
  • public class ChoiceApplet extends Applet
  • implements ItemListener
  • private Choice chooseColor
  • private Color backColor
  • private int choiceIndex
  • public void init()
  • chooseColor new Choice()
  • chooseColor.add("White")
  • chooseColor.add("Green")
  • chooseColor.add("Red")
  • chooseColor.addItemListener(this)
  • add(chooseColor)

36
Choice Event Example (3)
  • public void paint( Graphics g )
  • switch (choiceIndex)
  • case 0 backColor Color.white break
  • case 1 backColor Color.green break
  • case 2 backColor Color.red break
  • default backColor Color.white
  • setBackground( backColor )
  • public void itemStateChanged( ItemEvent e )
  • if ( e.getSource() chooseColor )
  • choiceIndex chooseColor.getSelectedIndex(
    )
  • repaint()

37
List Event Example (1)
  • DEMO

38
List Event Example (2)
  • import java.awt.
  • import java.awt.event.
  • import java.applet.
  • public class ListApplet extends Applet implements
    ItemListener
  • private List shapeList
  • private int listIndex
  • private Shape myShape
  • public void init()
  • shapeList new List(3, false)
  • shapeList.add( "Line" )
  • shapeList.add( "Oval" )
  • shapeList.add( "Rectangle" )
  • shapeList.addItemListener(this)
  • add(shapeList)

39
List Event Example (3)
  • public void itemStateChanged( ItemEvent e )
  • if ( e.getSource() shapeList )
  • listIndex shapeList.getSelectedIndex()
  • String message ""
  • if ( listIndex 1 )
  • message "n"
  • message " " shapeList.getItem(
    listIndex )
  • showStatus( "You have choosen to draw
    a" message )
  • repaint()

40
List Event Example (4)
  • class Shape
  • private int size
  • private int shapeNumber
  • // class Shape constructor
  • Shape(int shape, int shapeSize)
  • shapeNumber shape
  • size shapeSize
  • public void display(Graphics g)
  • int xBegin, yBegin, xEnd, yEnd, width, higth
  • xBegin (int) (Math.random() 100) 20
  • yBegin (int) (Math.random() 100) 20
  • xEnd (int) (Math.random() 100) 20
  • yEnd (int) (Math.random() 100) 20
  • width (int) (Math.random() 50) 20
  • higth (int) (Math.random() 50) 20

41
List Event Example Explained (5)
  • The program consists of two classes and they will
    be saved in the same file
  • The name of the file should be the same as the
    name of the first class e.g. ListApplet.java
  • Class constructors are special methods that have
    the same name as the name of the class, do not
    return any value and access specifiers are not
    included in the constructor declaration
  • The role of the constructor is to assign values
    to the private variables in the class and when
    executed to create an object of this class with
    the values specified in the constructor call
  • The constructor is always called using the new
    method I n order to create a new object of the
    specified class
  • We have been using constructors many times from
    Java libraries Font, Choice, Button, Label are
    both classes names and constructors names
  • Example
  • Font font1 new Font( Times New Roman,
    Font.BOLD, 14 )
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